Almighty Video Game Designer

909 Why can't it be a happy ending?

The choice of three endings told the story from another angle, giving it more warmth and color, and also giving the players another choice.

However, to many people's surprise, this hidden ending had caused a lot of disgust among the players. Some players even made a post on the forum with the title: "Why must we have a happy ending?"

"To be honest, when I saw the first two endings, I was very touched. I felt that 'escape' could undoubtedly be classified as a 'divine work' in terms of plot. The plot had reversed several times. The two of them had fought side by side before, but in the end, they had no choice but to fight to the death. The tension of this plot was very high, and the last shot made everyone's emotions reach a peak. The last survivor went to visit the other party's family and the funeral of the deceased. The end of the story is still very sad. "

"I think that's enough of the game's description. Many people feel that there should be a happy ending where two people don't die, but I want to ask, why must there be a happy ending? I thought Chen Mo was a designer who respected art and would give up on a happy ending, but he did it anyway. I'm very disappointed. It's like a story with a deep meaning is trying to appeal to the public's taste and becoming vulgar. "

This post caused a widespread debate among the players, and many players really supported this view.

However, most of the players supported this hidden ending, so the debate on this topic continued. In just one day, hundreds of posts were pushed up, and the players were arguing with each other.

But at this moment, something unexpected happened.

Chen Mo personally replied to the post.

"Then I would like to ask, why must there not be a happy ending?"

"Many people have the wrong perception that a good story must be a tragedy. It's as if the story won't be profound and real enough without a few tears. Then let me ask you, is the reality as you imagine? is there only tragedy and no luck?"

"Speaking of tragedy, Leo and Vincent are already tragic enough, especially Vincent. He's already lost his brother. Does he have to choose in the end, to kill his other brother or to be killed by his other brother?"

"As a carrier of art, games also need to convey certain emotions to players, and these emotions must be positive and positive. Whether it's the tragic ending or the hidden ending, the emotions contained in escape are all positive. The key to this story is to let every player experience friendship, bonds, love, and family, not 'create beautiful things and then destroy them'."

"Do Leo and Vincent deserve to die? Vincent was a dutiful police officer. He was busy with work, neglected his family, and lied to Leo. It was all to fulfill his duty to stop these people from causing more chaos and to ensure the safety of other people's lives and property. Although Leo has a lot of criminal records, he's a good father, a good husband, and he has his own bottom line. Although he has committed a crime, it doesn't warrant a death sentence. "

"Then let me ask you, why must one of these two people die before you are satisfied?"

"Games are known as the ninth form of art. The biggest difference between games and other forms of art is that players should have their own choices. If it was in a movie or a novel, there might only be one ending to the story, but in a game, what Leo and Vincent would do depended on the person controlling them to a certain extent. If the players who represent the will of two people want them to let go of their hatred and live, what right do I have to take away this hope of the players?"

"The players who tirelessly clear every mini-game and trigger every hidden plot deserve such a hidden opportunity. As long as they're not the most vicious, everyone is qualified to pursue a second chance. This is the philosophy I hope this game can convey to everyone.

"A happy ending isn't something to be ashamed of. Everyone has a yearning for good things and a happy life in their hearts. This is the spiritual power that supports a happy ending."

……

When the players saw this long reply, their first reaction was ... A high imitation, right?

This wasn't Chen Mo's style at all!

In previous games, Chen Mo didn't seem to explain his intentions for creating games, and even left the hidden Easter eggs for the players to find out for themselves.

Just like a movie director, for many suspenseful parts, he would never try to solve them as the creator, because that would only reduce the mystery of the work.

But this time, Chen Mo replied, which was very rare. No matter what, this reply made many players cheer.

"That makes sense! Why must one of them die? Why did it have to end in tragedy?"

"I think all three endings are good! This happy ending is clearly 'salent's pity'!"

"That's right, the designer is like God in the game, it's only a matter of time before he makes you cry. If it were some authors, it would be very normal for them to write an ending where everyone died, right? Chen Zhao didn't pursue the so-called 'tragedy'. Instead, he used this story to guide people to feel the warmth of life. I think that's the true meaning he wanted to convey!"

There were also a bunch of players taking pictures with Chen Mo's replies, and a lot of people continued to ask questions, but Chen Mo didn't show up again after this reply.

……

Escape was popular, partly because the game was a hot topic, and partly because it appeared at the right time.

During Switch pro's hot sales period, many new players were eager to find a two-person game to play. After all, Switch had obvious advantages in two-person games.

And many players realized that escape seemed to be better on Switch than in VR.

Of course, it wasn't that the first-person perspective in VR was bad, but it was difficult for the VR version to show the unique advantages of the Switch. Many players liked to play the pro Switch on TV. With the addition of the large screen, the sense of vision was gone, replaced by a movie-like gaming experience.

The beautiful graphics, the perfect and rich playstyle, the touching story ... All these elements made a movie-like game like escape win unanimous praise from the players!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like