Almighty Video Game Designer
394 Chapter 393-trial of "leading land"
Very quickly, more and more games from the Three Kingdoms participated in the game recruitment activities.
Most of the works were just following the trend to make up the numbers, but there were also some works of relatively good quality.
The most eye-catching one was a game by ZEN Entertainment,"the heroes of the Three Kingdoms". It was a Three Kingdoms game that slightly innovative card games.
The core of the game was still the same as mobile card games, with maps, battles, and the entire historical background of the Three Kingdoms period strung together.
However, this game's campaign packaging was relatively new. It wasn't the kind of map that was pushed one by one, but an entire map. After the players challenged a key city, they could unlock a part of the big map and slowly unlock the entire Three Kingdoms.
This was a relatively big innovation.
There were also some slight innovations in other ways of playing, such as the general system and equipment system. There were also some traditional ways of playing, such as the soul system, general stars, mount system, and so on.
Apart from that, the game's art was also an important selling point.
The background story of this game was not completely based on the traditional culture of the Three Kingdoms. Instead, it had been magically modified to add the colors of gods and demons to the background of the Three Kingdoms. For example, traditional villains like Dong Zhuo and Lu Bu were designed to be the demon God's descent, and the original art design of the card was very cool.
Although this design wasn't a revolutionary innovation, it at least added a better art skin to the game, making it very different from the other games of the Three Kingdoms.
Moreover, ZEN Entertainment's artists were really skilled. The original arts were very detailed, and the design was great. Not only did they reflect the characteristics of the generals, but they also gave them the color of gods and demons, which was very popular with young people.
If these original arts were outsourced, each of them would cost more than ten thousand Yuan, which was quite expensive.
Moreover, in order to better reflect the characteristics of the country war system, the game had a special country war system. Players could fight freely on the big map and fight for the ownership of each city.
However, the game design of this big map was relatively simple. The ownership of the city changed very quickly, and there were no tactics to speak of. However, this playstyle at least created a World War on a large map and could stimulate the players 'sense of honor.
ZEN Entertainment had also done a lot of publicity for the Three Kingdoms 'heroes.
Many designers felt that "the heroes of the Three Kingdoms" was the most promising work to win first place in this game gathering.
Even though the core of the game was still the same as a mobile card game, there were a lot of changes to it, such as the art style, the derivative play styles, and the world War.
Moreover, it wasn't a bad playstyle since mobile card games had been proven to be a successful playstyle by the market. It wouldn't be a big hit, but it wouldn't make losses either, so it was a very safe choice.
As for Chen Mo's land of the leading sand? In comparison, it was too risky. After all, this was a completely new way of playing and was not even related to any previous games or methods of playing. Who could guarantee that the players would buy it?
……
After "leading the land" was released, the players quickly discovered this work.
"Eh? Chen Mo made a Three Kingdoms game? "Leading the land"?"
"This name is weird. However, there was a reason for it. All the land under the sky was the king's land, and all the people on the shore of the land were the king's subjects. I feel like this is a game related to the earth?"
"Uh, a land-snatching game?"
"Who knows, but I didn't expect Chen Mo to be making games of the Three Kingdoms. I always thought he wasn't good at the Three Kingdoms theme."
"How could Chen Mo not be good at the Three Kingdoms theme? it's just an entry theme for many designers."
"But it's not easy to make the Three Kingdoms. There are a bunch of Three Kingdoms games every year, but only a few are really fun."
"We have to try it out. After all, it's Chen Mo's product!"
……
Zheng Hongxi was also playing "leading the land."
Chen Mo completed the game on his own, without su Jinyu or Zheng Hongxi's help.
Zheng Hongxi was also a little curious after learning that the game had no plot. How could he make the Three Kingdoms game well without any plot?
One had to know that the most valuable part of the Three Kingdoms IP was actually its plot. A lot of historical events were classic events, such as straw boat borrowing arrows, burning camp, empty city Strategy, seven capture seven escapees, and so on. Many classic Three Kingdoms games were classic precisely because these historical events were interpreted from different angles, thus improving the original plot of the Three Kingdoms.
However, if he were to cast aside the plot and make a Three Kingdoms game? It was equivalent to giving up a very important aspect of the Three Kingdoms.
Of course, Chen Mo wasn't stupid enough to not think of this. Since he dared to give up on the Three Kingdoms storyline, he had obviously found a way to play it without any harm.
With this curiosity, Zheng Hongxi downloaded "leading the land" on his phone and entered the game.
The first part was a very short opening.
The palace under the dark clouds was brightly lit, and below it was a neat Army. After clicking on the screen, the sun shone through the dark clouds. The screen zoomed in, and the game's login interface appeared.
At the front of the palace, the soldiers were neatly lined up on both sides, and the generals and civil officials were walking up the stairs as if they were about to make an audience. In the palace, a large cauldron that symbolized power was in the center of the picture, looking very majestic.
This opening and login interface was actually very simple and not difficult to do, but it revealed the historical background of the Three Kingdoms era very well, and the atmosphere was also very suitable for the characteristics of the world War.
After logging into Thunderbolt gaming pass, the game officially started.
The first was a very simple CG, followed by dynamic pictures, and sentences of four-word ancient text appeared on the screen.
[At the end of the Han dynasty, the country collapsed; heroes rose together, and the Army became strong;[Endless attack, endless war.]
[All lands under the heavens belong to the king, and all the subjects on the shore of the land belong to the king.]
These dynamic pictures were different scenes. There were troops attacking a city, the Emperor performing a ritual, hundreds of officials worshipping, and fighting in the wilderness ...
Zheng Hongxi could tell that Chen Mo didn't have the time to do such a cool opening, so he only did a simple one. However, these few sentences were enough for a mobile game to be cool.
"As expected, the manager is the best at using the least resources to perform the best." Zheng Hongxi said with emotion.
After entering the game, the screen first changed to focus on a huge city. Luoyang.
[Ancient Luoyang, the important capital of the country, travelling to the resting point, across the world.]
The screen changed again, showing the players a big map of the entire Three Kingdoms period. However, this big map was not divided into Wei, Shu, and Wu kingdoms like the traditional Three Kingdoms game. Instead, it was divided into Yangzhou, Jingzhou, Yizhou, Liangzhou, and 13 other states.
[Six directions rest, travel ten thousand miles, set eight directions, take all in the state.]
[The star of the general descends upon the world, setting up his career. The Tiger waits upon the world, and the balance will not stop.]
[With hard work, the sun rises and the sun sets. Peaceful martial arts cultivate literature, rising from a corner.]
This sentence was half-written and half-white, and it was a bit awkward to say. Players who were not good at ancient languages might not understand it.
However, these people probably wouldn't read it seriously. This paragraph might not be understood by all players. In any case, it was cool enough, so everyone just had to understand the spirit.
Zheng Hongxi was in charge of the plot, so he would definitely understand.
In addition to the previous cinematics, these words actually meant: At the end of the Han dynasty, the world was in chaos, and heroes rose up and fought against each other. Luoyang was the world, and whoever obtained Luoyang would obtain the world. The world was huge, and if they wanted to pacify the chaotic world, they had to unify all the states. A General Star had already descended into the world, but he had just started his career and was surrounded by powerful enemies. He had to be careful and slowly develop from a small place to a strong one.
It was obvious that the general stars referred to the players.
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