Almighty Video Game Designer
735 Seaside mansion
Chen Mo planned to come up with ten different themes, as well as take out Drake's house from the final chapter and make it into a standalone unit for the players who bought mysterious seas.
The theme of the VR gaming pod was similar to that of the computer, which was the big background that you saw when you first logged in.
On the computer, the theme might just be a wallpaper or dynamic wallpaper with a unique ui interface, but in the gaming pod, the theme was a completely independent scene.
After purchasing the game cabin theme, the player would enter a special space after entering the game cabin, and then enter different games through this space.
This space could be decorated with different sceneries. There were some companies that went around the world to shoot some great scenery, or make some beautiful scenes into game cabin themes for sale.
After all, everyone loved to look beautiful, and many people still liked to dress up their game cabin scenes.
Chen Mo's theme for "mysterious sea" was mostly from the background. For example, in "Chapter 12: on the sea", the sea was green and clear like crystal, and the blue sky and white clouds were poetic like an oil painting.
Islands dotted the sea like gemstones. There were beaches, caves, lush plants, and lost ruins. From the top floor of the tower, he could see everything in the surroundings. It was a beautiful sight.
Moreover, this was a unique scene, because it had been exaggerated artistically. In reality, it was definitely hard to find such a small island with few people.
It wasn't difficult to create these themes because the scenes were ready-made in the game, so they could be used after some modifications. The only thing that needed to be changed was to reduce the size and reduce the required performance of the game cabin. Otherwise, it would not be suitable if loading a theme was as difficult as loading a game.
Moreover, these themes could be used to create a relaxing scene, allowing the players to have a good rest.
Other than these themes, Chen Mo also planned to create a home for the players in the VR gaming pods.
Other designers had similar ideas, but so far, there had been no particularly popular products.
The reason was simple. He did not do it well enough.
The current VR technology in parallel world didn't have the real-life "soul travel" feel. It was more advanced than the technology in Chen Mo's previous world, but it was still far from the concept in online novels.
"Preparing a mansion for the players in the game cabin" did sound like a good idea, but many designers only realized that there were many problems when they were actually making it.
The scene in the game cabin was fake after all. Players could watch TV, lie on the sofa, cook, look in the mirror, change clothes in the 'home' in the game cabin ... But there was a premise that the scene had to be extremely real.
Extreme realism meant an extremely high investment.
They had to do high-precision scenes, complicated character movements, and scene interaction ... And these were things that some small companies couldn't afford.
For big companies, they also had to consider whether they could recover their costs by producing these things.
Players would spend money on VR games, but very few would spend a lot of money on a scene without any plot.
There were also some similar products on the market, but they were still going down the "low-quality and low-cost" route, mainly to create gimmicks.
Create a low-quality home scene and sell it to interested players (especially female players) at a lower price to maintain the profit of the product.
However, Chen Mo didn't have to worry about the investment, because these were all just scraps from mysterious seas.
He didn't have to worry about profits, and he could just give away anything that players spent a certain amount on Thunderbolt gaming platform.
There was such a scene in the final chapter of "mysterious seas." Nathan and Alina lived in a seaside mansion. The beach, the sea, the coconut trees, and the cliff were next to them. There was even a small house next to it that was used for storage and a studio.
There were deck chairs, hammocks, and a small trestle where the yacht could be docked.
Drake's residence also had many interactive props, such as a guitar, a wardrobe, a TV game, an album, a camera, a bookshelf, a singer, and a dog.
Of course, there would be some changes to the original scene in mysterious seas.
First of all, he removed some parts that were too lively in the scene, such as clothes that were thrown everywhere, junk on the sink, and so on. After all, in order to highlight the atmosphere of life in the original work, Nathan's house was made too messy.
The second was the new interactive props.
For example, players could freely change their clothes next to their wardrobes, play the game on the switch in front of the TV, look through the photo album to see screenshots of themselves in the game, read books bought online on the bookshelf, listen to songs on the record player, and interact with the dog.
If the interactive content was expanded, it could even be made into a small-scale game.
For example, when interacting with dogs, he could add content such as feeding, bathing, trimming, training, and so on, making this module similar to an "electronic pet".
This house could be constantly added with new content and kept updating. It even allowed players to pay online to purchase scenes to diy the room.
Of course, these were all future development plans. The first version was just a gimmick.
So far, because the duration of the VR game was difficult to guarantee, the players 'game time was very precious. Therefore, except for the soothing mode, players would not waste their normal playing time in this room for too long.
However, what if there was another breakthrough in the future, and the players 'mental energy in the game cabin would no longer be so easily exhausted?
What if the simulation level was further improved in the future, and players could even experience VR technology for intubation behind the head?
Would there be many players who didn't like the real world and choose to enjoy it in the game cabin or in the virtual world?
It was hard to say anything in a parallel world, so Chen Mo was planning this in advance.
They could use their current advantages to expand their market share in the peripheral areas as much as possible. They could establish more advantages than other game companies, and when the technology made another breakthrough, they would be one step ahead of others.
Right now, it looked like a flashy toy, but in the future, it might become a crucial scene that everyone could not leave.
The setting was named "seaside mansion", and it would be an independent setting (or a mini-game). Any player who spent 2888 RMB on Thunderbolt gaming platform would be able to get it for free.
Of course, this was only the initial version. The type of room was fixed, and there were only some simple interactive functions. There were no expansion services such as custom room decorations and large rooms.
However, in terms of setting standards, it was definitely the best of its kind, far surpassing other similar products.
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