Losing Money to Be a Tycoon
1465 Beta Testing
"Everyone, choose your classes first. You have to have a doctor, an engineer, and a machine gunner. The rest of the brothers, you can choose a reconnaissance soldier, and then a doctor or a machine gunner. Everyone can choose whatever you want. It won't affect your combat ability."
As a veteran driver who had already taken the internal test, Chen Sha assigned his teammates jobs.
The classes in Bullet Hole 2 were important, but not important either. That was because the classes would not affect combat effectiveness. They would only strengthen and develop the ability to interact with the map mechanism. Every job could play its advantage in a specific environment. How to choose depended on the tactical arrangements.
If a certain team decided to occupy a point and empty the stronghold's enemies from the beginning, they would definitely focus on engineers and machine gunners. They might even be able to strengthen the suppression of firepower by dual machine gunners. On the other hand, if a certain team did not want to attack a city and only wanted to fight a field battle and eat alone, it would be indispensable to expand the range of the portable radar.
Of course, it did not matter even if the professional compatibility of a certain team was not that reasonable. After all, they still relied on tactics and shooting.
"I'm officially queuing. Everyone will listen to my instructions when the time comes. This game will only be interesting if there are certain tactics to play!"
"Friends in the live-stream can also learn a little. After mastering the game mechanism, it can greatly improve everyone's gaming experience!"
Soon, Chen Sha matched the match. It was a classic match.
The number of players in the three modes were different. The classic mode had the most number of people, 200 people. Perhaps it was because the game had just opened, they did not match very quickly and entered the game after five minutes.
However, Chen Sha was already satisfied. He had been playing in testing grounds before. Sun Strike Studios might have found a hundred players to test but it was not always very crowded. What's more, he had met familiar faces before. Now, he had met passers-by. The game experience was definitely different!
Chen Sha and his teammates were battling intensely in the game. The viewers in the live-stream were commenting on the game while observing it from the perspective of new players.
His first impression was that the game mechanism was very novel. He had never seen it before!
At the beginning of the game, the route of the two transport planes would be randomly generated on the big map. Players would be evenly distributed to these two transport planes and choose the right time to jump.
Of course, due to the sci-fi background of Bullet Hole 2, skydiving was not a traditional packaged skydiving. Players in combat uniforms could quickly descend and change their direction of flight with the jetpack on them after jumping off the transport plane. They could quickly arrive at the ground area they wanted to go to.
By default, the team members would take off with the Captain. They could also leave at any time.
Before they even landed on the ground, Chen Sha had already started making various marks on the map. There were clear marks on the map, including where each team member would fly to and where they would obtain supplies. There were clear marks on the areas where the nearby enemies would land.
That way, the team members would be able to quickly plunder the target area that they were in charge of and prepare for battle as soon as possible after landing.
The process of searching was filled with surprises.
All the resources were marked out according to different colors. It perfectly fit the "a pistol in the beginning and relied on picking up equipment". The joy of quickly plundering was something that many FPS games did not have.
The meaning of the plunder segment was that it gave players an additional strategic choice and game fun. In other FPS games, players only had the choice of shooting. It was relatively monotonous. However, after adding the plunder segment, players had to weigh the pros and cons: when to plunder and when to fight?
Players with poor skills could also defeat players with good skills by plundering resources, making ample preparations. This was a little like the development stage in MOBA games. Players could make up for the shortcomings of operations through tactical choices, which was the so-called "game intelligence".
Players would also obtain a unique joy when they win through the game mechanism.
What's more, the process of plundering was very random. Randomness always had an irresistible attraction to players. The joy of finding good equipment could be experienced several times in every round. This undoubtedly made the game's pleasure points denser.
After a simple plundering, it was an intense battle.
Chen Sha's team chose a strategic stronghold. It was very eye-catching and was obviously a must-have location. Thus, the competition was very intense.
A few teams were forced to start a melee with all the weapons they could obtain from hand to hand. If they were lucky enough to pick up an automatic rifle or a shotgun once they landed, they could chase after others and fight. However, they might also be killed by the enemy who was lurking around the corner with a pistol. It was simply thrilling!
Chen Sha briefly commented on the hand sensitivity of the firearms. They were more realistic. Even though the packaging of the firearms were sci-fi, they were inexplicably logical.
Many firearms could find the prototype of real weapons. In other words, if one randomly picked up a gun, even though it looked sci-fi and cool, one could basically tell its correct usage from its appearance.
