Almighty Video Game Designer
523 Come out, Dark Souls!
Chen Zhao randomly dragged out two knights from the material library and perfected some basic settings, such as each Knight's strength, armor thickness, weight, and so on.
In terms of strength, the Knight's hands, legs, and other limbs were all endowed with different strength attributes, and the armor on the whole body was also designed to have different thickness and defensive power.
In the Pangu system, there were some ready-made templates, including human templates.
As long as a Knight was equipped with a human template, he would have a set of default attributes, including the strength of his bones, the law of movement, the impact after damage, and so on.
It was obvious that the Pangu system had studied this from the very beginning, and now it could be used directly.
After that, Chen Zhao designed a few more basic moves, such as defense, attack, roll, and so on.
These movements were quite simple, and Chen Mo couldn't be bothered to design more. He just wanted to see if there were any special movements that could be used to take a hit or die under the laws of physics.
Very quickly, the game content was designed. In the editor, the two knights began to fight in an open space.
The Knight with the sword attacked the Knight with the shield, but the sword bounced back involuntarily when it hit the shield.
If it was in the previous physics engine, the "flick" action had been set. As long as a Knight with a sword cut on an extremely hard material like a shield or wall, the knife would bounce.
However, the motion and range of the rebound were the same when it was used to cut different shields.
However, under the physical laws controlled by the Pangu system, the "throwing knife" was completely autonomous. The specific movement range of the throwing knife and whether there were any side effects were all calculated by the Pangu system.
At the same time, the Knight with the shield was not completely unaffected. He would also suffer a certain impact based on the results of the physical calculations. If the swordsman's strength completely overwhelmed the shield Knight, the shield Knight might even be knocked to the ground by this blow.
After the death of one party, the Knight's death action would also be automatically generated by the Pangu system.
The sword-wielding knight's sword struck the shield-wielding Knight's neck at the gap in his armor. Blood instantly dyed the blade red, and the shield-wielding Knight lost the last of his HP and knelt on the ground, dying after letting out a wail.
The entire movement was automatically generated by the system, and it was highly realistic.
Chen Mo tried a different setting.
For example, one side's Knight would be particularly strong, or one of the Knights 'armor would be particularly heavy.
As the weight of a knight's armor increased, the Knight's walking speed would become slower and slower. In the end, he could barely stand on the spot.
Chen Zhao was very surprised. The Pangu system's effects were more complete than he had expected. With the Pangu system, many complicated designs that required designers to make in the past could be eliminated.
"How is it?" Qiao Hua asked.
Chen Mo reluctantly exited the illusion game engine,""It's very good,"
"I know it's pretty good," Qiao Hua chuckled."I'm asking if you have any progress with the new game?"
Chen Zhao smiled,"don't worry. Let me think." Will the Pangu system's authority be open to all designers?"
"Of course not," Qiao Hua shook his head. At the moment, the Pangu system's authorization has only been opened to a dozen designers, all of whom are S-grade and well-known A-grade designers in the country. "
"It probably won't be popularized in the future, because the Pangu system consumes too many resources when it's computing. Also, it has other things to do, so it's impossible for everyone to use it."
Chen Mo nodded, I understand.
"Three days from now," Qiao Hua continued,"Pangu's authority will be given to you all. By then, you can log into the illusion editor on any high-end computer." However, I have to remind you that if the computer's configuration is not high enough, you should quickly get a new computer. Otherwise, you might not be able to run this system. "
"Although the Pangu system won't operate on your computer, the derived computation and resources alone are enough to cause a lot of trouble for your computer."
"Alright," Chen Zhao smiled."I understand."
After returning to the experience store, Chen Mo started thinking about making a new game.
Chen Mo had already decided on the game he was going to make.
It was the VR version of Dark Souls.
He could directly create content in Dark Souls 3 other than the downloadable content.
The reason for making this game was actually very simple. It was because the combat system and level design of Dark Souls had always been the industry's best.
A major feature of the black soul combat system was that time and level accumulation couldn't help much in clearing the game. On the contrary, if they wanted to clear the game, the players had to continuously improve their skills while being tortured.
In Dark Souls, players had to constantly learn some combat skills, such as shield reflective, shield break, combat skills, roll, hit recovery, execution, and so on.
Moreover, these combat techniques were often derived from the cold weapon combat tactics in reality. Although some of the techniques seemed to be relatively out of touch with reality, in general, their combat system should be the most realistic.
No matter how strong a Knight was, after being backstabbed, they would lose a lot of HP and be kicked to the ground. No matter how strong a Dragon was, after being hit in the head continuously, they would be stunned (hit recovery) and be executed by the players.
When facing enemies of different body sizes, players had to use different tactics. Unlike some games, no matter how big the enemy was, the battle would be boring.
Of course, Dark Souls in Chen Mo's previous life couldn't be as realistic as it was due to the lack of technology and popularity. However, with the support of the new Pangu system, it was possible to create a new VR model of Dark Souls.
The already perfect combat system would become even more abundant with the support of this physical engine.
As for why he chose Dark Souls 3 over Dark Souls 1, there were two main reasons.
First, black soul 3 was more balanced and comprehensive in terms of the game's difficulty and specific design. (In layman's terms, it's easy and suitable to fall into a trap.)
Many people started from black soul level 3, because black soul level 1 was too difficult.
The second was to consider the storyline. Black soul 1 told the beginning of the fire transfer, while black soul 3 told the end. It could be said that black soul 3 could better express the spiritual essence of the entire dark soul series.
For Chen Mo, it was a bit repetitive to move both black soul 1 and 3 to VR. The VR platform only needed one soul series game.
As for Dark Souls 1, it could be used as a PrePass and released on Switch.
Of course, there were other reasons for making Dark Souls, such as the problem of investment, the problem of resentment points, and so on.
As a Triple-A masterpiece, black soul's investment was smaller than other series. Because black soul's map design was very delicate, often putting a lot of content in the same scene, and through various elevators and one-way doors, it was very good to limit the pace of the game. Although this was to save money, players liked this level design very much.
If he wanted to make a large open world like GTA 5 or the origins of Assassin's Creed, Chen Mo would find it very difficult even now.
On top of that, Chen Mo was indeed lacking a game that could help him farm resentment ...
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