Almighty Video Game Designer
988 Grand Theft Auto
Chen Mo had played Earth Online before, and he was quite critical of the game.
Of course, one couldn't deny that the game was a masterpiece of VR games in the parallel world, but the problem was that its design concept was indeed a little outdated. It was mainly to emphasize realism and severely weaken the game.
For Chen Mo, if he had something as awesome as the matrix gaming pod, all he could do was make Detroit: That was far from enough.
Although the matrix game cabin was the next generation of VR equipment and had revolutionary changes compared to the original game cabin, it still had two more serious problems.
One reason was that it was expensive, and the other was that there were too few games.
Although the remakes of many classic VR games could quickly enrich the game library of the matrix gaming pod, after all, these games had been played before, and it was not enough to encourage many players to spend a lot of money to buy the matrix gaming pod. Moreover, many players were still in a wait-and-see state. After all, 300000 Yuan was not something that the average blue-collar worker could easily come up with.
Chen Mo needed an absolutely godly piece of work to protect the gaming pod.
Detroit: changing people was a good movie game, but it was still far from those full-score masterpieces. In terms of ratings, it should have a rating of about 8 to 8.5, with some shortcomings.
Chen Mo needed a revolutionary perfect score game to highlight the significance of the matrix gaming pod, and the game was Grand Theft Auto, GTA.
……
The full English name of GTA was Grand Theft Auto, which was literally "serious crime of car theft." In fact, this word was a common word for the police in Lighthouse, and it was also used in many rap songs, so it was widely circulated. In the early days of GTA, the game was mainly about stealing cars and running away, so it was named after that. However, as the game system and game methods of GTA grew larger and larger, the name was still used.
As for the Chinese translation, it was more awkward because this English name had no meaning if translated directly. It was somewhat inexplicable to be called "car-stealing criminal" or "car-stealing felony", and it was not loud at all. In contrast, Grand Theft Auto was not as good as it sounded, but it was relatively easy for players to remember and praise it. Chinese players generally didn't like the main characters to be pure villains, so the name also diluted or beautified the criminal elements of the game.
The key word for "virtual reality" was "reality," which meant that the more realistic it was, the more valuable it was. Detroit: changing people was also a realistic game, but the problem was that its storyline was relatively monotonous. Players could only experience the plot branches over and over again, but they couldn't get enough long-term fun from the game.
What else could better reflect the meaning of virtual reality than building a new real world?
In fact, this was the initial consideration of the design of earth OL. It was to build a highly realistic real world in the virtual world. But the question was, what should the players do in the real world? You have to find some fun for them.
Earth OL's approach was relatively conservative, but it still won the love of many players.
Grand Theft Auto's answer was,"Let the players do everything they can and can not do in real life!
Grand Theft Auto was a classic game that couldn't be ignored in the history of gaming. It was the representative work of sandbox games, and there was no need to elaborate on how awesome Grand Theft Auto was. More importantly, it could provide players with a long lasting and rich gaming experience. Whether it was racing, shooting, robbery, or a variety of mini-games, they would all make a qualitative leap under the performance of the next generation of VR, giving players a good reason to buy the matrix gaming cabin.
As for the obstacles, they naturally existed.
Grand Theft Auto was indeed a game that focused on blood, violence, and crime. With the effects of the next generation of VR, the impact would definitely be further magnified.
Of course, for the players, the bloodier and more violent the game was, the better it would be. They could experience what they couldn't in real life in the game. That was the meaning of the game. But in this way, Grand Theft Auto was facing a lot of pressure to pass the vetting process.
In Chen Mo's previous life, there were calls for violent games to be restricted in the lighthouse nation, and Grand Theft Auto was the first to be called. It could be seen that people who held this view were the same, regardless of whether they were Chinese or foreign.
Although the game Committee was backing the matrix game cabin, there were still some rules that couldn't be touched. For example, players could taste delicious food and fine wine in the matrix game cabin, but they definitely couldn't try poison or the meat of protected animals. In particular, poison was a great threat to society. If the players experienced it once in the game and brought their curiosity into the real world, it would be very troublesome.
As for stealing cars, robbery, killing passers-by, assaulting police, and so on, if it happened in China, it would be absolutely impossible. But if it happened abroad, it could highlight the abyss of suffering in Lighthouse Country, and the standards of passing the trial would not be so strict. Grand Theft Auto's video from Chen Mo's previous life was still on all the video websites, which meant that the content wasn't going to cause any serious harm to society.
Considering Chen Mo's current position in the game industry, the huge profits from the matrix gaming hub, and the intelligence-reducing Halo in his hands, Grand Theft Auto had no problem passing the review.
Of course, even if they passed the review, they would still be rated 18+, so minors definitely couldn't play.
Even with the intelligence-reducing Halo, Chen Mo still had to consider avoiding some unnecessary risks for Grand Theft Auto.
For example, the artificial intelligence of NPCs.
Chen Mo had considered developing Grand Theft Auto after the upgrade of intermediate artificial intelligence, as it would be like building a real city. But on second thought, this was very inappropriate.
If all the passers-by in Grand Theft Auto had the thoughts of humans, with high-precision modeling and real physics, wouldn't they be no different from real humans? They would panic when a gun was pointed at them, and they would be seriously agitated when they saw the protagonist kill someone. All kinds of criminal news would spread and cause a very bad impact on the residents of Los Santos ...
It would be complicated if this thing was expanded. In short, after obtaining the same intelligence as humans, these passersby might really do something, and everything might be in chaos.
Moreover, the players would feel that these passersby were real humans, which would severely affect Grand Theft Auto's gaming experience.
What the players wanted was 'crime without any psychological burden', not 'real crime'. Most people were law-abiding citizens. The passers-by in the game were too similar to real humans, which would cause a heavy psychological burden on them.
Therefore, it was good for passers-by to maintain such a low IQ level.
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