Almighty Video Game Designer
1098 Chapter 1097-riding skills
It wasn't that World of Warcraft didn't have a conscience, but it was more of a display of self-confidence.
Was it difficult to make a few more maps and complete a few hundred more quests?
Of course, it wasn't easy, but to many people, it was just a matter of quantity. If I need 15 days to make one map, wouldn't it take 150 days to make 10 maps?
The main problem was that other games didn't do this because they weren't confident in their own designs.
Why a split main storyline? Wasn't it because the players didn't like to watch it and only wanted to kill monsters and level up?
Why didn't the players like it? Because you didn't do a good job.
For many other mmorpgs, it was precisely because they felt that they could not do the story well and the world structure well that they chose this kind of split main story to ensure the players 'experience of the main storyline in the most secure way.
Therefore, the task system of World of Warcraft was very well-designed.
It wasn't because the mission system in World of Warcraft was amazing, but because the difference between the two was obvious when one tried the missions in other mmorpgs after playing World of Warcraft.
Second, the perfect business system of World of Warcraft.
In this business system, players could choose certain professions as their business skills, such as gathering skills such as skinning, collecting herbs, and mining, or manufacturing skills such as forging, leatherworking, sewing, and engineering.
These business skills formed a complete closed loop, and a large number of players were required to support them in order to ensure the completion and balance of the entire business system.
The entire business system was in a state of dynamic equilibrium. For example, there were too few players who learned to mine. If the ores were sold at a high price, it would affect the price of the finished products of forging and engineering upstream. At this time, a group of players would turn to learn to mine, and gradually, the price of ores in the entire server would fall back to normal levels.
In the process of this dynamic cycle, some specialized "gnomes" could make a fortune through hoarding, reselling, and other means, obtaining a large amount of gold coins. Of course, it was also possible that they would lose everything in a trade war if they were not careful, and they would lose all their capital by hoarding goods.
It could be said that the business system of World of Warcraft was part of the whole world. Many players would go to the auction house and buy cheap goods when they were free. It had become a habit when they went online and offline. When they received an email after selling their items, they would also be excited.
The reason why World of Warcraft could create such a perfect business system wasn't only because of the perfect system architecture, but also because World of Warcraft was "very generous."
It was willing to stuff motorcycles, backpacks, high-level equipment, special damage items, and other precious items into various commercial skills, but this did not increase the profit of the game itself.
Simply put, how would these items be sold in other games?
It was simple.
There would never be enough space in the bag. To open a new space? He took out money.
How could you buy a beautiful Mount like a motorcycle with game currency? He directly threw it into the mall and took out money.
Many games would choose to get rid of these complicated business skills and then sell these precious things for money.
Of course, the advantage of doing so was that it was simple, violent, and brainless. The players used less brains, and the developers made more money. Even if they were scolded by the players, they wouldn't lose a piece of meat, right?
However, if you think about it, if the game's map shrank, the missions were separated, and the business system built by players became a forced purchase between players and developers, then how much money would be left in the game even if it was called an MMORPG?
Mmorpgs were large-scale role-playing games, and they emphasized the interaction between players.
If everything was shrunk, would grinding Dungeons with multiple players be considered interaction?
Therefore, although there were all kinds of mmorpgs in the parallel world, World of Warcraft still created a craze after it was released.
The various sections of National Geography of Azeroth were discussing all aspects of the game, and more and more players began to post all kinds of strategy posts, including mission leveling, dungeon strategies, battlefield strategies, business skills, and so on.
The interesting part of World of Warcraft wasn't only in the story, but also in many other aspects that other mmorpgs could learn from. However, most Games wanted to ride on the popularity of World of Warcraft, but they couldn't learn any of the essence.
……
Zou Zhuo reached out with his trembling hand and handed the 100 gold to the horse riding trainer.
His heart ached!
This wasn't just all of Fatty's savings, a portion of it was also borrowed from the Guild.
It had to be said that even though they were both playing games, some people were good at making money and had been practicing picking herbs and mining for a long time. Zou Zhuo was too focused on leveling up, and even though he lost quite a bit of money from Dungeons, he was still poor without the support of business skills.
The rider trainer took the money from zou Zhuo with a smile on his face. He raised his hand and a golden light flashed on zou Zhuo's body.
"Congratulations, young Kodo Mount rider. Next, you can go to the side and choose a Kodo that you like. Do you like this white one? Or this grey one? No, no, no, this kind of armor requires advanced horsemanship to learn. You're still too young to ride them. "
Zou Zhuo endured the pain and observed the Kodo beasts behind the Mount merchant.
There were three different colors of Kodo, and zou Zhuo preferred the White one. He wanted to touch the one wearing the armor, but the merchant told him that this way of wearing armor was faster, but it required advanced riding skills.
Zou Zhuo picked a normal white Kodo and bought it.
With this, the 100 gold he originally had was not much left. Fortunately, he had done a lot of quests, and his reputation at Thunder cliff was in the state of respect, so there was a certain discount for learning horsemanship.
In Chen Mo's previous world, the money to learn horsemanship had always been a barrier. The initial 60 stages of basic horsemanship + horse was 100G, and advanced horsemanship + horse was 1000 gold. That was why it was called a 'thousand gold horse'.
However, as the versions changed, various flying mounts increased their movement speed to 280%. The price-performance ratio of a 100% increase in movement speed became very low. As a result, the price of riding decreased again and again, and the level requirement also dropped from 40 to 60 to 20 to 40.
Zou Zhuo came to an open space and used the magic reins in his hand.
With a low growl, the strong Kodo appeared beneath zou Zhuo and lifted him up.
"Waa!"
Zou Zhuo was shocked and quickly grabbed onto the magic reins.
He gently waved the reins, and the Kodo beast began to run forward.
He pulled the reins slightly to the left, and the Kodo turned left.
With a light pull, the Kodo beast stopped.
"Heavens! I ... I've become a cavalry!" Zou Zhuo said happily.
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