Almighty Video Game Designer
828 A game that focuses on a sense of history
After working with Thunderbolt entertainment for a week on the Abstergo project, Lin Mu felt that his work had been a little confusing.
It was different from what he had imagined ...
As an independent game designer, Lin Mu had to work like a dog every day when he was making a VR game like the magnificent Tang. Many plans were finalized and overturned, and changes were made over and over again. The game process took a long time to plan, not to mention the more complicated post-production work such as the wrangling of art resources and the improvement of the game's functions.
Lin Mu thought that Chen Mo would have had a harder time making top VR games like the mysterious seas and end of the United States
Just like the script of "doomsday of the United States", such a wonderful plot could not be produced in a few days. It must have been modified countless times, combined with many people's opinions, and revised repeatedly before it was finally completed.
But when he started working, he realized that it didn't seem to be the case ...
The first project of abstgo entertainment studio was Assassin's Creed: Origin. According to Chen Mo's introduction, this would be the opening story of the Assassin's Creed series. It told the story of Caesar, Egypt, and the founder of the Assassin's organization. The game flow covered the entire northern part of ancient Egypt, and the map was unprecedentedly large.
At first, Lin muhai was very worried. With such a big background, how could he do it?
However, he didn't have to worry for long before he received a very detailed design draft from Chen Mo ...
He wasn't the only one. The other members of the project also had a copy. The designers in charge of the combat system, mission system, story interlude, climbing system, and other systems all had detailed design drafts from Chen Mo.
Lin MU's copy mainly introduced Assassin's Creed: The background story of origin, the architectural features, culture, and historical background of ancient Egypt. Although the information was not very detailed or professional, it basically covered most of the game's content ...
All Lin Mu had to do next was to do his research seriously, look up more information, or discuss with experts and scholars at home and abroad to finalize some details. Then, he would be done.
The workload wasn't small, but compared to' planning the game from scratch ', it was much smaller.
Moreover, the others seemed to have gotten used to this process. After receiving the design drafts, they began to work with extremely high efficiency, and then everyone left work on time every day ...
There were also people who volunteered to work overtime, but they didn't work too late. As long as they finished their work, they would leave. No one stayed in the office to waste time or do useless work.
For the first time, Lin Mu had the illusion that he could win by lying down ...
Not only that, but Lin Mu also realized that the entire project team was full of creative ideas. Needless to say, Chen Mo was the one who had led them.
A certain artist in charge of the animation created a full set of movements for the camel, but Chen Mo didn't think it was realistic enough.
The artist was dumbfounded,"then how can I make it more realistic?"
Chen Zhao thought for a moment,'who's going to contact and buy a camel? We'll keep them in our motion capture studio. "
Lin Mu was speechless.
……
……
The reason why Chen Mo decided to release Assassin's Creed: Origin wasn't just based on the time of the story.
The more important reason was that Assassin's Creed: Origins was the masterpiece of the Assassin's Creed series. It had basically integrated all the playstyles of the previous game and had the highest completion rate.
After making Assassin's Creed: Origins, he could use this game mechanism to remake the previous series. It was equivalent to building the framework of the entire world of Assassin's Creed and then slowly adding other content.
Just like the mysterious seas series, Assassin's Creed: Origins, and slowly added more content to the previous work.
Many classic prequels, such as the Ezio trilogy, were considered divine works, but in the latest eyes, the graphics and combat system were outdated. After all, it was an old game, and to perfectly replicate it, it needed to be updated and redone in all aspects.
Since he had to redo it, he could do it through Assassin's Creed: Obviously, redone it with the help of origin was the fastest and most energy-saving method.
Although Chen Mo didn't know how to count to two, there was only one Assassin's Creed: Obviously, origin would not work.
The whole plot of the Assassin's Creed series was relatively coherent, and each work had its own characteristics, some innovations in playing methods, and a different historical background. In fact, any one of the works alone couldn't represent the content of the entire Assassin's Creed series.
Therefore, since he was going to make Assassin's Creed, he had to make every one of them to show the real charm of this classic series to the players.
There was no need to elaborate on the success of the Assassin's Creed series.
It could be considered one of the most outstanding IPS, as well as one of the best scripts. It was the leading game of Ubisoft in Chen Mo's previous life, and could be considered a work of art, even though it was a free gift for a bug and had a bit of a commercial feel to it.
Assassin's Creed was a third-person action sandbox game that combined elements such as parkour, exploration, infiltration, assassination, fighting, puzzle-solving, and collection. There were more and more elements in origin, and it had become a real open world.
The core charm of Assassin's Creed lay in two points: The construction of the world and the shaping of the character image.
If the two were combined into one, it would be a 'sense of history'.
It wasn't an exaggeration to say that Assassin's Creed was one of the games that had the best sense of history. Even in Chen Mo's previous life, the first reaction of many people who really valued history and could reshape it would be Assassin's Creed.
Some people hoped to experience the medieval war and take a stroll in Jerusalem.
Some people hoped to experience the romance of the Renaissance or the heat of the France revolution.
There were also some people who wished to experience the United States War of Independence, the Naval battles of the great voyage era, and those who wished to travel thousands of years to return to those ancient mysterious countries ...
At this moment, their first reaction was to play Assassin's Creed.
It could be said that the real charm of Assassin's Creed was that it brought every player back to the past, back to the historical nodes of those major events. It allowed the players to experience the real history and get to know each character with their own personalities.
Chen Mo hoped that his Assassin's Creed in the parallel world could achieve the same goal, allowing the players to experience the feeling of going back in time.
That was why he released animus's promotional video as the first to hype up the entire game series.
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