Losing Money to Be a Tycoon
1464 How Does This Look Like Bullet Hole 1's sequel?
Chen Sha had signed a confidentiality agreement so he did not disclose the details of the test in the group.
However, gamers knew that this game was jointly completed by Tengda Games, Sun Strike Studios, and Long Yu Corporation. It used Boss Pei's idea and Tengda's chief designer. Sun Strike Studios contributed, Long Yu Corporation paid and publicity resources.
Sun Strike Studios and Long Yu Corporation might not be reliable, but it would be different with Tengda and Boss Pei!
Players were guessing what kind of game this would be.
"I heard that Bullet Hole 2 has been released. Has anyone played it?"
"Not yet. I was busy with my family over the new year and didn't touch my computer. I'm planning to find an internet cafe with a few childhood friends to play with."
"Why hasn't Old Chen started broadcasting recently? Didn't he say that he would start broadcasting on the afternoon of the second day of the Lunar New Year? I still want to see how Bullet Hole 2 is doing."
"I don't think we can have too much expectations… look at this unlucky name. Bullet Hole 1 has already failed so badly. It was hung up and beaten by Ocean Stronghold. Bullet Hole 2 is probably the same old. It will probably be beaten by Ocean Stronghold. What is this called? father and son going into battle? Both father and son going to waste?"
"That might not be the case. Bullet Hole 2 was the idea and designer that Boss Pei came up with. This is going to be a struggle."
"Sigh, I don't think you understand. Let me analyze it for you: Ocean Stronghold is Tengda's money tree. Do you think Boss Pei will cut down this money tree himself? What's more, this time, all three companies are developing it together. Tengda will only take 30%. If they really have good ideas, Boss Pei will use them himself. Why would he be so generous to others?"
"Yes, I also don't think we can have too much expectations for this game. It cannot be compared to Tengda's biological son game."
"According to sources, Boss Pei used this idea to change a higher-up with Long Yu Corporation. From various angles, Boss Pei has no reason to do his best."
"I don't think so. Don't always use your own thoughts to guess Boss Pei. They are all as petty as you. Can Tengda develop so big?"
"Alright, alright. Stop arguing. Old Chen is starting his live-stream! What's the point of discussing among the clouds? Go and watch the live-stream. You'll know if this game is fun after watching it!"
The fans in the chat group flooded into Chen Sha's live-stream.
At that moment, Chen Sha was already lying in wait. He had already downloaded Bullet Hole 2 in advance and figured out the gameplay during the internal beta testing.
However, he did not spoiler too much and did not brag. His main intention was for gamers to discover how fun the game was.
Chen Sha was shocked by the unique game mechanism and unconstrained imagination of this game when he first tried it out. He really did not expect FPS games to do this?
Logically speaking, FPS games should be gradually going downhill after a series of classic games like Counter Strike and Ocean Stronghold.
Many people thought that the decline of FPS games was inevitable. As Ocean Stronghold's gamers aged, FPS games would probably gradually withdraw from the historical scene. The future gaming circle might be the world of MOBA games and cell phone games.
However, Chen Sha dismissed that idea completely after seeing Bullet Hole 2. He saw the unlimited possibilities of FPS games!
As a live-streamer, Chen Sha had to give the audience the best live-streaming effect. As a veteran FPS gamer, he had to promote good FPS games and try his best to expand the gamers of FPS games.
Bullet Hole 2 happened to be such an excellent game.
…
Bullet Hole 2 supported many ways to log in, including accounts from Long Yu Corporation. Naturally, there were also options for Tengda accounts to log in.
That was inevitable. After all, Bullet Hole 2 had always promoted with great fanfare that the game was Boss Pei's idea and that Tengda's high-level designer had personally designed it. It was natural to support Tengda's account to log in.
The cooperation between the three companies this time was huge. It was hard to say what Tengda's attitude was exactly. However, Long Yu Corporation and Sun Strike Studios must have worked hard to turn the tables through Bullet Hole 2 and make a huge profit.
After entering the game, he did not have a story mode like Ocean Stronghold. Instead, he entered the waiting hall after quickly making faces.
This face modification system was not complicated and was divided into two parts: When he first entered the game, he could only adjust the character's base, hairstyle, clothing, and other limited options. In the game, he could make slight adjustments to this character and pinch it for as long as he wanted.
The good thing was that the characters' backgrounds that were provided at the beginning were very good. The aesthetic sense was completely online.
This setting was also a form of guidance: It encouraged players to end the face modification and experience the core gameplay of the game as soon as possible. Of course, if it was some people who would die if they did not pinch their faces, they could also slowly pinch them in the game hall.
