Almighty Video Game Designer
554 High score for Dark Souls
After Knight's glory was released, more and more players compared it with Dark Souls.
In the beginning, Knight's glory had done well in all aspects, whether it was sales or feedback from players.
Many people were sighing with emotion. If Dark Souls could lower the difficulty, it should be able to compete with Knight's glory. But now, because of the difficulty, many people were discouraged from playing Dark Souls.
On the internet, although Dark Souls was also very popular, people always felt that it was not as popular as Knight's glory.
A lot of people were lamenting why Chen Mo had to make it so difficult. He clearly had the strength to fight head-on, but he was playing himself to death.
However, in the week after Knight's glory was released, this trend gradually reversed.
First, Knight's glory's rating began to drop slowly. From the initial 8 points, it slowly dropped to 7.5.
As more and more game reviews were released, many players started to make rational judgments about Knight's glory. As the players played the game longer and longer, they began to discover some problems with the game.
The biggest problem was that the content of the game itself was very boring. Whether it was the combat system or the entire world background, although it was done with great effort, it always felt that there was a little bit less mystery.
It gave the players the feeling that they were watching a documentary instead of going on a thrilling adventure.
However, the biggest problem wasn't that. It was the fun of the game itself.
For many players, they had experienced both Knight's glory and dark Souls. When he first started playing Knight's glory, he felt that it was very cool to cut vegetables in the game, and there was no resistance to the plot. However, as he played for a long time, he soon encountered a very critical problem, which was that there were no strong challenges in the game.
Due to the game's combat mechanism, when players wore heavy armor and held big swords, they had very limited battle strategies to choose from when they encountered a boss that was also a Knight. They could only increase their attributes and fight with the boss, avoid the boss's attacks by moving around, and then attack the boss's flaws.
In Knight's glory, in order to increase the difficulty of the bosses in the middle and late stages, Frank used a numerical increase in difficulty design. Many bosses held large shields and had very low attack desire. Coupled with their high HP, the players 'battle time with the bosses was helplessly extended to nearly 20 minutes.
If some Western fantasy players continued to play, the time might even be extended ...
Of course, this was also a helpless move, because Knight's glory's combat mechanism itself was like this. In order to give the players some challenge and extend the game time, they could only make the difficulty for the players by using this kind of healing method.
At the same time, because the character controlled by the player couldn't roll, the fighting style was very simple. Many players who were used to playing Dark Souls would find it fun to cut grass in Knight's glory, but they would soon find it boring.
As a result, Knight's glory's rating began to drop slowly, which meant that the players 'expectations for it were gradually becoming more rational. On the other hand, Dark Souls' rating had been maintained at a high score of nearly nine points!
Even if some players gave low ratings because of the abuse, it still didn't affect the position of the game in the hearts of most players.
For players, the best way to evaluate a game was time.
Some games might seem fun at the start, but as time passed, the lack of follow-up play and shallow game content would affect the players 'evaluation of the game.
As for other games, although there were all sorts of dissuasions at the beginning, the players would always discover the novelty of the game as they continued to explore, and the outcome of the two games was self-evident.
Although Chen Mo's video was only 20 seconds long, it caused a huge stir among the players, causing them to explore the game's diverse gameplay.
The players quickly realized that the game's implications were much deeper than what they understood!
First, in terms of combat system, players found that the upper limit of the combat system was very high. Most of the weapons in the game had their own uses. They could choose specific weapons for specific bosses, which would yield twice the result with half the effort.
Moreover, its powerful combat system was also displayed in the aspect of human combat. To a true expert, killing monsters wasn't a big deal. As long as they put in enough time and effort, the majority of players could do so. On the other hand, a true expert could only display the strength of their skills in the arena.
There was an online system in Dark Souls, and players could join many different forces for PvP (or pppppppppppppvp). Simply put, players could use items to invade other players, or they could act as police to help the invaded players.
Of course, Dark Souls was a single player game because its main fun was to explore the world and challenge levels and monsters.
If players formed parties to challenge bosses and small monsters, then the core fun of the game would be seriously destroyed.
Just like in Chen Mo's previous life, the newbies had to complete the game on their own before the experienced players would give their souls and equipment to the newbies. This was to allow the newbies to enjoy the game in the face of adversity, and not let the experience shrink because of the help of others.
As such, Chen Mo didn't make too many changes to the internet connection, only making some simple changes like in his previous life. He didn't have the intention of turning Dark Souls into a large multiplayer game.
The real fun of PVP in this game was the solo battles. Many arena fanatics realized that under the combat system of Dark Souls, fighting other players was much more interesting than fighting monsters!
At the same time, Chen Mo also made some changes to the matching mechanism. When players engaged in pvp battles, the total attribute points, weapon enhancement level, and other basic attributes of both sides would be automatically balanced to the same level by the system to ensure the fairness of the game.
In Chen Zhao's previous life, there was something called the high wall Lord of Cinder in Dark Souls. It also meant that some veteran players would use special means to increase their combat power, and then go to the High Wall of Lothric to invade the newbie players who had just started the game, killing them for fun.
As the attributes of these old players were comparable to bosses, they were jokingly called "Lords of Cinder of high walls".
Even though this was allowed in the game in his previous life, Chen Mo felt that it was completely different from what the game designers had in mind.
Chen Mo wanted to give all the players who loved black souls an equal competitive environment, so he made this change. Everyone would rely on their skills.
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