Almighty Video Game Designer
908 The way to trigger it
The players were all excited when they heard that there was a perfect ending.
Although some players would say things like 'one of the two will die anyway','the ending is reasonable', or 'there's no need for a happy ending', the players were still interested after seeing the happy ending.
With the video, there was no need to question the authenticity of the ending. The only question was, how was this ending triggered?
After the game was cleared, the players could choose to experience any chapter. Many players were unwilling to give up and tried again in the last chapter, only to find out that Vincent would shoot himself at the end. There was no option to hit the shoulder!
The original poster answered everyone's questions: "This is the ending after all the mini-games have been completed and all the interactive plots have been triggered!"
The players were all shocked. How could this be?
All the mini-games were cleared?
All the interactive plots were triggered?
What kind of F * cking concept was that?
How many mini-games were there in escape? There were basically too many to count. At every scene, Leo and Vincent had all kinds of things to play with. For example, near the slum where Leo lived, the two could throw darts, play baseball, throw horseshoes on the farm, play with wheelchairs in the hospital, play games in the hangar ...
Basically, every scene had a bunch of mini-games, and many players didn't even watch them to get through the plot faster. But these mini-games actually affected the ending?
There were even more interactive plots. For example, in the slums near Leo's house, they would meet a woman holding a baseball bat and saying that her husband was having an affair. Further ahead, they would see an RV and hear sounds that were not suitable for children. If she knocked on the door, she would find out that the man inside was her cheating husband. Then, he would inform the woman with the baseball bat, and the scene of them being caught in bed with each other would be put on ...
In the same slum near Leo's house, there was a seesaw. If two people sat on it face to face, they would start a conversation.
"What the hell are we doing?" Leo asked.
"I don't know. You sat down first," Vincent replied.
"No, I didn 't," Leo replied.
"You're the one who sat down first,"Vincent said.
"Really?" Leo asked."That's awkward."
There were many kinds of interactive plots like "after confirming your gaze, you meet the right person". Some were funny, some were stupidly cute, and some were emotional ...
The players were all shocked. How much time did it take to complete all the mini-games and interactive plots? He wondered what the guy who posted the thread had experienced ...
As a result, many players who wanted to get a perfect ending once again called their good friends to experience the game from the beginning. This time, they weren't in a hurry to push the plot. Instead, they seriously played all the mini-games and interactive plots.
After completing all the interactive scenes, the players finally understood why Chen Mo had arranged such an ending.
Was it really reasonable for Leo or Vincent to die?
Actually, it didn't make sense.
As a well-trained police officer, Vincent was very good at dismantling guns and had a fast reaction speed. He had gone through life and death with Leo and survived the hail of bullets on Mexico Island. But in the end, when he had pointed his gun at Leo in front of the plane, Leo had actually taken his gun? Was this reasonable?
Leo had hijacked Vincent's police car and escaped. He had gotten the car and the gun. If he really wanted to kill Vincent, he could have just shot him dead. Why would he point his gun at Vincent while driving and give him a chance to snatch the gun? the two of them would have fallen into the river together.
Thinking about it carefully, the two of them were actually suspected of going easy on each other. Otherwise, the two of them, who were strong, had excellent marksmanship, and had equal combat power, would not have fought until the last moment to determine the winner.
As for why this happened? Clearly, they were hesitating.
When Vincent had pointed his gun at Leo, he had hesitated for a moment when Leo had snatched the gun away. He had not shot Leo.
When Leo had hijacked Vincent's car, he had not thought of killing him immediately, which gave Vincent the chance to snatch the gun.
Obviously, these two people still had feelings for each other. Before they pulled the trigger, they had hesitated and couldn't bear to do it many times. However, their different standpoints and the anger of being betrayed drove the two of them to walk step by step on the road of no return, to the final outcome where one of them would die.
However, what if the players completed all the mini-games and interactive storylines?
During their escape, Vincent and Leo had experienced too much. Sometimes, they would play games together like childish ghosts, arguing red-faced over who was better, and even wrangling at construction sites for five minutes. Sometimes, they worked together seamlessly, such as when they played together on the farm.
If the players had not triggered so many plots during their escape, then Vincent and Leo's bond might not have been strong enough, and they would have had to kill them at the last moment.
But what if they had experienced so much in the past?
When there was only one bullet left, would Leo think of playing a see-saw with him?
Would Vincent remember the time when they played video games together?
The memories they had experienced gave them a chance to hesitate. They realized that they really couldn't aim their guns at the other party's chest, so they chose to shoot the other party's right shoulder at the critical moment.
Thus, the other party also understood. The two of them had a telepathic connection and knew that there was no point in continuing to fight. However, all grudges and grudges were written off and they went their separate ways.
Vincent had fulfilled his duty as a police officer. He had done his best, and Leo had let go of his hatred because of his bond with Vincent.
At the end of the story, Leo hid his name and fled far away, starting his never-ending escape journey. Vincent, after this experience, also understood the importance of family, so he quit his job as a police officer and returned home to live a good life with his wife and daughter.
Two people with completely different personalities and experiences would not have had any interactions, but because of the bits and pieces of this long journey, they had subtly changed each other.
……
After understanding the deep meaning of this ending, the players expressed that the plot was simply godly!
Of course, it wasn't as amazing as 'doomsday of the United States', since it took Chen Mo less than a month to make it. It was made specifically for two-player mode, and wasn't it made to be a Triple A?
However, this plot was the same as "the end of the United States", which also gave people an indescribable feeling.
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