After confirming two games, there is also a direction for Fengyun Games.

Chen Xu began to take the lead in designing the content of"Three Kingdoms".

The first is the rules of the game, which are not very complicated.

Because the gameplay of"Three Kingdoms" in the previous life is already quite complete.

And Chen Xu was not prepared to throw everything out at once.

On the one hand, it is for a subsequent update, but on the other hand, too many things are thrown out at once, which sometimes makes players feel too complicated.

After all, a new game player needs some learning costs.

If a game is like the C language, and the introductory book alone is so thick, then it is estimated that most people will give up directly from getting started.

Games are also like this. It doesn’t matter how rich the game content is, but you can’t just throw it out all at once. Instead, you have to let players get to know it slowly, and there is a step-by-step process.

For example, in some hard-core games, the entry rate of new players is much lower than in simple casual games?

Is not fun? Obviously not, it’s just that the cost of getting started is too high.

Therefore, for the early rules of"Three Kingdoms", Chen Xu only planned to use the standard version.

Similarly, the subsequent One Will Be Famous expansion pack can only say goodbye.

When Feng Linhuoshan expands these expansion packs, Chen Xu will only add some well-balanced generals to them.

Or make some effects to weaken the generals who are too powerful.

Of course, this is something we will do later when we bring updated content to players bit by bit.

At least in the early stage, the standard version of rules and general content is enough.

The rules also include some settings for card effects and general effects. Chen Xu wrote them out without using memory potions.

Because the gameplay mode of"Three Kingdoms" itself is quite simple, and there is nothing too complicated.

Not to mention Chen Xu, even some veteran players know the rules and card effects by heart.

What's left is more important, and that's one of the most important things in a card game.

Stand painting!

There is no doubt about the importance of vertical painting to card games.

Although"Three Kingdoms" and"Lituo Shore" are not actually card games in the strict sense, they are more importantly a gameplay framework within the game.

But this does not mean that vertical painting is not important.

Moreover, with the income of"Soul Knight" currently at a low level, Chen Xu has no intention of shoddy production.

What's more, whether the card graphics are good-looking or not will also affect the income of the subsequent"Three Kingdoms" and"Land of the Land".

As for the vertical painting, I have to say that the previous"Three Kingdoms" and the early"Lituo Shore" are both difficult to describe.

《There is no need to talk about"Three Kingdoms", there are various painting styles.

In fact, the art of the early"Late Land" was not as good as imagined.

Mainly because the project was not taken seriously at the beginning. Compared with the same family's"Onmyoji"》,《The treatment in the early stages of"The Coast of the Land" was not horizontal.

The whole game development process lasted 2 years. From the beginning to the end, the entire team only had 3 planners, 3 programmers and 1 main artist, with a total of less than 10 people. It was only after the potential was shown in the internal beta that subsequent funding was provided. Investment, large-scale promotion, and major reskinning of art resources

"《The character portraits in"Three Kingdoms" and"The Coast of the Land" can be unified."Chen Xu quickly determined a main direction.

They are both Three Kingdoms games, and without any preconceived ideas, they can use the same model. At the same time, there can also be a linkage effect between them, plus a One is the card game of board game confrontation, and the other is the strategic sandbox game of SLG.

In essence, the players of the two games do not conflict.

Moreover, the art styles of the two games themselves are realistic, among which"Three Kingdoms Kill" 》It has the texture of ink painting.

Using memory potion, Chen Xu began to paint the original painting

《"Undertale" and"Soul Knight" brought a lot of points, but he has already drained them all.

There is no shortage of memory potions now, and his ability in art has also increased a lot.

Although it is not as good as the big touch, compared with some original paintings in previous lives, it can still be reproduced very well.

Moreover, Chen Xu was not prepared to restore the details in every original painting.

That would be too time-consuming and laborious, and would tire him to death.

So after determining the painting style of a character in the game and the remaining coloring details, he sorted out the corresponding requirements and handed them over to specialized artists.

For relatively well-known characters such as Cao Cao, Liu Bei, Sun Quan, Zhao Yun, Zhuge Liang, and Lu Bu, Chen Xu gave priority to completing their line drawings.

It's probably just a matter of showing off a style of the character.

Chen Xu has no intention of doing the more tedious follow-up work, such as refining, retouching, and coloring, by himself.

After all, it is too time-consuming and laborious.

The main purpose of drawing several main generals is to give Zhao Shanhe and Chen Qingzhu a more intuitive concept of the art style.

After completing a few line drawings, Chen Xu stretched himself and saved the relevant files to the game editor background.

Then Zhao Shan and Chen Qingzhu were called into the office to arrange meetings and tasks.

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