Almighty Video Game Designer
733 Delay the release of the lost treasure
On July 23rd, the lost treasure's game version did not miss its release as many players had expected. Instead, it started its trial run on time.
The GA had several Experience Stores in Europe and the United States. Some of the older players had also obtained pre-order and trial qualifications in the game cabin in advance, but players in China could not participate.
This was to be expected. Games had no borders, but the designers had their own nationality. When Chen Mo made a new game, wouldn't he first take care of the local players?
Although Chinese players couldn't play it, it didn't mean they didn't pay attention. Many Western students and Chinese people were actively trying out the game in the experience store, bringing first-hand information about the lost treasure to Chinese players.
At the same time, there were also a few trial videos of the lost treasure on foreign video websites, which were moved to China by some enthusiastic players.
The original trial date was July 23rd, and the official release date was August 1st.
However, three days after the trial started, the GA suddenly announced that the release of the lost treasure would be delayed, and was expected to be delayed until September.
The players weren't surprised by this. Instead, they felt that it was reasonable. The reason was simple. Judging from the trial version, this game was not competitive at all compared to mysterious seas!
Not only did the players not feel that it was a pity, but they were also gloating.
"Hahahaha, I'm dying of laughter. It wasn't easy for an GA to make a game according to normal progress, but in the end, we're still forced to delay the modification. My heart hurts!"
"Yeah, if we look at it based on the standards of the previous NGS, the lost treasure is already considered a very high quality game, there are no weird bugs and the graphics are pretty good, but who asked it to be unlucky enough to bump into mysterious seas?"
"Sigh, if the lost treasure had been released earlier, or even at the same time as the movie, the game might have been a sold well. But now that the mysterious sea has been released, who would be willing to spend 2000 Yuan on the lost treasure?"
The quality of the lost treasure's game version was quickly determined after many players tried it out.
The quality was not bad. The content of the movie was replicated well, and many plot extensions from the original were added. It was considered very successful in terms of a movie adapted into a game.
However, compared to mysterious seas, all kinds of problems suddenly became apparent.
The first was the plot.
The lost treasure was based on the original game and the movie's plot, but it had been slightly expanded. This could indeed attract the lost treasure's die-hard fans, but the problem was that most people had already watched the movie, and the plot had already lost its suspense.
The players had already experienced the plot twists, the key plot, and the final ending when they watched the movie. It lost many of the god-like plot twists and became rather ordinary.
At the same time, the plot of the lost treasure was obviously out of balance compared to the mysterious seas.
The movie version of the lost treasure was only two hours long, but the game's playtime might be several times longer.
Of course, he could add all kinds of puzzle-solving levels and complicated climbing in the game, but no matter how much he added, the short plot time was still a big problem. Therefore, the designer could only drag out the plot or add some side lines, but this would make the plot lose the sense of urgency of the movie.
As for how the game was played, most players complained about the loading screen.
In fact, the lost treasure was wronged at this point. It wasn't the only game that had a loading bar, many other games had one as well!
When changing scenes, a beautiful loading screen would be created, followed by a few game tips and various tips. Wasn't this a common practice?
Not to mention, the lost treasure had been specially optimized for performance. Each loading bar only took five to eight seconds to complete, which was already a very, very short time in the eyes of the designer.
However, the players didn't think so. After playing mysterious seas with the black technology of no loading, the five to eight seconds loading time was too long!
Moreover, it was useless even if the casting time was shortened. The casting time was not about the length, but it would destroy the player's gaming experience and interrupt the player's emotions.
Just a second ago, the protagonist had fallen into the water and lost consciousness. The players were still immersed in sadness and sorrow. However, the next second, a huge loading bar appeared in front of them, and the scene was instantly out of character ...
Also, the pictures weren't as good as those in mysterious seas.
Although the game was a multi-faceted work of art, it was clear that in adventure games, the graphics were the most important part and directly determined the game's appearance.
In fact, the graphics of the lost treasure were already very good in VR games, but the key was who they were compared to. When compared to mysterious seas, even if it was just a little bit worse, the players would be very sensitive to it.
And the most important point was that there were few exciting scenes, and the game was not bold enough.
This wasn't just a problem with the lost treasure, the movie was the same.
In the movie "the lost treasure", there weren't many exciting scenes. The main focus was treasure hunting and puzzle solving. It was common sense to add some racing and gun battle scenes.
On the other hand, although the game version of the lost treasure had these improvements, it was still a little tricky.
However,"mysterious seas" was different. It was full of scenes of racing, gun fights, building collapses, and fighting.
Especially [Chapter 11: right in front of him], Nathan first came to a bustling town and experienced the South American style; After that, he entered the clock tower, solved riddles, climbed gears, struck the bell with his body, demolished the building, and solved riddles again to get clues. Gunfights with mercenaries, car racing, jumping off cars, fighting, gunfights ...
After this intense and exciting car-racing scene, the mid-plot of "mysterious seas" also entered a small peak.
However, in the lost treasure, this type of plot was very weak. Many players said that even though it was a VR adventure game, it always felt drowsy when playing, especially when they wanted to quit the game as soon as the loading screen appeared.
The players in Europe and America felt the same way. The difference between trying out the lost treasure after playing mysterious sea was too obvious, so during the trial, the lost treasure received a lot of bad reviews.
It wasn't the kind of bad reviews that were completely useless, but the accumulation of many small details gave the players a lot of opinions. This trial game didn't have the desired effect at all, and it even affected the reputation of the lost treasure.
Many players 'evaluation of the lost treasure after playing it was: "To be honest, it's not bad, but I'll choose mysterious seas."
It was also because of this that the GA could only helplessly announce the delay in the release of the game, hoping to use a month's time to modify the game to a better level.
Based on the feedback from the players, if it were to be sold as scheduled, it was very likely that it would make a huge loss.
However, would delaying the sales not make them lose money? Many players were skeptical about this.
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