Almighty Video Game Designer
720 The ultimate game details
Qian Kun was enlightened,"I see!" If the entire VR gaming pod's performance was applied to a single level, then the current game graphics could be improved to another level! The effect of this might be much better than the works of some big European and American manufacturers!"
"Please watch your words," Chen Mo corrected."To us, big companies in Europe and America aren't unreachable existences anymore. It's not wrong for Thunderbolt entertainment to be called a big company in China."
Qian Kun,"awesome."
Chen Mo continued,"that's why mysterious seas should give the players a sense of immersion that's at the peak. Save as much of the UI as you can. I hope that every frame of the game can be taken as a screenshot." In addition, the whole picture effect, including the material, light and shadow, water surface, and movements, had to be at the peak of the current industry. Also, the actors who collect movements and expressions must be the best. "
"If the results of collecting facial expressions are not satisfactory, I will personally make it."
"Also, in terms of physics, the Pangu engine is indeed very powerful, if not omnipotent, but our workload is still heavy. If you want to make mysterious seas a real movie-level game, the most important thing is the details. "
"Details are the most important element in building a sense of reality. I hope that the art team will remember the following details. I want to see them all replicated in the game. "
"Light can pass through the ear."
"When the protagonist holds the capstan's rope, he will automatically change hands according to the position of the rope."
"Getting in and out of the car from any direction will result in different actions."
"Rock climbing, diving, swimming, all the movements must be professional enough. When you hold your breath underwater, your mouth must be puffed up."
"When a character gets close to a wall, they will naturally touch the wall and not crash into it."
"A transition sentence is added to a character conversation. After being interrupted, it will naturally continue the previous topic."
"When you climb over your companions, you will have different movements and reactions."
"There are a lot of special events. For example, when you drive to the bottom of a waterfall, there will be special actions and conversations."
"The character's phone has a complete UI."
"When the Jeep's windshield is shattered by a bullet, the character will remove the windshield by itself."
……
Chen Mo's introduction shocked the others.
These details ... Were a little too many?
Of course, with the power of the Pangu engine, these details could be done without a doubt, but it still needed human strength!
A single detail was nothing, but when the entire game world was filled with similar details, the degree of realism of the game world would instantly increase by several levels!
In addition to that, as mentioned before, there would be no loading throughout the game and every level would be equipped with the maximum performance of the gaming pod. One could only imagine how real the game would be once it was completed!
Obviously, Chen Mo wasn't joking when he said "movie-like games". He had a very complete concept and method of setting up the game.
No matter how advanced technology was, game design would always be limited by the performance of the game console. For video game designers, it was also an art worth studying how to better present more exciting effects with the limited functions.
Even in the parallel world, in the era of VR games, it was impossible to create an endless game world without limit.
Chen Mo's current goal was to maximize the VR gaming pod's performance.
This was something that Chen Mo had to go through, as it was also an attempt at a game genre.
After the design concept draft was finished, everyone felt their blood boil.
"Amazing! I feel that according to the manager's plan, we can really make a game as exquisite as a movie?"
"It's a complete real-time calculation, and every frame can be directly taken as a screenshot?"
"By the way, where's the script, manager?"
Chen Mo smiled,"there's no rush for the script. Let's work on the art resources first." I'll write out the entire script's flow outline later. Alright, everyone can go back to your work. "
……
For the "mysterious seas" series, every one of them had its own unique point.
"Mysterious sea 1" was the founding work of the series, which made the series A high-quality series.
Mysterious Sea 2 had made great leaps in all aspects and even won 100 best game awards of the year. Many players saw it as the pinnacle of the mysterious Sea series.
[Mysterious Sea 3 received IGN's full 10 points rating.]
As the final game of the series, mysterious Seas 4 didn't get the title of game of the year, but in terms of the story, it was a perfect ending for the entire series.
Chen Mo still had the same thought process as before. First, mysterious Seas 4. The first three would be released as downloadable content, and finally, the series would be a big collection.
If it was only a comparison between series, mysterious Sea 4 was undoubtedly the best in overall quality. However, it was not as innovative as mysterious Sea 2, which affected its rating to some extent.
Moreover, Chen Zhao didn't know how to count to two, so he definitely couldn't have a sequel.
……
Mysterious sea soon entered the intensive development stage. As a VR game, it was different from the console games in Chen Mo's previous life.
The main difference was the sense of immersion.
In Chen Mo's previous life, due to the limitations of the console, the game used a third person perspective (over-shoulder perspective). Even though the immersion was already the best in the same period of time, it was still far from VR games.
After porting to the VR platform, the perspective would become a first-person perspective, and the players would feel more immersive.
In addition, the force feedback system in the VR game cabin was far more complicated than the mainframe.
When the players jumped high and grabbed the edge of the wall; they would feel a clear vibration in their hands. When shot by a bullet or fell to the ground due to an explosion, the corresponding part of the body would also have a slight pain effect. In addition, the shaking of the car, the splashing of explosives, and other effects could all be made more realistic.
When the players played the game, it was as if their souls had entered Nathan Drake's body, experiencing the thrill of rock climbing, car racing, and gun shooting.
Although the VR game technology in this world was not as realistic as that in many novels, it was foreseeable that the release of "mysterious sea" would bring the VR game of this world to a whole new level!
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