Almighty Video Game Designer
982 Chapter 981-overlapping plot lines (small spoilers)
In Marcus 'storyline, the players had to shoulder the responsibility of a leader and fight for the future of all the androids.
Marcus gradually gained the trust of the androids through his operations, but he was also faced with choices again and again.
When stealing blue blood and parts, the Android working in the factory would ask Marcus to take him away. If they chose to take him away, not only would he provide more clues to the parts, but he would also save Marcus 'life in the subsequent plot.
In addition, Marcus had to make many choices as a leader. For example, in the chapter of "freedom shout," Marcus was going to lead the androids to attack the TV building and give a speech to all mankind. However, when they attacked the studio, a staff member ran out, and Marcus could choose to kill or not to kill. If he didn't kill them, the guards would arrive faster and put everyone in danger. However, if he killed them, it would cause public opinion to plummet, affecting the choice of his future path.
Marcus could choose to wage a full-scale war with the humans and seize the right to occupy Detroit; He could also choose the peaceful route and use love to influence humans throughout the process. Although the process was more sullen, it was the easiest route to achieve a full life in the end. They could even choose to detonate a dirty bomb, fill the entire Detroit with radiation, and let humans withdraw ...
It was the same for calon. After escaping with Alice, he had to find a place to spend the night. He could choose to steal or rob money and spend the night at a hotel. He could choose to spend the night in an abandoned house where the abnormal Android appeared. He could also choose to spend the night in an abandoned car beside the house. Different locations would lead to different plots. A comfortable place would be more dangerous. Stealing money, stealing things, and sleeping uncomfortably would all cause Alice's favorability to decrease ...
In the final part of the story, the fates of the three main characters would be intertwined. The choice of one main character would directly affect the ending of the other main characters.
For example, Connar's choice to become an abnormal Android was the key to a full-life ending, and choosing to continue being a machine would almost inevitably lead to the death of other characters. If Marcus had chosen the peaceful route when Alice and Cali snuck into Canada, they would have been able to pass through safely. However, if Marcus had chosen the war route, he would have had to sacrifice an Android for Alice to sneak in successfully, or it would have led to the end of the team being wiped out.
Among so many complicated plot choices, it could be said that at least 30% of the choices were hidden traps. Many of the choices that seemed to be correct would actually lead to very serious consequences, even completely destroying the final ending. For ordinary players, they could choose according to their own thoughts, but for the streamers, it was a very tricky choice ...
This was especially true for some female streamers. Sometimes, they would choose the relatively "indecisive" options because they were soft-hearted, and sometimes, they would choose the cool options because they misunderstood. In the end, no matter which option they chose, a bunch of question marks would appear on the bullet screen. There were even many viewers who started to criticize and question the three views of the streamer.
Although this game didn't have a so-called "perfect ending" and every ending had its own reason, it was obvious that the audience still wanted to see a full-life ending. When faced with different choices, many viewers and hosts would make different choices, which would easily lead to arguments.
A female live streamer was even ridiculed to tears by the bullet comments. She spent the whole night checking the strategy and started playing the game from the beginning the next day ...
There was also a streamer who killed Connor in every plot when he was playing Connor's storyline. At the beginning, tan Beng was shot to death. When he was interrogating the abnormal Android, he was shot to death. When he was chasing Caraga, he was hit to death on the highway. When he jumped off a roof during the chase, he was killed. When he was hostile to Hank, he provoked Hank and caused Hank to shoot him ...
The audience in the bullet screen laughed crazily. From the first generation to the fifth generation, Connor died as soon as he stepped out of the door, and every time he died, a new Connor would appear, and a Connor's tombstone would appear in the headquarters of the life-control model. This streamer was also jokingly called by the audience as "automatic monument streamer" and "annoying streamer ..."
Even though this sounded funny, it also reflected the plot of Detroit: As an interactive movie game, change brought enough emotional resonance to the players, allowing them to truly immerse themselves in the story.
Detroit: a human-changing game had a smart point. It chose three androids as the main characters and observed the human world from the perspective of the androids. This created a misconception in the players 'minds, and the players couldn't help but feel sympathy for the androids' behavior.
In the game, the Android played by the players suffered a lot of bullying and humiliation, such as Todd's domestic violence against Cale, and Marcus being provoked for no reason when he bought paint. When Marcus shouted for freedom on the TV station, the first reaction of human society was not to pay attention to the demands of the androids, but to immediately organize an Army to eliminate the threat of the androids.
The matrix gaming pod's next generation VR technology allowed the players to empathize with it, and the anger, depression, and despair prompted the players to stand in the same position as the protagonist and make their own choices.
Many players even took the side of the androids and even detonated dirty bombs to fill Detroit with nuclear radiation to fight for the androids 'freedom. The excellent character and plot design allowed players to immerse themselves in the game better, which also maximized the power of the matrix gaming pod.
At this stage, the players were very interested in Detroit: The exploration of the ending of morph was still far from complete. Most players had only managed to get one or two endings, and very few had reached the all-living ending.
There was a storyline in Detroit: change. Players could choose any storyline to reexperience and collect more endings and clues until they were satisfied with the ending. On one hand, this was to allow the players to experience the plot from all angles and clarify the relationships between the characters. Another important reason was ... To let the players put in more effort.
After all, the matrix gaming pod only carried one game. It would be awkward if the players got tired of playing it after a few hours.
It had to be said that "Detroit: change" had indeed triggered a craze and quickly occupied major live-streaming and video-streaming websites. Especially with the help of the "movie perspective," the game's viewership was greatly improved. Many players watched the game with the mentality of watching a movie. Although they couldn't afford or buy a matrix gaming pod, this didn't affect the love of cloud players for the game.
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