Almighty Video Game Designer
981 The core advantages of Detroit: change
As the game progressed, zou Zhuo got used to Detroit: It was the three main characters mode of change.
The three main characters in the game were all androids. Connor was the new Android who was at the forefront of investigation in order to investigate the matter of abnormal androids. His job was to deal with all kinds of abnormal androids cases, which included a series of difficult operations such as failed negotiations, no, negotiations, search, interrogation, tracking, hunting, and so on. Although he was an Android, he stood on the side of humans. In order to prevent the androids from losing control and rioting, he ran desperately. In the early stages of the game ... He was the direct opposite of the other two main characters.
Kadian was a kind and motherly female android. Her existence was originally to complete domestic services, but on that stormy night, Todd lost control of his emotions again. Kadian could only escape with Alice and avoid being wanted. She protected Alice as they escaped to Canada to start a new life.
Marcus, on the other hand, was an Android who served an old painter, Karl, but was scrapped in a conflict between the old man and his unfilial son. After being restarted from the ruins, Marcus embarked on the same pilgrimage as other abnormal humanoids and went to' yelligo ', the gathering place of the abnormal humanoids. After arriving at yelligo, Marcus found that these androids were just waiting for their deaths. So, he walked on the path of leadership without hesitation, leading these androids to fight for freedom.
Even though the first-person switching between the three main characters was a little messy at first, zou Zhuo got used to it quickly. The storyline of these three main characters had been carefully arranged. Many times, players could know which storyline they were in just by looking at their surroundings. When the story officially began and the data flow constructed the surrounding environment, the players would also see their characters.
As the story developed, zou Zhuo slowly understood the core selling point of the game.
First of all, this was an interactive game with a story. Under the same story background, players could make many choices, leading to many different endings. Just like Connor's performance at the negotiation checkpoint, collecting more elements in the scene could unlock more negotiation strategies. At the same time, the players needed to make more reasonable choices according to the current situation or more in line with their own will. The different ending of each storyline would have an impact on the future development of the plot, and eventually lead to different endings.
In other words, this could be seen as a game that tested the players 'ability to gather information and their IQ. Players with low emotional intelligence were likely to make some choices that would lead to irreparable results. However, this was a game that didn't have absolutely correct choices. Although there was a so-called "all-living ending", those tragic endings also had their own charm. Everyone could decide the fate of the character in the game according to their own understanding of the game.
Secondly, the most important selling point of the game was the 'feeling'.
As the default game of the next generation matrix game cabin, Detroit: The "change of person" fully demonstrated the power of the matrix gaming pod. The players had transmigrated to the androids and gained cool abilities, such as scanning, path analysis, combat skills, and so on, which were most prominent in Marcus 'storyline.
In the [mechanical graveyard], Marcus was scrapped and woke up in the graveyard of scrapped androids. Marcus 'optical components (vision) and sound processor (hearing) were all abnormal. When the players experienced this part of the plot, their vision and hearing completely simulated Marcus' state of damage.
She couldn't hear the sound of the rain, and the sound of each crawl seemed to be coming from far away, accompanied by a buzzing noise. Everything seemed so unreal. With his vision damaged, the image in front of him was a blur, accompanied by a strange red light and a tearing feeling. The focus also appeared to be seriously off.
In such a case, Marcus had to crawl across the mechanical Cemetery that was full of mud and the remains of the androids to find parts that were suitable for him to assemble. During this process, he would encounter some living Bionics. Some were subconsciously repeating the factory voice, some asked Marcus to end their lives, and some begged Marcus not to take their parts ...
In this hellish environment, the players were tormented every second. After obtaining the optical components and audio processor, the visual and sound effects would instantly return to normal, and the players would instantly feel as if they had been reborn.
Thunder, rain, footsteps ... The players felt from the bottom of their hearts that everything was so wonderful.
After crawling out of the mechanical Cemetery with great difficulty, Marcus faced the raindrops and looked at the dark sky. He opened his arms, as if calling for the arrival of freedom. At this moment, the players 'emotions were finally released.
In the process of searching for yeligo, the players were lucky enough to experience Assassin's Creed, a next-gen VR game.
When passing through some special terrain, Marcus would first analyze the safety and feasibility of each route with the intelligent system, and the player would choose the most suitable path. After making a choice, Marcus would automatically perform the operations, such as leaping over roofs, parkour, climbing, and even a bridge segment that seemed to pay tribute to the "leap of faith."
The players could also follow Marcus and experience the feeling of flying and the movements that they couldn't do in real life.
Moreover, the game also had elements such as parkour, horror, detective, action, and shooting. It was like a hodgepodge, allowing players to experience many different game styles in this game.
Finally,"Detroit: change" had a unique spiritual connotation and put forward a unique insight on the topic of "artificial intelligence" in a more humane way.
In the process of investigating the abnormal androids, Connor had to cooperate with vice-captain Hank Anderson, and the plot options could be regarded as a high emotional intelligence model of teaching. Vice-captain Hank had a very strong prejudice against androids, but as he cooperated with Connor, his impression of androids kept changing. Connor also gradually changed from a cold and ruthless Android who only knew how to complete his mission to a partner who truly understood human feelings and was considerate. The two of them became true friends.
Of course, if the players insisted on shaping Connor into a cold and ruthless robot, or if his emotional intelligence was too worrying and he chose too many wrong choices, then vice-captain Hank might also shoot Connor in the head and choose to commit suicide.
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