Almighty Video Game Designer
496 Super Mali Odyssey!
Soon, the first design draft of Switch was almost done.
Chen Mo had accumulated some happiness points and resentment points over the past few days, and had already drawn five hardware skill books. He now had a clear understanding of some hardware knowledge.
In the first version of the Switch, Chen Mo didn't only draw out the appearance of the Switch, the key settings, the functional divisions, and other aspects, he also indicated the characteristics of each component in detail, as well as the related technology of the entire handheld device.
This was only a first draft. Chen Mo had only listed out the basic functions of the Switch in detail, along with his own requirements. The plan might continue to improve during the production process.
After finishing the first draft for the Switch, Chen Mo started on the design for the new game.
This game would be carried on the Switch as the first game of the new mobile.
Super Mali Odyssey.
In fact, there were many classic games on Switch, and Chen Mo chose super Mali Odyssey as the first Switch game in the parallel world for his own reasons.
This was because super Mali Odyssey was by far the most suitable game for the Switch.
Some game review media described super Mali Odyssey like this: "There are always some things in this world that will remind you how beautiful life is, such as Li Bai's poems, Du Kang's wine, and" super Mali Odyssey. ""
In the eyes of many veteran players, this kind of evaluation was not at all an exaggeration. This was because super Mali Odyssey spanned across different genders, ages, races, countries, occupations, and cultures. No matter what kind of players they were, they could enjoy the purest joy and joy in this game.
If there were aliens, they might not be able to understand "King Lear","The Shawshank Redemption", or the Four Great Classical Novels, but they would definitely fall in love with "super Mali Odyssey."
This was closely related to the concept behind Nintendo's own game design. In the global gaming industry, Nintendo had always been against violence and pornography, and had made it their responsibility to develop excellent games for all ages. The Super Mali series was a wonderful interpretation of this concept.
Chen Mo chose super Mali Odyssey as the first game on the switch platform because it was of high quality, comparable to the classic games of the world. On the other hand, it could perfectly showcase the characteristics of the Switch.
If this was any other game, someone might say,""This is the success of the game, not the success of Switch. If you put this game on other platforms, it will be popular."
Super Mali Odyssey, on the other hand, would not have such a problem.
Chen Mo made super Mali Odyssey not only to release a new game, but also to use this game to show the unique features of the Switch to all players. On one hand, it was to increase the Switch's sales, and on the other hand, it was to pave the way for future games.
First,"super Mali Odyssey" was targeted at the most extensive player group. Whether it was the elderly, children, hardcore players, or ordinary players, they could all enjoy the corresponding fun in the game. It was the purest form of game fun, which could be distinguished from most games on the market.
No in-game purchases, no probability, no numerical excitement, max level at birth, and how the players played in the future depended on themselves.
Moreover, this game was very long-lasting. It had a variety of levels and ways to play it, so many people could play it many times without getting tired of it. Chen Mo wanted to collect happiness points, as this was also a money tree type of game.
Second, the game mode of "super Mali Odyssey" was perfectly compatible with the Switch platform. Players could play the game by shaking the handle, which was similar to a body-sense game. They could also play a two-person game, with one person controlling Mario and the other controlling capi, and the two people would cooperate with each other. This experience was completely different from the online mode of other games.
In super Mali Odyssey, there were more than 20 movements, and most of them had their own hand gestures, which could be played like a body-sensing game.
Of course, Chen Mo knew that super Mali Odyssey's popularity was partly due to its emotional attachment. In parallel world, there wasn't an ip as large as super Mali, so Chen Mo's game wouldn't have such a high ip bonus.
However, that didn't matter. Mali was able to become a super-large classic ip because of his character design, game playstyle, art style, and other aspects that represented the highest level of the time, so he was loved by players.
Super Mali's plot was relatively weak, and its biggest highlight was the character design, scene design, world view design, and level design. In other words, its main advantage was in the way it was played.
Therefore, Chen Mo took out super Mali Odyssey without any difficulty for the players.
The concept draft this time took a long time, because super Mali Odyssey was a classic game. Chen Mo had to think about how he could let su Jinyu and Qian Kun understand the core fun of the game.
……
The next day, Chen Mo went to Zhou Jiangping with the first draft of the Switch design.
Zhou Jiangping was very surprised when he saw the design draft.
It was actually so detailed?
From Zhou Jiangping's point of view, this design document was more professional than many of the professionals in their company. Chen Mo had even made clear notes on the seemingly insignificant details.
For example, Chen Mo had written down some basic controls and special functions on the two controllers.
Pushing the joystick to the bottom and just pushing it a little should be two different operations, and pressing the joystick should also be a different operation.
Chen Mo explained in detail how the two controllers could be operated in single and dual mode after they were installed and removed.
Chen Mo had also marked the other details clearly. For example, Chen Mo had drawn a 10-centimeter-long cooling vent above the Switch screen.
At the same time, Chen Mo also had requirements for the touch of the touch screen, the touch of the buttons, and the body's fall resistance.
What shocked Zhou Jiangping the most was that Chen Mo had a requirement for the game card?
"Phenthiamine? What is this?" Zhou Jiangping asked in shock.
"It's a bitter agent," Chen Zhao explained."It's the most bitter substance in the world."
Zhou Jiangping was shocked,"that's possible?" Why would you paint something like that on the card?"
Chen Zhao explained,"it's because it's small. It might be eaten by children or pets. That's why I added a bitter agent to prevent it from being eaten by mistake." But you don't have to worry, it's definitely not poisonous. "
"Can it really prevent anyone from taking it?" Zhou Jiangping asked, puzzled.
Chen Mo revealed a meaningful smile,""It's okay. I'll let you taste it after I'm done. You'll experience how bitter the most bitter thing in the world is."
Zhou Jiangping was speechless.
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