Almighty Video Game Designer
778 Four professions
After Lin Xue tried out the new combat system, she realized that it seemed to be based on the combat system of Dark Souls as a template with some special class skills added ...
In battle, players could roll and use their weapons to attack. The exact hit or miss was completely calculated based on the effect of the physical engine.
Lin Xue recalled the days of suffering in Dark Souls. She had a natural aversion to this combat system, but after thinking about it, she felt that it was indeed the best combat system so far, and it was more in line with the Western world.
What made Lin Xue more interested was the new thief skill.
[Stealth] could make one's body translucent, almost invisible, and only when one was very close to the enemy would one be able to see a little of the outline.
Backstab could launch a special attack on the enemy's back, causing a lot of extra damage.
Kidney strike, on the other hand, could stun the target for a short period of time.
However, backstab and kidney strike were not guaranteed to hit. If the player controlled the skill properly, they could avoid the attack.
It was just that different skills had different parameters. For example, kidney strike was a key skill for thieves, so its range of judgment was larger. Even if the enemy rolled, they might not be able to avoid it.
At first, Xue Lin was a little confused. After adding this skill, was it too unbalanced?
According to the data in Dark Souls, a single backstab would directly take away one-third of the player's HP. If that was the case, wouldn't a thief gain a huge advantage by sneaking into the player's back and backstabbing them?
However, Lin Xue immediately realized that Chen Mo didn't copy the entire Dark Souls 'numerical system, but made some adjustments.
In the current combat system, players 'lives were no longer as thin as paper. Even a backstab in the beginning would not completely determine the outcome of a battle.
Lin Xue was a little curious. She had already successfully changed her class to thief, so what classes did the other players choose? How many classes were available now?
……
Xue Lin wandered around Stormwind City and met many other players.
These players were just like Xue Lin, immersed in the beautiful scenery of Stormwind City. They ran here and there as if they were sightseeing.
In the Plaza in front of the trade area's auction house, players were chatting in groups of three to five. After Xue Lin changed her voice channel to the [area channel], she could hear what these people were saying.
"I just walked around Stormwind City. It's so awesome! Such a big scene, it's simply amazing!"
"Have you found the top-up point? I'm as poor as a dog, I really want to go buy something! But now, I'm so poor that I can't even afford a bottle of wine!"
"I don't know. I'm still at a loss. There's no beginner guide either."
"Why do you need a novice guide? Don't you think that's more interesting? Explore the entire city by yourself and talk to the NPCs to trigger random missions. This way, it'll be more realistic!"
"Emmm, it's high, but it's a little troublesome to play. I prefer to have an exclamation mark on the NPC's head. I can just accept the quest and finish it."
"I don't know, maybe Chen Mo's trying it out too. He'll decide what mode to make based on the feedback from the players."
"Do you guys think that Chen Zhao built Stormwind City to pave the way for the world of Azeroth? If you can make the entire Azeroth, then ... Tsk tsk tsk, it'll be too awesome!"
"It's hard to say. The investment is too big. Such a big VR world is hundreds of times bigger than Stormwind City alone. The funds are burning ..."
"Damn it! I'm going to become the richest man in the world, and you're talking about money with me?"
"Oh right, I found out that I can trigger special class missions! I think I've already found four classes ..."
The players were all talking about what they had seen and heard in Storm City.
At present, the players had already confirmed four classes, namely warrior, thief, mage, and priest. The specific trigger condition was that players must choose a set of armor when entering Storm City. If they chose chain armor, they would be roped in by warrior trainers, if they chose leather armor, they would be roped in by thief trainers, and if they chose cloth armor, they could choose either mage or priest.
The skills of the four classes were also different. For example, the priest's skills were truth spell: shield, healing spell, and punishment spell. From the positioning, it was obvious that they were support classes.
However, this did not mean that a priest was useless apart from healing. From a positioning perspective, this guy was more like a battle Priest ...
Just like the clerics in Dark Souls who could hit people with a small hammer, the clerics here also had melee combat abilities. Although their damage output was slightly reduced, they were on par with other classes in a one-on-one fight because of their healing ability.
What Lin Xue didn't know was that in the official version, priests would also have other combat skills.
……
According to the traditional design, the priest should be a pure healing class, tank, damage output, healer, an Iron Triangle model.
However, based on the current design idea, this Iron Triangle mode placed too much emphasis on team cooperation. For tanks and healers, the game experience was not good.
Most players wanted to deal damage, so it would definitely cause an imbalance in the number of damage classes, tanks, and healers, which would lead to a series of problems.
For example, equipment requirements, dungeon queue, and so on.
Therefore, Chen Mo had two principles when it came to his new career.
The first was that the profession's characteristics had to be prominent to avoid the problem of assimilation of professions. A certain skill must only be available to a certain special profession. It can't be something that I have and you have.
The second was that every class must have a comprehensive fun of the game, especially tanks and healers, who had good damage output ability.
Of course, since it increased the damage output of the tank and healers, their tankiness and healing capacity would definitely be reduced accordingly.
In other words, everyone was a warrior and had the ability to fight alone. It was just that different classes, their emphasis on different characteristics, and their fighting methods were different.
This was also a relatively basic attempt made according to dark soul's thinking.
In Chen Mo's previous life, World of Warcraft separated pve from pvp, and was played in two completely different ways.
There were pros and cons to this, but Chen Zhao didn't agree with it.
The biggest problem was that the class balance was basically a G-go. For the same skill and class, when adjusting, one had to consider both pvp and pve. And these two systems happened to be completely different. The end result was that the more you adjusted, the more chaotic it became, making it difficult to balance both.
At the same time, the separation of pvp and pve meant that if a player wanted to master both, even if their skills were up to standard, they would have to work twice as long to obtain the corresponding equipment.
If he was doing this to sell more point cards, then there was nothing to say, but if Chen Mo didn't consider using point cards to make money, then there was no point in wasting time.
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