Almighty Video Game Designer

495 An epoch-making mobile phone

Zhou Jiangping nodded."Of course I understand. In fact, I'm very clear about the technical difficulty of the switch." What I'm worried about is whether the future of this product is too narrow. "

"Don't worry," Chen Zhao smiled."You don't have to worry about that."

The two of them had a more in-depth chat and simply settled some issues.

Chen Mo was the investor and party a, so all the R & D, marketing, and other expenses would be paid for by him. As for whether the product was up to standard, Chen Mo would be the final judge.

As for le Hui, they contacted the relevant manufacturers and provided suggestions during the production process to help Chen Mo make the phone more smoothly.

In terms of profits, Chen Mo would pay 10% of the profits from the phone, which meant that he would be sharing the profits with le Hui. There was still the possibility of a long-term partnership.

Although Chen Mo could find a solution company or an OEM himself, or even confirm the specific parts himself, it would be too troublesome.

Chen Mo still had to make a game that would be released at the same time as Switch, so he didn't have that much time and wasn't professional enough. Leaving this work to le Hui would save Chen Mo a lot of effort.

In terms of income, Zhou Jiangping's original idea was for Chen Mo to directly provide the corresponding funds. Thunderbolt entertainment would be responsible for all the investment in the R & D process, while Lehui would just be running errands.

Zhou Jiangping wasn't too interested in the 10% sales of this model of mobile phone, because he wasn't particularly optimistic about the future of this mobile phone.

The hardware and software were different. If it was a game, with Chen Mo's reputation as a guarantee, it wouldn't be too bad and wouldn't make a loss. However, in terms of hardware, any small flaw could cause the entire product to crash.

Zhou Jiangping felt that it would be good enough if Chen Mo didn't lose money on the first product since he crossed over to make the Switch. He wouldn't be able to make much profit, so how much could 10% of the revenue be?

If this 10% wasn't much, he might as well just let it go. At least he would owe Chen Zhao a favor, which would make it easier for them to work together in the future.

After all, as a company that specialized in developing game phones, le Hui might have the opportunity to work with Chen Mo in the future.

"Director Zhou," Chen Mo laughed."You'd better accept this 10%. Otherwise, you'll regret it in the future."

After finalizing the proposal with Zhou Jiangping, the legal team would draft the contract. Chen Mo and Zhou Jiangping didn't need to worry about this, as the professionals would do it.

……

After that, Chen Mo returned to the experience store and started writing the first draft of the Switch.

There were many reasons why Chen Mo chose to make the Switch.

All in all, it was because of the game market structure in the parallel world.

In the parallel world, mobile games, PC, and VR were all highly developed, and they all had a few mature products. Under such circumstances, traditional handheld devices were indeed severely suppressed.

As such, Chen Mo's handheld device had to be different from the game in terms of operational ability and content. It had to be better than the phone in all aspects, and the better.

In other words, the players had to be able to feel that the controls of this handheld device were very special and irreplaceable. Moreover, the games on it were very good.

From Chen Mo's point of view, Switch had a few advantages.

First, the Switch was a combination of a handheld and home console. That is to say, all the games on the Switch could be played on the home TV.

Switch's advertising slogan was: "No matter when, no matter where, no matter who, you can enjoy the fun of the game."

Second, the Switch wasn't just a handphone. It had a lot of additional black technology, and it was these black technology that made the Switch a very unique handphone.

To the previous handheld devices, this was a form of progress and transcendence.

For example, HD had a very mature Switch vibration technology.

This technology sent both horizontal and vertical waves through the device, which were transmitted to the player's brain through the skin, creating the illusion of a real touch.

If a player closed their eyes, they might really think that they were being rubbed by something. Even the texture and coarseness of the surface of a real object could be expressed to a certain extent.

Of course, this feeling was still a far cry from that of the black technology VR gaming pods in the parallel world, but it was more than enough to crush Mobile games.

Moreover, the Switch's controller had an enhanced sensory game function, and players could achieve some specific operations in the game by waving the controller.

Thanks to this, when players played the Switch, they no longer had to hold the controller to play like other console games. Instead, they could completely remove the two controllers of the Switch and hold them in their left and right hands, playing the game in any comfortable position.

He could even wave the controller the entire time, just like a normal motion-sensing game.

For the players, this operation mode was equivalent to a kind of innovation and liberation. Moreover, it was similar to the control of the body, which greatly reduced the difficulty of the game.

Third, Switch supported two players to play the game at the same time. This was reflected in games such as Mali Kart and Super Mario Odyssey.

Many players might have to ask, isn't it just two people playing the game? All mobile games could do that.

However, Switch's two-player mode was completely different from mobile games 'multiplayer mode. There was no comparison in terms of experience.

For some players who were in urgent need (especially couples and close friends, BFFs, etc.), This was simply too important.

Because for any other device, if you wanted to play the game together, you had to buy another device, but the Switch didn't need to. It only needed two people to play the game.

Moreover, some special games had a two-player mode, which was completely different from the traditional multiplayer mode.

Fourth, the Switch button design was also very classic.

On the two handles on the left and right hands, there was a physical joystick and four physical buttons, as well as the L, R, ZZ, and QR buttons on the handle. These were the standard buttons for some console handles. They were classic designs that had been tested countless times on the market.

The Switch used these designs and made minor adjustments to the size and touch of the buttons. Although the buttons were size, it felt better than other console handles.

In addition, the Switch also had an innovation in the button design of the handle: On the side of the handle, there was a side button for two-person mode, as well as a HOME button, plus and minus buttons.

In other words, the total number of buttons on a Switch added together exceeded 20.

Of course, these buttons couldn't be used at the same time. Different buttons were used in single and two mode, but this also proved that Switch had put a lot of effort into the design of the buttons. While using some of the classic designs, it had also made corresponding improvements.

In addition, the mobile phone had a very clear advantage, which was that it almost did not have any external hacks.

Mobile games, PC games, and VR gaming pods were all affected by external hacks to a certain extent, especially mobile games and PC games.

In the end, it was because these devices were comprehensive platform devices. For example, a PC could also be used for office work and would have a lot of software that was completely unrelated to games installed. These software could be mixed with external cheats and modify the game itself.

However, handheld phones and mainframe units were highly enclosed and could only be used to stuff in game cards or game discs. This ensured the sealing and safety of the environment.

Even if there were some technical experts who could install external hacks on the host or palm through some technical means, only a few people could do it. Moreover, once it was discovered by the server, the device could be immediately locked to prevent external hacks from affecting the players of other normal games.

This was the reason why the mainframe and handheld devices in Chen Mo's previous life were unaffected by hacks.

It was because of these advantages that Chen Mo was confident in the Switch. In this world where mobile, PC, and VR games were more developed, the Switch was still very promising because of its unique characteristics.

Not only could it be used as a handheld device, but it could also be used as a television game console. To some extent, it was equivalent to filling up the gap in the market.

This was because there were no mainframe units in parallel world, and there were no games that were suitable to be played on television.

Of course, this was only the first draft. The actual production plan could only be finalized after the actual production process.

But overall, it shouldn't be a big deal. The Switch Chen Mo was making was just a little better or worse than the one in his previous life, it wasn't impossible.

Chen Mo also felt that with the technology in the parallel world, he might be able to install some New Black technology for the Switch in the future.

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