Almighty Video Game Designer
1097 The unique advantage of World of Warcraft
Zou Zhuo was in a daze the whole time, so much so that he didn't even realize when Mograine's hammer hit his head ...
Five minutes later, they were back at the entrance of the chapel, looking at Mograine in the distance.
They fell into an awkward silence ...
This boss fight was like a roller coaster, the ups and downs were too exciting ...
Zou Zhuo took a bite of his magic bread,""So, why can they resurrect in the middle of a battle, and why can't they be interrupted ..."
"And," Lin Xue added,"he was resurrected with full health."
Zou Zhuo,"it reminds me of the cross of rebirth back in heaven, I thought it had the same effect as xinchun bro ..."
Lin Xue said,[but these two bosses don't need any materials to resurrect. They don't have any CD ...]
"Maybe ... This is a dog ..." Old P was silent for a moment.
Xue Lin,"()"
……
……
On the fourth day of the server opening, the first batch of players had basically reached level 40 and above. At the same time, there were still new players joining in.
Zou Zhuo's server, Deathwing, was one of the more popular servers thanks to its name.
After playing for more than 30 hours, the first batch of players had understood the basic mechanisms of World of Warcraft, and they wouldn't make jokes like thieves wearing cloth armor and hunters not catching pets.
As the first batch of players enjoyed a good reputation, more and more people were attracted to World of Warcraft. The players who had been waiting and watching the game made up their minds.
World of Warcraft had its own official forum, but people still preferred to discuss on the official website of the universe of Azeroth, especially the National Geographic of Azeroth.
Because the NGA in this world was created by Chen Mo a long time ago, it could be seen as a gathering place for the first group of people who loved Azeroth. There were doujin novels, paintings, official historical research, discussion of games, and so on.
Since the time of I am MT, NGA had been studying the universe of Azeroth, so it had the best foundation and the overall atmosphere was more harmonious. Therefore, when World of Warcraft was released, a large number of players had come here and treated it as an official forum.
The players were all posting all sorts of posts, discussing what they had encountered in the game over the past few days.
"I'm addicted to blood these days! However, I'm just a lowly player. The Scarlet Crusade set is only missing a pair of pants, and I can't get it no matter what! I'm really going to vomit blood ..."
"Why are you guys running the dungeon? level 40 blue equipment will be sold in the shop sooner or later! I haven't reached the maximum level yet, so I should just focus on completing missions and leveling up!"
"Hehe, when you're being chased by a warrior wearing a sanguine set and a whirlwind axe while doing a quest, you'll regret not clearing the dungeon properly."
"You don't say. There are so many Dungeons and so many quests. It feels so difficult to plan a reasonable leveling path."
"Yeah, I'm a little confused after I'm done grinding bloody at level 40. Where do I go next? Which big brother can tell me?"
"The Arathi Highlands or Tanaris. There are still many choices."
"Is there a place with fewer tribes? Now they fight whenever they see each other, it's so annoying ..."
"It's a PVP game after all, so it's normal. If you think there are too many people, then go to a more remote place, such as the desolate land, filas, the hinterlands, or the swamp of sorrow. There might be fewer hostile players, but it's not that far off. "
"Have you all learned horsemanship? Did you buy the horses? I've been killing monsters so much recently that I'm about to puke. I feel like it's really painful to save up a hundred gold ..."
"If you don't have it, you can borrow it first. By the way, you can make money by learning professional skills."
"I've been addicted to the battlefield recently, and I've been running home with Warsong's flag in my dreams ..."
Most of the players had the same feeling. Although they felt that they had leveled up quite quickly and understood the game's mechanics, they still felt that they had missed out on a lot of content and could come back and savor it.
Compared to other mmorpgs, World of Warcraft had two obvious advantages, and the design of this game was more than ten years ahead of the current era.
First, World of Warcraft was generous and spared no effort in creating the world-building and quest lines.
To put it simply, in World of Warcraft, players could choose from at least three leveling maps when they wanted to level up from level 40 to level 50, and it was even more so when they wanted to level up from level 50 to level 60. In other words, the number of tasks you need to level up is far less than the actual number of tasks that exist in the game.
In other words, even if you did quests until you vomited, you might not be able to complete all the quests of this level.
It was easy to say, but in Chen Mo's previous life, many mmorpgs didn't manage to do this even after more than ten years.
On the other hand, mmorpgs preferred to use main storylines and side quests to fill in the gaps in the gameplay. For example, when a player reached level 20, the system would tell them that the next main storyline would start at level 30. At the stage of 20 to 30, they could only do side quests and other activities that gave more experience.
Of course, this method would usually calculate the experience very accurately. For example, after you completed the main quest at level 20, you would only need to do three side quests and three events to reach level 32. In fact, you could do the main quest at level 30. As long as the players followed this path, they would never be stuck.
Was there any benefit to this? Yes, it saved him a lot of trouble. It was precisely because the main storyline couldn't support the players 'gaming experience that they needed to use this kind of split main storyline to forcibly extend the players' leveling up storyline. At the same time, they stuffed some less nutritious side quests and completely meaningless experience activities into the ball, making the players feel that there was a lot of content at first glance.
But in reality? This was being lazy.
What was World of Warcraft doing? In order to create a huge world, it deliberately created more maps, missions, and Dungeons than the players really needed.
If I followed the practice of other games, I would only need to make three maps from level 40 to level 60. Tanaris, angolo crater, Silithus. These three maps were enough for players to level up from level 40 to level 60.
What if the process wasn't long enough? he could just add daily activities and some unnutritious side quests, let the players go to the crater to dig for feces, move sand in Silithus, and then repeatedly farm zul 'farrak. Wouldn't that be enough?
However, how did World of Warcraft do it? 40-60 There were also maps of the East and West plaguelands, Felwood forest, Winterspring Valley, cursed land, burning Plains ...
Moreover, there were many quests and Dungeons in each map.
The workload was several times greater just to make the world more colorful.
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