Almighty Video Game Designer
922 Salent's sinister intentions
After he finished explaining the design concept, most of the people in the room understood salent's evil intentions.
He was afraid that the players would not pay for it!
Dark Souls had set the difficulty at the very beginning. The small monsters could hurt you, so Gundam had immediately advised you to quit. Strictly speaking, this game was quite kind. At least you had the chance to refund it.
On the other hand, Monster Hunter was a little sneaky. The initial quests were very simple. The first few monsters were all weak, such as vicious hornless dragons and crowndragon.
However, the difficulty would increase bit by bit as the game progressed. In the middle of the game, the male Fire Dragon and horned dragon would have a very strong dissuasion effect. As for the various cool ancient dragons in the later stages such as the destruction Dragon, Steel Dragon, and fire King Dragon, they would be able to kill you in minutes. The difficulty level would be as high as the top bosses in Dark Souls, and the time required would be even longer.
The key problem was that by the time they reached the horned dragon, it was already past the F * cking refund period ...
Dark Souls was a bit like a road robbery. The first thing that came up was "I opened this mountain, I planted this tree", and you just had to pay for it. On the other hand, Monster Hunter was more like those illegal boatmen who said,"when you get to the center of the river, I'll ask if you want to eat a rolling knife or wonton." If you pay, you might be kicked off the boat. It was simply a scam ...
Everyone shivered and made up their minds.
After this game was made, no matter how good it was, he definitely couldn't play it!
In terms of difficulty, Monster Hunter was actually slightly lower than Dark Souls because the entire game was a boss battle. In Dark Souls, the small monsters might be more difficult to deal with than the boss.
However, this did not mean that the old ass from Dark Souls would have a smooth journey in Monster Hunter.
Because Monster Hunter had its own way of playing, the combat system looked similar to Dark Souls on the surface but was actually very different.
In order to play Monster Hunter well, one must first master the use of various items and target the Dragon. The second was to understand the monster's habits, including its movement patterns, attack patterns, meat quality, and so on. After that, it was the same as Dark Souls, where the players attacked at the right time, avoided the attacks, and dodged in time.
Moreover, although there were certain variables in Dark Souls, it was still a back-to-back battle. As long as one remembered the boss 'attack pattern, they could still pass the game. However, the monsters in Monster Hunter were all self-conscious. They did not necessarily know how to run when their HP was low, so it was very difficult to predict the monster's behavior.
In other words, the hunting in "Monster Hunter" was as intense and exciting as the hunting in real life. It was also full of danger. Moreover, the humans in the game had no advantage in martial arts. They were completely crushed by the monsters. It was like dancing on the tip of a knife.
However, if Chen Mo wanted to do it, then so be it, since the players were the ones suffering ...
Maybe when the game was released, those masochists who liked Dark Souls would cheer for it!
……
The production of Monster Hunter was progressing very quickly because the main workload was on all kinds of monsters. As for the construction of the entire scene, there were many corresponding resources in the art resource library, so it would be much faster.
The different weapons, movements, and equipment used by the gamers needed to be made from scratch, but it wasn't a technical task. With the original art, it was easy to make.
What's more, with the powerful effect of Pangu attraction, the physical laws of the whole world were ready-made. There was no need to adjust it repeatedly. It would be fine as long as some minor adjustments were made according to some of the characteristics of Monster Hunter.
For example ... No matter how high they fell from, the Hunter would not be injured.
As long as everything was done, the entire jungle would become a complete ecosystem, and the various monster AI would be added in. The jungle would immediately be rejuvenated and become no different from a real jungle.
On the other hand, the promotional materials for Monster Hunter were also in the process of being prepared.
The protagonist of this promotional material was no longer a player, but one of the strongest monsters in the game, the Black Dragon of destruction, known as the Child of Destruction.
……
As for why Chen Mo wanted to make Monster Hunter ...
It was very simple, resentment points!
Although he had used Silent Hill to collect grudges before, the speed was still a little slow. After all, mainstream games like Legend of Zelda brought a lot of happiness points to the players, and they were constantly produced.
Most of the players who liked Dark Souls had basically figured out the game by now. However, there were no new soul-related games on the market, which made the masochist players feel very lonely.
It was time to let everyone experience the pleasure of being abused again!
Oh, no, it was time for everyone to experience the pleasure of piercing through everything with a big sword! (No way!)
……
……
On the internet, many players were discussing the new artificial intelligence.
The revived cats and dogs were indeed a pleasant surprise for many players, but if they touched and touched them carefully, they would feel that it was a waste of talent.
"I've had a great time stroking cats and dogs these days! But something doesn't feel right. "
"Yeah, I think so too. It's a bit too much to use such amazing artificial intelligence technology to make an electronic pet ..."
"But, what else can I do? A game that's related to animals?"
"It's said that the world of elves is going to be added to this intelligent system, but it's just a rumor, and there's no solid proof yet. "
"It's said that vusft is going to release a game called 'Wild Hunt' in Europe. It's said that it will use the latest artificial intelligence to freely hunt different prey within a range of dozens of square kilometers."
"Eh? That sounds good! He would definitely want to play with it after he made it. Is it an FPS game?"
"Yes, an FPS game. However, it wasn't a strict FPS game, because marksmanship wasn't the most important thing in this game. Think about it, even if a large prey was shot in the head by a shotgun, it would still be GG. Moreover, if it was made into a pure FPS game, it wouldn't be able to show artificial intelligence. Therefore, the key to this game is to track the prey and fight with them. When you actually shoot, it's the final blow. "
"Isn't that just a 'Hunting Simulator'? I guess so. After all, most players don't have any similar experience. It should be quite a good thing to experience hunting in the VR world. "
"Eh? Wait a minute, look at Chen Mo's Weibo, there's news for the new game!"
"New game? That's right, it's almost time for a new game. What game?"
"Uh ... I don't know! Look at the information yourself!"
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