Almighty Video Game Designer
719 The movie-like game "mysterious Sea area"
The popularity of the lost treasure worldwide was unexpected, but it was also within reason.
In the parallel world, works with the theme of treasure hunting, such as novels, movies, and TV series, were relatively niche. However, it had to be said that this theme actually had a lot of potential to be explored.
In a work with a treasure hunt theme, there were only three core enjoyment points: action, decryption, and sightseeing.
On the basis of these three points, most of the characteristics of popcorn blockbusters could be added, such as fighting, gun battle, car racing, rock climbing, explosions, emotional scenes, and so on.
A commercialized treasure hunt theme that was truly at its peak would definitely be a combination of these factors. It was difficult to generate enough hormones in the audience by solely relying on decryption and sightseeing.
It was like a certain racing movie, where it sped on and on until it reached the point where it was about saving the world.
After all, in an era where all kinds of popcorn movies emerged one after another, the audience's threshold for enjoyment was getting higher and higher, and they were no longer satisfied with ordinary treasure hunting and mystery solving.
In the parallel world, the lost treasure happened to be a film that focused on commercializing the theme of treasure hunting to the extreme. So, even though it was a niche theme, it achieved an unexpected success.
The lost treasure's great success made the producers overjoyed, and the ip became a hot topic for the next few days.
Novels, movies, games, and other ip adaptations across different fields were a natural thing to do. The popularity of the lost treasure had caused the sales of the original novel and also attracted the attention of many gaming companies.
For a popular ip like this, the price was definitely unreasonably high. After all, the so-called ip was nothing more than a synonym for popularity and traffic. Although it was expensive to buy the lost treasure's ip at this time, it could also guarantee popularity. When the movie became outdated, the ip would be sold at a lower price, but the publicity effect would also be greatly reduced.
Soon, many foreign video game media revealed that several big game companies were already in talks with the lost treasure's producer, hoping to use the story of the lost treasure as a script to adapt into a vr game. Even Emperor dynasty entertainment and ZEN Entertainment were also competing for this ip. After all, the movie was just as popular in China.
However, this ip was eventually won by the GA ...
Many fans of the lost treasure were crying in their arms. What the hell was this?
Considering the reputation of the GA in the gaming circle, it was impossible to expect the lost treasure's in-game version to perfectly replicate the movie's content. As long as the gaming circle didn't pay too much and there weren't too many bugs, it was fine. If they could really reproduce the original work to 80 points, the fans would be thanking the heavens.
However, the person-in-charge of GA's related projects was full of confidence when he was interviewed. He said that he was absolutely confident that "the lost treasure" would become a "groundbreaking adventure game." Moreover, the designers of their R & D team had already communicated with the original author of "the lost treasure", hoping to invite the original author to join the game design team and jointly develop the game version of "the lost treasure".
In this regard, fans expressed a cautious and optimistic attitude. After all, everyone knew how to put on a front. There were many works that failed after hiring the original authors. The original authors were also very clear that they were just putting on a front. After all, the ip of their works had been sold and they had received the money. It was not appropriate to take it seriously with the producers.
Moreover, different professions were worlds apart. The author of the original work might not know much about the game's production, so the fans were not sure what the final product would be like.
……
Many Chinese players felt that Thunderbolt entertainment would be more reliable than an GA if they bought the lost treasure ip, but it was only a pity. After all, Chen Mo had always created his own ip and had never bought it from someone else at a high price, not to mention that the lost treasure IP was ridiculously expensive.
Chen Mo, on the other hand, was in a meeting, explaining the design concept for the new game to everyone.
"Mysterious Sea area: a movie-like cricket game."
This subheading made everyone curious.
A movie-like game?
It was obvious that Chen Mo's goal wasn't just to make the lost treasure into a game, he had a higher goal in mind.
"This time, we're going to try a whole new field, which is a movie-based game."
"The concept is actually very simple. This is a movie that you can control freely, or a game that has the same level of viewing experience as the movie. "
Chen Mo pointed at a few key elements on the projector.""There are three main characteristics of mysterious sea: There's no exposure at all, the pursuit of the ultimate image, and the details that are simulated to the extreme. "
Qian Kun was a little confused,"manager, uh, did I miss any big news recently?" The technology has exploded again?"
"No," Chen Zhao shook his head."No."
Qian Kun scratched his head."Well, manager, there's no loading screen at all. The graphics are the best. Considering the size of the game ... I don't think we can do it with our current technology."
Chen Zhao smiled, of course I can. Don't be suspicious, I'll talk about the final form of the game. "
"It's a game movie, and it has all the elements from the lost treasure, including gunfights, action scenes, car racing, riddles, sightseeing, love scenes, and so on. It's even better than most of the scenes. This will be a game with no CG. Everything will be in the real world and completed by real-time calculations. "
"I hope that after every screenshot of the game, people will think that it's a real picture of the game."
"Of course, with the current performance of the VR game cabin, it will take a lot of game Cabin Resources to achieve such a high degree of simulation. The solution is actually very simple. We'll plan each level strictly and apply all the functions of the VR gaming pod to just one level, making every blade of grass and tree in the level extremely realistic. "
Jia Peng was confused."Wait, manager, didn't you just say that the game would be without any loading? you said that you'd use all the resources for one level. How could it be without any loading?"
Chen Mo tapped the keyboard twice,"just because there's no loading screen doesn't mean there won't be any loading." The 'no loading screen' meant that the players wouldn't be able to see any loading progress throughout the game. However, in reality, the game still needed to load scenes one by one. It's just that the loading process is hidden, and the players don't realize it. "
"Here are 53 ways to hide the loading bar. For example, after a certain scene is completed, through the real-time cutscene plot, a cutscene of a bridge collapsing and being damaged will be played. While the real-time cutscene is played, the resources of the next area will be loaded. At the same time, after the bridge collapses and the gate closes, the players will no longer be able to reach the previous stage, and the resources from the previous stage can be freed up. "
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