Chen Mo started working on the design concept for Dark Souls.

In fact, Dark Souls was a game with very distinctive features. Whether it was the story's background, combat system, level design, scene design, side quests, or other aspects, they were all different from the games on the market.

It was a game with its own style, and Chen Mo's design document was mainly to explain two things to everyone.

The first point was that the core selling point of the game was the rich and varied combat system and the game's difficulty, which was a little too much for ordinary players.

In fact, these were all for the game's combat system. The players cracked the designer's conspiracies in complex levels and defeated powerful bosses to better make use of these combat rules and find fun in them.

Some newbies were killed by the Knights, but later on, they could kill the Knights with reflective shield or broken shield. This was one of the fun things that the combat system gave to players.

After grasping the rules of soul-type battles, using these battle rules in itself was a very happy thing.

The second point was the view of the world.

The world of the Soul series was completely different from the world of other games. There were many Western fantasy elements in it, but in fact, many Western fantasy elements were different from the traditional western fantasy.

This world had a unique charm to it, and Chen Mo had to explain the concept to his team before he could better understand it in the game.

For example, what was fire transmission? What was the Lord of Cinder? What kind of role were players playing, and why did they have to pass fire?

The basic content of the world was clear, and the hidden content had been dug out by the players through various clues.

However, there were still many different pitfalls in the game, and Miyazaki Hidetaka did not give a specific answer. Instead, he left it for the different players to guess on their own.

(According to Miyazaki Hidetaka, when he was working on Dark Souls, he did the content first before the plot, so it's very likely that he didn't have a clear and complete game script himself ...)

It was just like how many mystery movies had an open ending at the end. Everyone had different views on the ending, and the designer would not tell you which one was absolutely correct.

Of course, Chen Mo had his own opinion on this, but he still decided to continue the mystery of the Dark Souls series. This kind of open ending had a special charm, and it wouldn't be good if the official game company forced the plot to be explained clearly.

On the other hand, the perfect blank space could stimulate the players to explore the details of the whole world.

The entire design concept draft took two days to complete.

On one hand, Chen Mo had to think about how to describe it so that people who haven't come into contact with black souls would understand the rules of this world. On the other hand, he had to think back to the various processes in the game.

However, what surprised Chen Mo was that he didn't use as many memory playback potions this time. He was able to remember most of the scenes and boss battles clearly.

Thinking about it, this should be the aftereffects of the suffering, right?

Any player who had died in the same place dozens of times would have remembered the terrain of the area ...

Dark Souls was a game that required rote memorization. You had to remember the distribution of monsters, terrain, and monster skills in a certain area to clear the game smoothly. If you didn't learn, the difficulty of the game would increase exponentially.

……

After finishing the design concept, Chen Mo called everyone for a meeting.

The news about brand new Yin Qing had been spreading on the internet for the past few days. Although most of the designers in the country were not qualified to use the Pangu system, it didn't stop them from talking about it.

In fact, there were even many designers who offered their suggestions, saying that if they were the ones to create the game, they would do what the game would do. In a short period of time, many all-mouthy King emerged.

The other people in the company were also discussing this matter.

"The manager is an S-grade videogame designer, and he's on such good terms with the game Committee. I'm sure he'll be invited to try out the Pangu system, right?"

"In other words, our next game can be made with the latest Pangu system?"

"That's possible, but I don't know what the manager is thinking."

"We're probably talking about the new game today, right?"

When Chen Zhao walked into the meeting room, everyone fell silent.

Chen Mo looked at everyone."I'm sure you've all heard that the Pangu system has built a new physical engine. The game Committee is currently looking for a game in China. They hope that you can make a game that can fully express the Pangu system." Let's cut to the chase and go straight to the design concept. "

The title of the design draft appeared on the projection: Dark soul design draft.

Chen Mo introduced,"first, I'll give you a simple summary. This is a Western fantasy game. Its combat system is completely different from any other game on the market. The art style and story background are similar to Diablo that we did before. "

"Oh?" Qian Kun was surprised. Manager, are you finally going to release a VR version of Diablo?" No, wait, this game doesn't look like Diablo. It's called ... Dark Souls?"

The others were also a little confused.

If it was any other game, it would be fine, but Chen Mo had the big ip of Diablo!

Diablo had achieved good results on the PC market before, and most of the senior employees had just joined, so the memory was still fresh.

When Diablo was first released, not only the outside world, but even many people in the project didn't think it was good. However, after it was released, Diablo led the trend at that time.

It even created Emperor dynasty Entertainment's thousand Hells. Although this game wasn't as successful as Diablo on the PC, it was still a good VR game.

Quite a few companies had tried to create the same effect as Diablo on VR, but none of them had succeeded. After that, Chen Mo seemed to have completely forgotten about it. He didn't release the sequel to the Diablo series, Qin Zhuan, even though the story was classic and could be used repeatedly.

Why did Chen Mo leave the ip of Diablo and make a new game?

Chen Mo looked at everyone."This game is called Dark Souls. It's also Diablo style, but it has nothing to do with the story of Diablo."

Everyone was still a little confused.

Chen Mo explained,"I know what you guys are thinking. Let's put it this way. The reason why we didn't use Diablo's ip is because the two games are completely different in terms of gameplay and spirit."

"Diablo is a hack and slash game, and the main purpose is to let the players have fun. The players can kill groups of monsters with a wave of their hands and get a lot of equipment.

"But Dark Souls ..."

"Hehehe!"

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