He had to admit that Sun Strike Studios' staff were a bunch of LPs. They knew very well what to do. They did not do many male characters. What's more, they were not particularly outstanding. They were quite standard. However, female characters were different. They looked good no matter how they were moulded.
This was the traditional strength of domestic games companies, or rather, the strength of Asian games companies. They were far ahead of the European and American.
Chen Sha was very experienced. Of course, he had to choose a female character. That was because there was a third-person TPS model in the game. No one wanted to look at the butt of a male character every day from this perspective.
The sound of BGM echoed in the preparation hall. The background of this hall was also worth noting.
Behind the character was an empty field. The surface of the ground looked desolate and yellow, but there were occasionally grass like oases as embellishments. It looked a little like an abandoned battlefield but also a little like an alien surface.
In the distance were tall mountains that reached into the clouds and tall and high-tech buildings. From afar, one could see the details of the buildings and the surface. Some buildings looked mottled and old, while others were bright and clear, as if they were future technology or extraterrestrial technology.
Many different styles had been cleverly combined together. Moreover, one could roughly judge the background story and use of this area through the environment and the appearance of the buildings.
When the character was pinching his face, he was only wearing an ordinary military uniform. Now, he was wearing a combat uniform that looked more high-tech.
This high-tech combat uniform was still different in style from the previous combat uniform in Ocean Stronghold and Mission and Choice. It looked like the technology of Bullet Hole 2 was far higher than Bullet Hole 1, higher than Ocean Stronghold and lower than Mission and Choice.
Apart from that, there were some more special parts on the character. The parts that were equipped in different parts of the body would change with the character's positioning and the resources that they had obtained.
For example, on the chest was the battery of the anti-radiation suit. It would change color with the battery. The sleeve logo on the right arm would be used to highlight the difference between battlefield commanders, team captains, and ordinary soldiers. Some professional tools would also be hung on the waist and back. For example, the doctor would be hung with a medical box, and the engineers would be hung with a tool box.
To players like Chen Sha who had played the game before, these were all details.
Those who had not played the game before might not know that these details corresponded to the gameplay in the game, but they could feel that this game was completely different from Bullet Hole 1 and Ocean Stronghold.
"Wait a minute, this is Bullet Hole 2? What has this got to do with Bullet Hole 1?"
"I can't find any similarities from the image. If I have to say that it's related… perhaps both games used special training as the background of the game? However, this is not the characteristic of Bullet Hole, but the characteristics that most domestic FPS games share…"
"Could this be the right way to develop sequels: First, claim to develop a sequel to Bullet Hole. Then, develop a random game. Finally, forcefully call it Bullet Hole 2?"
"It looks like a sci-fi style. It reminds me of Ocean Stronghold's downloadable content. It should be quite interesting! However… why isn't there a story mode?"
Many viewers were still very concerned about the story mode.
Ocean Stronghold's success had already made the story mode more popular. An outstanding story mode could give players better guidance and let them familiarize themselves with the basic operations and weapon system.
As a new FPS game, the story mode should be released for everyone to experience because that would greatly reduce the threshold.
Chen Sha smiled.
Why was there no story mode? That was because there was no need for Bullet Hole 2!
Ocean Stronghold's story mode was ultimately because the game mechanism and gameplay of Ocean Stronghold were not enough to differ sufficiently from other FPS games. Ocean Stronghold might have a apparition mode and a zombie mode but it would not be able to kill Counter Strike and Bullet Hole with just this.
The facts had proven that Ocean Stronghold's story mode had indeed made gamers' eyes light up at that point in time. It had become one of its greatest advantages.
However, the game environment had changed. The game mechanism of Bullet Hole 2 was very rich. It was completely different from all the FPS games in the market at the moment. This difference was enough. There was no need for a plot anymore. Instead, they had to focus on the presentation of this new mechanism.
"I've created a team. I'll open it once it's full. It depends on everyone's hand speed."
Chen Sha logged into the game using his Tengda Games account. He had many fans and friends who played Ocean Stronghold with him. That was why he was full in an instant after he started the team.
He clicked on the button to start the game and found three different models with a simple introduction.
The first was the 'deathmatch mode'. As the name implies, this is a sudden attack mode. Choose a small area on the big map and go in to purely shoot.
The second was the 'survival mode'. After entering, they would plunder resources and work hard to survive. The one who survived to the end would be the final winner.
The third was the 'Battle Campaign Mode'. On the basis of the Survival Mode, they would be transferred to the battle between the red and blue sides. They would be able to make full use of the map mechanism and map resources. They would be revived after dying and obtain strategic locations under the command of the battlefield commander. They would also obtain the final victory.
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