Game Development: I Built a Game Empire
Chapter 86
It is different from the situation where Qin Yi and others feel relieved after knowing a relevant piece of data.
In Tenghua's studio, You Zifang became more frightened the more he experienced it.
Unlike Qin Yi and the others, they felt relieved after knowing a piece of game data from"The Coast of the Land".
You Zifang gradually felt the differences of this game more through the experience of the game.
At the beginning, he was also a little confused about a gameplay method in"The Coast of the Land".
After the initial beginner's guide, it's almost the same as a general strategy game.
Build buildings, upgrade buildings, slowly unlock new buildings, and accumulate resources.
The main thing is to give players something to do in the early stage.
And during the experience, some game gameplay will naturally be exposed to players.
For example, each player's birthplace is not far from each other, and the land plots are limited.
So everyone has to start grabbing land in the early stage.
Because the land is very important in the game"Lituo Bin", it is similar to the gameplay of a battle flag, one grid after another.
If the land is not yours, you cannot move it.
But all our players are in a war-free state at the beginning, including after occupying the land, they will also be in a war-free state for one hour.
At the same time, in the early stage, each player also has a"newbie" gain BUFF, which is obviously a BUFF setting to allow players to better adapt to the game and learn the game in the early stage of the game.
Judging from these early game experiences, there is actually not much difference.
But when he joined an alliance in the game, he instantly found that the entire game experience was completely different.
The group he joined is called 'Domination of the World'. Although the name is a bit off, the group itself specializes in games like SLG.
Most of the players inside are also fans of SLG games.
You Zifang himself has not actually been exposed to many games of this type.
But in the alliance, when chatting with these players, he discovered a characteristic.
That is, most of the players in this league have very high expectations for"The Coast of the Land".
After pretending to be a novice and making a simple inquiry, You Zifang also got an answer from the other party.
Among these are players who have played some SLG strategy games and national war games.
The opinions of ordinary players and game designers are completely different from those of"The Coast of the Land".
Ordinary players who have never been exposed to it will actually feel that they have nothing to do in the early stage and don't know what to do.
It seems that apart from grabbing land and upgrading buildings, there is no other content.
But for players who have played SLG strategy national war games, the goal is very clear.
Only by grabbing land and using each land as a springboard can you attack other people's land and cities.
First unify the big states, then compete for the qualifications of Luoyang, and finally unify the world.
For players who are fans of this type, these have clearly demonstrated the core selling points of"Lituo Bin".
At the same time, there are various details in the game that hint at how many people play this game.
When you are born, other players can be found in adjacent areas.
In the chat system, the world channel, alliance channel, and local channel all hint to players that there are many people playing this game.
The battle will be exciting and spectacular then.
At the same time, if a player draws a five-star general, a server-wide loudspeaker announcement will be made.
In addition, there is a"World Trend" gameplay that belongs to the progress of the whole server.
Divide the progress of the game server into different stages, such as the rise of Huang Tian, the decline of the Han Dynasty, the chaos of the world, the fierce military strength, and the final sweeping of the world and the unification of three parts.
Each stage has different mission objectives. After achieving these staged world trends, there will be some special rewards for all server or alliance players, such as everyone can obtain recharge currency, exclusive card packs that can be opened for a limited time, etc..
These gameplays clearly show a gameplay mode of the game.
………………
In addition, what really scares You Zifang is the behavior of players in this game.
The alliance he joined,"Domination of the World," also required its members to join a specialized group.
The players in the group also have their own division of labor.
Those responsible for studying the gameplay, those responsible for studying the combat system, and even a dedicated diplomacy team conduct an initial period of diplomacy with other alliances, saying that they will develop steadily first, and then they will discuss whether they are friends or foes.
The rich and powerful players and the ordinary players each have their own division of labor, which is very clear.
As an SLG-type game,"Solo Coast" is similar to other games. It is very boring to play alone.
But if there are more people, and there is a group of players who also like this game, the game experience will be completely different.
And unlike other SLG games, You Zifang clearly felt the difference in"Lituo Shore".
In the early stage, the main focus was on grabbing land, but in the mid-term, when each developed to a certain extent, they focused on conquering cities and unifying the forces within the state.
In the later stage, there will be decisive battles with other states. It can be said that the Three Kingdoms in"The Coast of the Land" are not simply approved of a skin, but allow players to shape a Three Kingdoms that belongs to them.
As a national war game, the most interesting part is definitely when everyone develops and starts fighting.
But"The Coast of the Land" also provides an early game mode, which is to grab land.
There is no concept of ordinary SLG combat power in"The Coast of the Land", but instead it is the so-called power value.
The so-called influence value refers to how much land you occupy. The more land and the higher the level, the higher the influence value.
However, high-end resources are limited, so battles are bound to occur. In addition,"Solo Coast" is also a game that focuses on combat.
This can be said to be a standard zero-sum game.
Of course, it is possible to be a farming party that does not contend with the world and conform to the general trend.
But if you are ambitious, there will inevitably be conflicts over resources in the game. Under such conflicts, players will choose to constantly adjust tactics, improve troop strength, and upgrade buildings to achieve a perfect cycle.
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