Almighty Video Game Designer

827 Art material library

After watching the video, the players were all confused.

What the hell?

What happened to the game's promotional video? What was this? Black technology?

Moreover, even if it was black technology, it was too outrageous, right?

"A new program created from the research results of memory genes? You can travel back in time by putting it in a VR gaming pod?"

"He was bragging about how technology could change life, and how it covered this thing with a mysterious veil ... But after thinking about it, isn't this just a VR game?!"

"...The results of the memory gene research? Keep bragging, I almost believed you!"

"Yeah, I just realized that this is a VR game. In other words, Chen Mo was going to make a game that was related to history? And the content is very rich, including the past Europe, America, and even ancient Egypt?"

"F * ck, wouldn't it be better to just do a proper promotional video? you'll look like a quack!"

"Hahahaha, memory gene research result anmus, I almost believed it!"

"It's all in English, and it even has an English name. It really does look like a multinational corporation, but Thunderbolt entertainment is Chen Mo's personal property!"

In the beginning, the players were still a little confused. How did the research results of the memory gene come out? He had never heard that the current technology was so advanced that it could even crack genetic memory.

Later on, many players realized that this was just a publicity gimmick! It was nothing more than a nice packaging for the players to "travel through history." As for the "research results of memory genes"... Who was he trying to fool?

To the players 'dissatisfaction, the video basically didn't reveal any content. Occasionally, some specific game scenes were all highly blurred background scenes.

To put it bluntly, the entire video was a man talking. With some Abstract Background images, it was like a hardware manufacturer's conference. He talked about things and was very mysterious, but upon closer inspection, there was nothing substantial ...

It was normal to not have anything useful, as Chen Mo had only just started his research, where would he get anything useful ...

However, many players had guessed that Chen Mo's goal for the new game was to focus on history.

Before this, Chen Mo had never touched on any historical content. The games he made either downplayed the historical background or were completely fictional. Games that relied heavily on history like this were rarely seen not only in China, but also overseas.

The reason for this was that this kind of game required a lot of research, and the space for development would be severely limited.

No matter which country's history it was, the game had to be highly restored to all aspects of that period, including clothing, architecture, culture, and so on. Even if the patterns of the clothes were used wrongly, there might be players or experts in a certain field pointing it out, which would greatly reduce the impression of the game.

If it was a fantasy or virtual game, it would be easy to do. Anyway, he just had to add settings, and the game's playstyle and combat system could also be more creative and unrestrained.

However, in a game that was highly dependent on history, there could not be too outrageous superpowers in the game. The game could not be separated from the real combat data of humans, so it was restricted in all aspects.

It was precisely because of this that there were very few historical-themed games in the parallel world. Even if there were, they were mostly niche games with die-hard fans, but it was difficult for them to form an influential ip in the world.

No matter what, the first trailer still gave the players some hope for Chen Mo's new game. Perhaps the game could really do what the trailer said, travel to the past?

……

"Alright, these are all the members of Abstergo entertainment. This is the designer of magnificent Tang, Lin Mu. I'm sure everyone knows him. He'll be working with you for a long time in the future, and he'll be in charge of the historical research and background setting of the entire project. Everyone, please work well together. "

Chen Mo was introducing the newly established abstgo project team to Lin Mu.

In fact, the so-called abstgo could also be said to be the R & D team of Assassin's Creed, which was basically transferred from many previous projects. Lin Mu listened to Chen Zhao's introduction of these people's backgrounds and felt a little stressed.

Most of them had experience in the development of Dark Souls, mysterious seas, and doomsday of the United United States. It was a very luxurious team ...

Lin Mu was a little confused. How did he manage to work with a top team that had won the Game of the Year award? It felt like he was living in a dream ...

After the introduction, Chen Mo brought Lin Mu to the art team.

"This is our Art Library. It includes art materials of various styles and backgrounds. There are clothing, buildings, characters, and so on ... If you have any needs in the art aspect, you can also let me know." Chen Mo randomly picked a development computer and opened up Thunderbolt Entertainment's art resources Library for Lin Mu to see.

"So many!" Lin MU's eyes widened.

It was hard not to be surprised, as there were simply too many things in the entire warehouse!

In fact, Chen Mo had created this art resource library a long time ago. Not only did he keep all the art materials for the games he had developed, he would also make art materials for the games he hadn't developed yet.

There were many sources for these art resources. Some were bought from the internet, from other art companies, or were custom-made. Some were modified from existing art resources, and some were purely original, drawn bit by bit by the art staff.

When the game was in its final stages of development or when it was being released, the art team did not idle around. They searched for art materials from various historical periods and themes of games on the internet. After editing them, they added them into Thunderbolt Entertainment's art material library for future use.

It was also because of this material library that the development process of the game was greatly shortened. Many art resources could be reused after some changes. As more and more art resources were added in the future, the time needed would be further shortened.

What Chen Mo hoped to achieve was that when Thunderbolt Entertainment's video game designers wanted to design a new game, 90% of the materials would be taken from the video game library, and only 10% would need to be redone. Of course, this was just a beautiful vision. It had not reached this level yet.

However, just the richness of the art material was enough to make Lin Mu dumbfounded.

This was because the art materials in Thunderbolt Entertainment's game library were already a few times richer and more complete than the official illusion game editor.

"This is a medieval European building, this is an American Building, an Egypt building, a magic-style building, a steampunk building ..."

Lin MU's eyes were dazzled. There were all kinds of buildings under each architectural style, and they were all very complete. They were all the kind that could be used directly.

"A first-class team is indeed different ..." Lin Mu sighed.

In the past, when he was making games such as the great Tang and London, art resources were always a big problem. Not only did he have to spend a lot of money to outsource the work, but he also had to communicate and modify it repeatedly, which was very inefficient.

But here, there wasn't that much useless work. If you wanted any background art material, you could just search the material library. Except for some special scenes, everything could be used after some changes. It was really convenient!

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