Almighty Video Game Designer
989 Details of development
The other point was the special treatment of certain feelings.
To be more precise, it was poison.
Because the matrix gaming pod used the brain and nerve connection method, the players would obtain a very complex sensory experience. Many plots in Grand Theft Auto were related to drugs. For example, Franklin, Lamar, and Lao Chui had once dealt with drug dealers, and Mike and his prodigal son had been drugged when they went out.
At that time, the players would definitely be very curious and take the bag of poison to lick it themselves. After all, there were no restrictions on the actions in the game.
In this case, special treatment was needed.
If the players licked it outside of the game's plot, they would taste a very bitter and bitter taste; If it happened in the game plot (the plot where Mike was tricked by his son), the player would only experience visual and auditory hallucinations, and there would be no additional stimulation to the brain.
In reality, poison was something that should never be touched. As long as one touched it, it was equivalent to destroying one's entire life, and it was even more serious than death. The next generation of VR and Grand Theft Auto were supposed to create a more free and beautiful virtual world for the players, and Chen Mo couldn't accept any accidents that might happen.
There were also some sexual content, such as the strip club in Grand Theft Auto, driving to find chickens, and so on. The players were strictly restricted from doing anything out of the ordinary, and the players certainly couldn't see inappropriate scenes or hear inappropriate sounds.
After all, this game wasn't a little butter. If he really caused some trouble and caused the entire game to be banned, that would be too unjust. Pushing the boundaries and focusing on the bottom three lanes was something that only third-rate domestic video game companies would do. If Chen Mo did something like that, he would be looked down upon by the entire world.
As for the difficulty of developing GTA 5, it wasn't that difficult for Chen Mo. It was more difficult than the previous VR games, but after such a long time of accumulation, it could definitely be made. It was just a matter of how long it would take to develop.
Chen Mo had a story from his previous life,"GTA5 cost 268 million USD to gather two thousand excellent game designers from all over the world. The game was delayed for over a year, and it took five years to develop. They used the traffic data of Los Angeles in the real world as a statistical model, and the in-car perspective mode of every car, twenty years of technology, just to make it more fun. May I ask where the girls got the confidence to think they're better than the game?"
Of course, the 268 million dollars included advertising costs. If it was only the development costs of the game, it would be about 140 million dollars. This also showed how difficult it was to develop GTA5. In terms of investment alone, it was a rare large-scale production in the history of gaming. If it failed, R-star might face bankruptcy. However, the sales of the game were unprecedented. Some people even joked that if GTA 5 continued to sell like this, GTA 6 might not be released anymore because the sales were too scary.
Money wasn't Chen Mo's biggest problem right now. Even if he wanted to upgrade it to the next generation of VR games, Thunderbolt entertainment could still afford to spend six or seven times more money. It wasn't difficult to develop Grand Theft Auto in terms of technical and art resources, since he had already accumulated experience from games such as mysterious Sea area and escape. Besides, he had a lot of art materials in the art resource library, and many of them could be used directly.
The most troublesome part was the details that were everywhere in Grand Theft Auto.
The most direct point was that Los Santos gave people the feeling that it was a city where people lived in reality, not a virtual game world. The key to all this was the in-depth study of reality and the high degree of replication, while at the same time, a lot of data was adjusted according to the characteristics of the game.
The city center, the suburbs, the countryside, and the wilderness-Grand Theft Auto's map was huge enough, but there was no unnecessary place. Every corner of this huge map had its own unique features. Some had hidden little tricks, while others had special Easter eggs. Grand Theft Auto was like a treasure vault. As long as the players drove around, they would always find some surprises.
In terms of game material, Grand Theft Auto's music was composed of an original album and 240 licensed songs, which made many domestic players puke when they heard it on the radio. The map was based on the Classic City of Los Angeles, such as Hollywood, joint savings, Beverly Hills, and other classic buildings.
The production team and construction experts went on a public trip and spent a good night in Los Angeles. A total of 250000 photos and many hours of videos were taken, and a large amount of material was collected. The developers even came into contact with the FBI, gangsters, and special industries through special channels. It could be said that public funds were used to the extreme.
Of course, Chen Mo didn't have to go through so much trouble to make the next generation VR version of Grand Theft Auto. He had enough memory playback potions and speed regulators to keep up with the details of Grand Theft Auto, but there were some things he could save on and some that he couldn 't.
For example, the music in the car radio station in the game needed to be investigated in Lighthouse Country and bought the copyright. The various guns, cars, ships, planes, and so on in the game had to be made into very realistic models, and they had to be real from the inside out. For example, some manual cars had to have the steering wheel, lights, gears, handbrake, and other structures made, and they had to be exactly the same as in reality.
If the player didn't have a driver's license in real life, they could learn it in the game. After all, driving in real life was much easier than in the game, and the control of the steering wheel was much better than the joystick or keyboard.
As for planes, they couldn't be strictly designed according to real life. The most common pilot license cost 100000 school fees and six to eight months of basic training. Most players had never flown a plane in real life. If they were to strictly follow the design of real planes in the game, the players would not be able to fly. They would just crash and be done.
Therefore, the plane in Grand Theft Auto was controlled according to the game's style. The player only needed to control the control stick, the steering pedal, and a few special buttons to make the plane take off and land. Other vehicles, such as helicopters and ships, were also built in this way, so that the players could learn how to control these special vehicles through simple lessons.
Fortunately, the content wasn't too complicated and could be assigned to other designers. Chen Mo's first goal was to build the framework of Los Santos and create the entire game world. He would then collect the actions and sounds, and finally string the story together.
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