Almighty Video Game Designer
921 This game is not difficult
"Half an hour?"
"Manager, you must be joking."
"A soul-type battle will take half an hour? I'm afraid the players will be mentally weakened!"
"If I were this human, I would think this is a joke ... You want me to hunt something like this? F * ck you ..."
Everyone was shocked.
Everyone knows the difficulty of Dark Souls. The entire boss battle was intense. If you were not careful, you would be smashed into pieces by the boss. Now, you are telling me that a battle of this difficulty will last for 30 minutes?
Are you going to let me live?
If it was a normal Western fantasy game, it would take at least a 40-man team to hunt a Wyvern of this size, right? Or a 25-man team, no less.
Look at this armor, look at its claws, look at its horns ... A normal human is basically the same size as its claws, and it's going to take half an hour to fix its feet? It felt like hitting a rock with an egg ...
"Manager," Qian Kun scratched his head,"this game ... It won't become" the foot-fixing Hunter ", will it?"
Chen Mo chuckled,"No." Monster Hunter did not determine a monster's life based on its health bar. There was a more complicated calculation. In short, the entire hunting process will be infinitely close to a real hunting battle. "
"In other words, it's impossible to win against the ancient dragon by just fixing its feet. Fixing its feet will only cripple the Dragon and affect its attacking movements. But if you want to kill it, you have to destroy its armor, make it lose too much blood, or simply cause fatal damage to its head or important organs."
Everyone was speechless.
This was even more difficult!
Everyone knew that if they changed it like this, the game's difficulty would skyrocket.
This was because the Dragon's normal posture was four claws on the ground. It was too dangerous for players to burrow under the Dragon's stomach and attack its abdomen. The dragon's head was even more so. It was impossible to touch it. Therefore, most players could only get their feet fixed, because they could only hit their feet ...
It would be a different story if there was a long-range weapon, but if it was easy to hit the head with a long-range weapon, then there would be an imbalance between the weapons and there would definitely be a problem.
If the Dragon couldn't be killed, it would be bad news for many players who played with melee weapons ...
He couldn't possibly cut off all four of the Dragon's legs and turn them into a human rod, Oh, no, a Dragon rod, right?
It was highly suspected that the players would have been smacked to death 10000 times before they were cut into Dragon rods ...
Ever since Dark Souls, players had been suspecting Chen Mo's game design with the worst possible intentions, but this game seemed to have exceeded that ...
Everyone present could not help but worry for the players.
Chen Mo could see everyone's nervousness and smiled,""Everyone, don't be too afraid. It's actually not that difficult. In terms of difficulty, Monster Hunter was slightly lower than Dark Souls. Well ... You can't say that. Each game has its own difficulties, but Monster Hunter might be easier for players to persist in. "
Everyone had a look of disbelief on their faces. With this crazy difficulty, how could the players easily persist?
Everyone's expression implied that,"yes, yes, yes, you're right. Anyway, the masochists in Dark Souls will definitely like to play it after it's done, so you can continue to make it ..."
Chen Mo continued,"Monster Hunter will use the most advanced artificial intelligence system. This means that all animals will have their own consciousness." Or rather, the core of the game is the battle of wits and courage between the players and monsters. "
"The players need to go deep into the complex jungle and track the various large monsters in the jungle. Monsters would run away after being injured, and when trapped, they would unleash their powerful potential, so the entire hunting process would be long and painful. However, after defeating the monsters, the players can collect all kinds of materials from them to create more powerful weapons for themselves. "
"So, the biggest difference between this game and dark Souls is that the main highlight of this game is the 'hunting' process itself, and the players are very free to take action. Or rather, there is very little 'malice' in this game, and there are almost no traps. It mainly tests the player's wisdom and operation. "
Everyone was enlightened. So that's how it was. They had been waiting here!
Are all the monsters here using artificial intelligence?
That feeling was so exciting!
If this artificial intelligence system was used on dogs, it would actually be a bit of a waste.
Because the virtual pet and the player were in a cooperative relationship, they lived in a peaceful state, so it was relatively difficult for it to show the awesomeness of this artificial intelligence.
But what if artificial intelligence was put on such a powerful Dragon?
This Dragon had the power to crush humans, and at the same time, it had relatively high intelligence?
It felt interesting all of a sudden!
However, the difficulty ... Was probably going to rise sharply ...
Chen Mo continued,"next, I'll briefly introduce Monster Hunter's environment and the players 'hunting targets. In short, we have to build a perfect ecosystem that is completely fictional and has nothing to do with the jungles and wild animals in reality. "
"The current map is one of the seamless maps in the game, called the ancient tree forest. This monster is called the great vicious Jackal Dragon, and its specialty is that it likes to eat its prey ..."
Chen Mo introduced the monsters in the game one by one, and the players more or less understood why Chen Mo said that this game was easier to get used to than Dark Souls.
What was the difficulty of Dark Souls? He had let the players fight Gundar head-on, and most of the players were beaten up by Gundam.
However, Monster Hunter only hunted small monsters or herbivorous Dragons at the beginning. Even monsters like the great Jackal Dragon were easy to kill. It was normal for ordinary players to work hard and successfully hunt them, let alone with the foundation of Dark Souls.
However, as he continued to read, it became more and more deranged ...
Horned dragon, female Fire Dragon, male Fire Dragon, Sakura Fire Dragon, berserk claw Dragon, annihilation Dragon ...
He would be F * cking abused no matter which one he hit!
Just by looking at Chen Mo's design document and not even seeing the actual value, many of the people present already had 'sorry to disturb' expressions.
For example, the horned dragon's head, chest, and wings were its weaknesses, so the damage would be higher, but ... Who would dare to rush up and hit its head and chest? As for the wings, they were too high to be touched!
At most, he would hit his legs and tail, but there was no additional damage to his legs and tail. How long would it take for him to hit them?
The more Chen Mo talked about how easy the game was, the more disbelieving everyone was.
This wasn't f * cking difficult? who was he lying to?!
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