Almighty Video Game Designer
435 Strongly requesting to weaken the fortress
The match ended in the midst of laughter.
After the victory, a close-up of the winning team appeared on the interface. Several heroes each posed in the corresponding posture, and everyone was satisfied with the screen.
To everyone's surprise, the rating interface didn't pop up immediately. Instead, the 'best of the night' scene appeared first.
"Best of the year: Pursley."
Old P's yuan-Shi stood in front of the camera and received a default, classic close-up of Yuan-Shi. The three darts in her hand flashed and then disappeared. She then looked back at the camera.
After the close-up, the screen began to replay the yuan clan's first-person perspective.
As it was in VR mode, everyone could feel how cool old P's yuan-Shi was when he was harvesting the remnants of the battle. They could also clearly see the entire process of that crucial battle.
Old P's yuan-Shi first climbed the wall to a high place to avoid the enemy's line of sight, then descended from the sky to attack the fortress on which the target was being carried. At the moment the fortress attacked him, he activated flash and reflected all the bullets from the fortress. Then, he used shadow and close-range dagger attacks to continuously harvest the remaining blood and complete the clearing.
Immediately after, the related scores appeared on the screen. Old P's Yuanshi received an extremely high S-rank score. Not only his teammates, but even his opponent liked him.
In addition, there were three players who performed better, such as the other party's absolute core fortress and the Pharaoh Eagle, who had good damage output.
There was also a 'details' button. If you clicked on it, you could see all the players 'scores in the game, as well as detailed data on the heroes used by the players.
Taking old P's yuan clan as an example, several pieces of data were highlighted: Number of kills, number of kills with big moves, survival rate of big moves, flash rebound damage. These statistics showed that old P's yuan-Shi had played a very good role in reaping the spoils of war, and the survival rate was very high.
The damage reflected by [flash] showed that old P's Yuanshi had placed a great restriction on the enemy's fortress, and it had a targeted effect.
Chen Mo had also made some small improvements in the best player and related evaluations.
In addition to output/healing, kill/assist, and skill effects, two new weight factors were added. One was the complexity and aesthetic of the related operations, and the other was the impact on the battle situation.
For example, if a player used Hunter Kong to attract a lot of attention in the battle, then successfully stuck the bomb on the core enemy and killed many people, then this difficult operation would also have some bonus points.
In addition, if it was a key team battle, such as this team battle successfully saved the critical state of the target point, or this wave of team battle effectively blocked the other side's push into the city, the players who performed well in the team battle would also get extra points.
Hence, according to the overall assessment, the best player of the match was not given to the brainless Tutu fortress, but to old P's yuan-Shi.
"F * ck, P-God is 6666!"
"I give full marks for this operation!"
"God P is really bold. I thought that wave was over, but God P's yuan-Shi went in alone and took the head of the enemy general from the middle of an Army of ten thousand. I'm impressed!"
"Almighty P, take me flying!"
"The yuan Shi I'm playing with is not a hero at all!"
"The immersion in VR is so explosive! It feels so good just by watching from the sidelines!"
"Quickly start another round! Eh? Why is it already open?"
Before anyone could react, the game had already automatically started the next round.
[Welcome to Route 76. Please choose your hero.]
"F * ck, the next round automatically starts?"
"What a scheme! I feel like I've fallen into an infinite loop and can't get out!"
"Hahaha, that's good. Everyone, hurry up. Again, again!"
……
Very soon, the official forum of Overwatch became very popular. All sorts of players were posting and sharing their experience in the game.
"The most complete analysis of all hero skills for newbies!"
"Sharing the suitable locations of turrets in Tobian maps."
[About balance: isn't the fortress too strong?]
"Suggested change of name: fortress Vanguard"
"Analysis of attack patterns on all maps"
[Hanzo's archery skills]
Anyone want to play? "Add me as a friend!"
……
Currently, these popular posts were mainly about strategy guides. Because no one knew how to play the game, these strategy guides were the most popular.
In addition, there were also some daily discussion posts and daily bragging posts.
However, the funniest ones were still some new player experience posts.
"Is there a problem with this route? I'm going to the well of Ilios, but why did the arrow go into the well?"
"This DJ's Healing Wave is really powerful. My Healing Volume was amazing the whole time!"
"Previous poster, do you have some misunderstanding about this hero? Lucio's HP is added in an area, not with his weapon ..."
"Tobian was laughed at the first time. I heard that you can level up by hitting the Fort with a hammer, but why didn't it react after a long time? In the end, the fortress in my team asked,"Tobian, why do you keep holding the small hammer?""
"I really want to ask, they all say push cart diagrams, push cart diagrams, can push carts increase movement speed? I've been pushing it for so long, but it's still so slow. "
"I feel like I'm still a newbie. I heard that other people's magical chickens are all 'from heaven'... Ah!" And my chicken is 'Tian ... Ah!'"
"When I played the monk, I hung balls to all my teammates as soon as I left the house. I feel like I'm going to win this round! It was only later that I found out that the ball could only hang one person ..."
The players were having a great time playing the game. As an FPS game, Overwatch's game mechanics were richer than most other FPS games, so the learning cost was higher. However, since no one knew how to play it at the start, it became the most fun period for everyone during this period.
They would be very happy if they won, and they could quickly move on to the next round if they lost. Occasionally, they would save the previous best of the game and watch it again and again, and they could also show off in front of their friends.
Moreover, the game's win rate was basically maintained at around 50%. Unspecialized characters wouldn't crash into a team, and there wouldn't be situations where they would lose to each other, so everyone was having a great time.
However, there were also players who questioned whether the hero Fortress was too strong.
In a post titled "I suggest the game change its name to fortress Vanguard," many players were complaining.
"The fortress is too abnormal! You'll be invincible after you sit down!"
"Yeah, if you have a good friend like dachui to protect you, and then a healer to heal you, it's simply abnormal!"
"And isn't this a defensive hero? But you can play as an offensive hero, just in the car. "
"I strongly request for the fortress to be weakened! Set the muzzle of the Gatling gun to overheat!"
"That's right. Or, the healing amount will be halved after you sit down!"
"I agree. I strongly request for the fortress to be weakened. It will seriously affect the game experience!!"
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