Losing Money to Be a Tycoon
1006 Animal Island VR
Lin Wan gestured slightly. "What about the other three fingers?"
Old Song still shook his head. "The other three fingers have to hold the controller. Otherwise, it will drop. What's more, the flexibility of those three fingers are far inferior to the thumb and index finger. Players might not be able to get used to it even if we were to get players to press them."
Ye Zhizhou thought about it carefully and said, "That might not be the case. We can stop holding the controller with the other three fingers as long as we add a fixed strap to the handle and tie it to our hands to free these fingers. These fingers can simulate the action of finger grip."
"That way, the controller would be able to differentiate the delicate movements of each finger. It would have different effects when simulating archery, fishing, shooting, and grabbing."
Old Song pondered for a moment. "Eh? That's a good idea. We can give it a try. However, we haven't done that before. We might not have enough money…"
Lin Wan immediately said, "It's alright. You can spend as much as you want. I'll think of a way if you don't have enough money."
Ye Zhizhou smiled as well. Saying that he did not have enough money in front of Tengda Corporation and Shenhua Corporation?
There was nothing such as not having enough money here, only unable to finish their budgeted spending.
Lin Wan continued, "Alright, the controller has been decided. Add a button to each finger. We can make use of this controller to design the game."
"Any thoughts on the game?"
Ye Zhizhou thought for a moment and said, "Boss Pei has already set the boundaries to be on casual games and cartoonish style. I think the advantage of doing this is that the grille effect of the VR glasses would not be so obvious. It would look better, and it would not give players that much psychological pressure."
"That's because VR's immersion is too strong. Many people might not be able to continue playing because they are afraid to carry on if it were a gunfight or horror theme. However, these problems would not exist and it would be easier to persevere if it was a leisure game."
"The key problem now is that we have to have rich gameplay as a casual game…"
The two of them spoke one after another. Lin Wan kept recording in her notebook as many details appeared.
The chief planner, Cai Jiadong, could not keep up with their thoughts.
They had followed these simple rules and forcefully analyzed so many things?
It was amazing. How did they do it?
Cai Jiadong had also worked on projects before, but his designs were based on some conventional gameplay. They were basically repeatedly struggling with some minor details even though everyone had some brainstorming segments.
The core was basically the same in layman terms, but the outer packaging was being changed over and over again.
That was because as a game with paywalls, the gameplay was the same. Changing any function would affect profits. He could not mess around.
However, it was obviously different at Slow Movement Studio. Lin Wan and Ye Zhizhou seemed to be considering the form of the game from scratch.
The other games companies would first confirm the general form of the game before meeting to discuss some details. On the other hand, Chi Xing Workspace would reverse engineer the ultimate form of the game through some details.
This made Cai Jiadong feel very magical. He listened intently as he quickly recorded the details of the meeting.
Lin Wan sorted out the results of the discussion and said, "In that case, the game can be finalized."
"The VR games that we are going to create include casual playstyles, simulation operations, and sandbox construction."
"Players are born on an isolated island. The goal of the game is to transform the entire island into their own playground. Players can cultivate wastelands, farm, hunt, fish, plant trees, plant flowers, build houses, and so on on the isolated island."
"All of this gameplay had to be done by players personally. For example players have to use the controller to simulate the action of setting an arrow or shooting a gun when hunting. Players have to throw the fishing rod, pull the rod, personally catch fish and throw it into the bucket when fishing and so on."
"Of course, after players feel a little tired, we will also allow players to obtain special robots to take care of the farmland or the garden by completing the mission so that players do not have to repeat these actions."
"Players would be playing in first viewer perspective in normal mode. All activities on the island would have to be done personally.
"The game can also enter an omniscient view and operate mode. Gamers can look down at the entire island and modify it under the omniscient view. Of course, this mode will only be activated after players undergo initial development."
"At the same time, the game supports simple online gameplay. They can meet friends on other players' islands. Players can also form teams to explore deserted islands and hunt for materials."
"Of course, the image of players under the online gameplay is a huge problem."
"In the past, the VR glasses also had some small programming for connecting machines, but the effect was not good because the equipment could only capture the players' hand movements, but could not restore the movements of the arms and shoulders according to the hand movements."
"Their actions would seem very stiff in other players' view."
"Many VR games would lose two arms, leaving only two hands. However, that would seem very strange."
"We happen to be using a cartoonish style. We can make players into all sorts of cute, anthropomorphic animals. At the same time, we can make their movements look like rubber men. This way, their hands can move their arms. It would not look strange, but would instead make people feel very cute."
"Most importantly, they have to interact with the controller of the VR glasses.
"We might have many collective actions in the game, such as picking flowers or picking fruits. However, these actions mean that players have to bend down and lower their heads every time they pick something. It would be too cumbersome and boring for players."
"That's why we have to make a function similar to 'telekinesis' so that players don't tire themselves out playing it. What's more, we have to use the VR controller as much as possible to store props and other functions."
"In terms of packaging, it's mainly forest, animals, and cartoon style. However, there must be some technological elements in it. Some less reasonable content can be packaged with 'Black Technology'."
"Finally… the name of the game.
"I'm a little useless at naming things…"
Ye Zhizhou said, "This is Slow Movement Studio's first project. You should be the one to determine the name of the game."
Lin Wan thought for a moment. "Alright, then… let's call it 'Animal Island'! It might not be a good name, but it should be passable."
Ye Zhizhou nodded. "Yes, we can choose this name for now. If we think of something better in the future, we can change it."
Lin Wan looked at Old Song again. "I'll summarize the operations that need to be used in the game later. For example, telekinesis, bowstring, and so on. The research and development of the controller might also take care of these functions then. For example, add vibration in different modes, add sensor recognition pressure, touch, optical data, and so on."
"These details would severely affect the gamers' gaming experience. We can't be sloppy. We have to try our best to combine the soft hardware. The game and VR glasses will be perfectly complemented, giving gamers the best gaming experience!"
Old Song nodded. "Don't worry. Just let me know if you have any requests. I'll do my best to cooperate! These problems should be solvable as long as the funds are in place. We should be able to find alternatives even if we can't solve them perfectly!"
Lin Wan heaved a sigh of relief. "Alright, the details of the game are almost done. I'll write the design plan out as soon as possible later. Everyone, go and do your own things!"
Lin Wan was relieved after the meeting and the specific form of the game.
If she had not learned the 'Tengda Work Method' at Shang Yang Games, she might not have been able to take on the work at Slow Movement Studio.
It was all thanks to Boss Pei's nurturing!
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