As for the difficulty of using these guns, it was between Counter Strike and Ocean Stronghold. It was not as easy to suppress the guns and hit their heads as Ocean Stronghold. There was a lot of room for improvement in technology. At the same time, it was slightly simpler than Counter Strike. Considering the rich map mechanism and the variety of resources, newbies could play happily even if their marksmanship was not good in the game.
In the game, if his teammates were defeated, he could pull them up. If his teammates were stabbed in the back, he could also take the core on him and revive at the designated location. There would still be hope unless the team was completely wiped out.
Soon, Chen Sha cleared all the enemies in the stronghold with his superb marksmanship. He brought two fully armed teammates to revive their dead teammates, went to the nearby wilderness to plunder some resources, and finally returned to the stronghold to occupy it.
During that period of time, a team of players tried to sneak in using optical camouflage. However, they were discovered by the radars of the stronghold. Both sides fought intensely. Chen Sha killed three people on his side, and the remaining one escaped.
Fifteen minutes passed in no time. Chen Sha's team was plundering, engaging in street battles, rescuing people, plundering and defending. The fifteen minutes were fully booked and there was nothing to pee for the entire process.
The key was that there was a very clear goal during these fifteen minutes. They did not shoot the entire time. The players' hands and brains were in an active state.
Immediately after that, the game entered the second stage.
The remaining 100 players were divided into two camps and carried out a small-scale battle of 50VS50. The full team was still keeping the current configurations while the incomplete teams were combined and completed according to the system's matching rules. Finally, the strength ratings of the two camps were about the same level.
Chen Sha was lucky to be selected as the commander on his side. At the same time, he briefly explained the game's screening mechanism for commanders to the players.
The interesting thing about this screening mechanism was that it would be based on the performance of the teams and players in the previous stage.
The system would combine whether players took the initiative to choose the position of commander when they were matched, the performance of the players when they were previously the commander, the performance of the players team in the previous match, and so on. After a certain weightage calculation, the best candidate for commander would be chosen.
What's more, after the first stage of the battle, the results of the various teams, the resources on them, the positions they occupied, and other factors could be used as weightages to measure the true strength of these teams. Therefore, the strength of both sides after distribution would definitely be relatively balanced. It was much better than the methods that were matched according to the players' historical results before entering the game.
The resources that players had obtained in the first stage and the strategic locations that they had obtained would still be retained in the second stage. This would allow the benefits of the first stage of risky behavior to continue. Places with more people would become high-risk and profitable.
Should he jump to places with more people and risk high risks to kill a path so that he could take the initiative in the second stage of the battle? Or should he jump to places with fewer people and plunder resources to stay in the second stage of the battle? Players could choose different strategies according to their own preferences.
After the 50 VS 50 battle officially started, Chen Sha started commanding the various teams to obtain the strategic locations on the map.
The strategic locations on the big map were all different. For example, the air base could be investigated. On the map, it could temporarily display the enemy situation of a certain area. It could also be invested in supplies so that the soldiers on the front line would obtain bullets, armor, and firearms. The blockhouses could be used to suppress the firepower of the nearby area. The machine guns in the blockhouses that the machine gunners operated could be said to be able to hold the fort alone. A huge price had to be paid to attack. The combat hospital could provide players with first aid bags and recovery medicine. It could also speed up the revival of the injured.
After the first stage of the free-for-all, these stronghold were in the hands of both sides. It was basically a state of dog Fang difference. What's more, the strength of both sides were similar. As long as they gathered their advantage in numbers and attacked, they would basically be able to take down the stronghold. Thus, the battle would be especially intense.
Some important stronghold might have been changed owners repeatedly. Both sides had gathered a large amount of combat power and kept sending reinforcements, forming a meat grinder.
There were also some bases that seemed to be on the edge of the battlefield. However, it was possible that small groups of enemy troops would suddenly infiltrate and seize them because of the relaxation of the defending troops. That would cause the situation on the battlefield to suddenly reverse.
What's more, the battle between the two sides might not be within the stronghold. A truly outstanding commander would know how to choose the battlefield to be at some unique mountain pass in the terrain according to the functions of the stronghold and the firepower suppression range. On the other hand, if the other party wanted to break through this mountain pass, it was meaningless to rush foolishly. They had to know how to use their brains. Whether it was to focus their advantageous troops and attack from multiple sides, send a small group of troops to take a detour, or choose another main attack direction to avoid the edge, everything had to depend on the specific situation at that time.
The situation on the battlefield was ever-changing. The captains of all teams had to report the situation on the battlefield to the commander in real time while commanding the team to fight. The commander had to think of ways to analyze the enemy's intentions and react immediately. He had to even predict in advance so that he could lead his players to win.
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