Almighty Video Game Designer

916 The magical Labo

After watching the "hardbox player" promotional video, all the players 'reactions were "F * ck".

Many players even doubted their eyes and played the video to the beginning and watched it again.

"F * ck, am I seeing this right? what kind of black technology is this??"

"It's just like the name. A cardboard box player playing a cardboard box. It's real!"

"No, I still don't understand. How did you do it? How do you play a paper piano?"

"It feels like some kind of sensory device. These paper boxes should only be the appearance. The actual function is achieved through the switch."

"The question is, how does the switch achieve this function?"

"I've tolerated the front part, but that huge robot at the back, F * ck ... It can be worn and can transform?!"

"Serente is getting better and better at playing around. He's coming out with a broken paper box to scam money! Don't stop me, I'll F * cking buy it!"

The players were all shocked, mainly because the things displayed in the promotional video were a little too high-level!

What made many people wonder was, how did this thing called Labo achieve the sensory effect with a small handheld console like the switch?

Of course, there were many motion-sensing games on the market, but without exception, they all needed a camera to film the player's movements.

But many people were puzzled. Did the Switch have a camera? Even if there was, it was not used to film the players 'actions!

For this piano, the display of the Switch was used for visual display and sound, and the handle of the Switch was inserted into the paper piano. How did they know which key the player pressed?

The cool concept of the Labo immediately attracted the curiosity of many players. Other than exclaiming "awesome", the players were also more concerned about how much the item would sell for.

Soon, Thunderbolt Entertainment's official website released the price and details of Labo.

Labo would combine N small games into one set. The price of different sets was the same, 198 Yuan.

These sets would ensure that the game's capacity was similar. Taking into account the number of cardboard and games, the value of each set would be roughly equal.

There were two Labo sets in the first batch, namely "five-in-one piano" and "wearable robot." The former included piano, remote control robot, fishing, motorcycle, and Labo hut. Both sets were sold at 198 Yuan.

In addition, more official Labo and creative workshops would be launched in the future, allowing players to create their own creations. Therefore, the membership service of Labo would be open to players. Players could spend 98/year to become a 'hardcore gamer' member. In the future, they would receive a digital Labo game for free every month, and all Labo games would enjoy a discount of half to 20% when purchasing. The different discounts would change in real time every month.

In addition, Labo created by players could be sold, and the profits would be shared with the officials. When other players reached a certain number, the official company would produce a batch of cardboard of the same model and mail it to the players who bought it. The game was directly downloaded from Thunderbolt gaming platform.

In addition, there was an unlimited supply of paper boxes at 20 yuan per set.

The players 'first reaction was that it was a little expensive.

Wasn't this just a pile of paper boxes?

But on second thought, that wasn't right. This thing should be calculated according to the game's price!

"Five games for 200 RMB? A 40-Yuan model? It felt okay. Although it's just a small game, it's quite creative!"

"I think membership is more worth it. 1998, one free game per month, and all Labo games in the future can enjoy a 20% discount. If it's half price, you can buy a five-in-one game for only 100 yuan!"

"ERM, it does sound cheap, but why do I still think it's expensive ..."

"F * ck, you can't say that. This thing is selling creativity, understand? Creativity is priceless!"

"Yeah, I think this is a game that stimulates the child's heart. The problem is to turn a broken cardboard box into a game. Other than the switch, where else do you expect to play it?"

"But won't this stupid cardboard box become rotten after playing with it?"

"If it's rotten, you can buy a new one. There's no limit to 20 yuan. If you still think it's expensive, you can use a paper cutter to cut it according to the official size ..."

"And you see, it's a creative workshop! There are definitely many ways to play it later on, so it's worth it to buy a member. If you're a god, you can even make your own game and sell it!"

The players all expressed that salent was getting better at playing!

In fact, the principle behind Labo wasn't complicated. It was just a special sensory + peripheral, but it was too high-end.

If he were to play the real piano to pick up girls, he would have to play it especially well. But what about using a paper piano to pick up girls? As long as it was in tune, it would be fine, because the girl's attention must be all on the paper piano.

It wasn't rare to buy an electronic piano, but it was very interesting to use a paper box to make a piano that could produce the same sound as an electronic piano!

The concept of "hardcore box players" quickly spread, and many Switch players were considering whether to buy a set to play.

Many players bought the Switch based on their family. The Switch was a veritable woman and child machine. In this case, buying a cardboard box for the wife and child to play with was very cost-effective.

Moreover, the process of piecing Labo together was similar to building blocks. It was a very good parent-child activity. In the eyes of many parents, whether it was a paper piano, a paper motorcycle, or a fishing rod, they could all inspire their intelligence. The content of the game was also very healthy, and it was very suitable as a birthday gift for children.

As for the players without wives and children, as long as they were still young, they could also buy it to play with. They could also show off in front of their friends. Wasn't that great?

……

On the day that Labo was released, many players immediately expressed that they would buy it!

Especially the members, how could they not buy something that would make Chen Mo lose money?

Many players had initially thought of observing the situation. After all, not every player had a use for membership. If they bought too few cardboard boxes, they would not be able to earn back the membership fees.

However, after getting the first batch of real items, many players decided on the spot to Buy Membership!

A large number of Labo unboxing videos appeared on the internet, and players realized that these so-called cardboard boxes were far more exquisite than they had imagined!

First of all, all the cardboard in the Labo was made of good material and had appropriate hardness. The edges of all the parts were cut very neatly and could be removed with a gentle pull. The bent parts had also been treated accordingly. As long as one strictly followed the steps in the video, there was almost no possibility of failure. Even children could complete it very well.

Secondly, the video introduction was very complete. Every step was very detailed, and the current area would be highlighted with a dynamic display, which was much clearer than the paper instructions.

Finally, looking at the finished product, many players would feel a sense of satisfaction in the process of putting it together. They would think,"I actually put together such an awesome thing?" For example, when piecing the piano together, from the body of the piano to the keys, and then to every detail, the players would constantly exclaim,"F * ck, that's how the keys came out!" "F * ck! Is this place used to weigh the keys?"

In the process of piecing them together, many steps revealed the exquisite design hidden in these paper boxes. Many people even felt that even if they only bought paper boxes, they could completely play with them like building blocks! However, the price was way too cheap compared to the building blocks!

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