Almighty Video Game Designer
779 Chapter 778-clearing the dungeon
The players were exploring Stormwind City while trying to communicate with various NPCs and search for hidden missions in the city.
For example, class quests were actually triggered. Certain conditions had to be met and a specific NPC had to be met before they could be triggered.
Other than that, the players also found many other activities. For example, after learning fishing skills from a fishing trainer, they could fish in the canal of Storm City and sell the fish they caught for money.
There were also some simple errand missions, such as an NPC needing a certain material. As long as the player bought the material from a designated merchant and handed it to him, he could get a certain amount of reward.
If they really couldn't do it, the players could also learn how to skin and go to the entrance of Storm City to kill a few wild boars. They could also sell them for money.
Of course, the rich players couldn't stand such a speed of making money. It was too inefficient to make a few copper coins.
However, after searching again and again, they realized that there really wasn't a top-up window ...
Obviously, Chen Mo's Stormwind City was a small part of seaside mansion, and its main purpose was for players to explore. Both the economic and combat systems were still in the early stages, and were only the icing on the cake.
Moreover, players did not have levels or experience points. Everyone was at the same level and had the same combat ability. Defeating monsters would not level up, nor could their attributes or skills level up.
If he made money, it was indeed useful. He could buy some better equipment, small toys, or drink at the bar. However, he could play better with a few dozen gold coins.
However, many players were still quite utilitarian. Even though Chen Mo had already made it clear that gold coins didn't have much use, many players still treated it as a real game ...
Soon, the players came up with a more detailed money-making strategy.
At present, there were many commercial skill trainers in Storm City, but many trainers could not trigger the task of learning skills, which meant that only a portion of the skills were available. This included skinning, mining, leathering, tailoring, forging, fishing, and cooking.
The first three belonged to the gatherer profession, but skinning was obviously more cost-effective. This was because there was a small forest outside Stormwind City, where a lot of wild boars would spawn regularly, and the production of leather was relatively stable. Mining depended on one's luck, but the price of ore was very high. Moreover, the weapons forged by oneself were much more cost-effective than those sold in shops, so it was very profitable to encounter ore.
Smithing, leather making, and tailoring could be used to make chain mail, leather armor, and cloth armor respectively. Other than the equipment dropped from Dungeons, the highest-level defensive equipment that players could currently obtain could be made. The quality was better than the ones in the shop, and the price was more cost-effective, provided that there were enough materials.
Cooking could give players some special buffs, so some of the food sold better.
Fishing was the most stable way to make money. After all, skinning wild boars also required one to consider the spawn rate of the wild boars in the forest. As for fishing, one only needed to sit by the river to have a stable production.
Although there were both good and bad things caught from fishing, in general, the income was relatively stable.
Apart from that, players could also earn money through various errand or special missions, some with a threshold and some without. For example, a certain errand mission required the player to pay 2 gold coins in advance before they could receive it. However, the rewards after completion were also very generous.
Other than that, the most stable source of income was from Dungeons.
That's right, Stormwind City was not only a place for sightseeing, but also for fighting. Otherwise, Chen Mo's combat system wouldn't have been for nothing. It couldn't just be used for players to plant flags, could it?
On the side of the canal next to the mages 'quarter, there was a heavily guarded prison. Warden thelwart was recruiting Warriors to go deep into the prison to suppress the prisoners who were rioting. Killing the monsters and bosses in the prison might drop equipment, money, and cloth, which was very attractive to players.
However, most of the players cried out after trying out the difficulty ...
Since the current combat system was basically the same as Dark Souls, with only the addition of special class skills, clearing Dungeons was still a relatively difficult challenge.
There weren't many restrictions on the class combination. If the five of them were confident in their skills, they could go to the dungeon with five thieves or five mages as long as they didn't get touched by the boss. If you're not confident, then it's better to bring the warrior and priest along. At least, you can struggle a little before you die.
Many players tried to clear this dungeon and were tortured to death.
However, this didn't affect the enthusiasm of the players. Instead, they became even more enthusiastic ...
In particular, some of the senior players of Dark Souls had once again found the feeling of exploring the death mode. They excitedly contacted the sun gays who had explored the death mode bosses in the group chat and joined in the exploration of Stormwind City prison.
In the prison dungeon, the players who had been tortured thousands of times in Dark Souls did not have a smooth time. They found that the way to play Stormwind City prison and dark Souls were not exactly the same.
In Dark Souls, many of the monsters were undead. They had lost their minds to a certain extent, so luring one over would not alert the other monsters.
However, the monsters in this world were different. These prisoners were very smart, and different monsters had different vision and attack desire. Some prisoners with particularly high vigilance would immediately run over to attack the players as soon as they appeared in their field of vision. They might even pull other monsters over.
There were even some small monsters that would patrol around, ready to cause trouble at any time.
Fortunately, there were many wardens fighting the prisoners in the prison. Otherwise, the five-man team of the players would not be able to handle so many rebellious prisoners ...
In this case, if the players wanted to clear the game, they not only needed good combat skills, but also certain tactics. Even if the players were good at the game, once they attracted too many monsters, they would still be surrounded and beaten up.
Moreover, there was a certain randomness to the dungeon every time the players entered. The distribution of the jailers and prisoners would change, so it was impossible to clear the dungeon by relying on a fixed route.
Many players shared their experiences while exploring the dungeon, such as helping the jailer as much as possible, pulling monsters according to certain internal rules, and so on.
Moreover, after clearing the small monsters, they would also encounter the boss ...
The bosses in this game were designed according to the difficulty of Dark Souls, and the AI was set to be higher. If the players were not careful, they would be killed.
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