In the experience store, Chen Xu is writing the concept draft of"PlayerUnknown's Battlegrounds".

The first is the map.

What is different from ordinary FPS games is that the map in"PlayerUnknown's Battlegrounds" is very large.

The different features of various areas are also linked to each other, which is a great feature.

But because of the memory potion, this is not a big problem for Chen Xu.

And it’s not necessarily all based on the map in memory, the main location reference.

As for some anti-slopes in the wild and various bunker locations, these can be completed in a level.

The second is the firearms in the game.

This is one of the biggest features in PlayerUnknown's Battlegrounds.

Different firearms are divided into muzzles, scopes, butts, grips and magazines.

There are many kinds of guns and accessories.

In this case, balance is actually very difficult to achieve.

Don’t talk about games like PlayerUnknown’s Battlegrounds, even if they are pure FPS games.

For example, in the previous CSGO, it was difficult to achieve a perfect balance of firearms.

Chen Xu himself has never thought about creating a clever and perfect balance in"PlayerUnknown's Battlegrounds".

Because this is something completely impossible to do.

There are a variety of accessories, and players will always choose the strongest one, and there will also be the strongest gun.

But this won’t have much impact on the gameplay of PlayerUnknown’s Battlegrounds.

Because"PlayerUnknown's Battlegrounds" itself is a game with a lot of luck elements.

Moreover, the competitive mode of"PlayerUnknown's Battlegrounds" itself is almost impossible to reach the heights of"League of Legends".

That’s not to say the game isn’t competitive.

In fact, despite the theory of destiny circle, picking up items is more based on face.

But how to grab a store, capture points for investigation, transfer, and choose a route to enter the circle are all very particular.

The key point is that there are too many people participating in one game of"PlayerUnknown's Battlegrounds".

The viewing level and information reception are much higher than other competitive games.

Just like a"League of Legends" game, almost all shots can be captured by the commentators.

Among them, solo kills and team battles have a very clear God's perspective.

But"PlayerUnknown's Battlegrounds" is different.

As an FPS, the most enjoyable aspect is definitely the marksmanship.

Even the core point of"PlayerUnknown's Battlegrounds" is that there is a turning point and point selection.

But in terms of visual appreciation, the marksmanship is still the most beautiful thing.

There can be dozens of players and more than a dozen teams in one game.

This is destined to explain that it is impossible for players to receive all the information.

Especially the mid-term scale is more of a fragmented explanation.

Explain the battle that occurred here, and the battle that occurred on the other side, explain it.

The perspective is difficult to lock in place.

Great discount on viewing.

This has also been learned in previous lives.

Operations such as the removal of ordinary supplies at the third level are all changes made in the previous version of"PlayerUnknown's Battlegrounds" to make the game more competitive.

It's just that such changes are actually quite bad for some players.

Because the charm of"PlayerUnknown's Battlegrounds" lies in its strong randomness and low tolerance.

The map is large enough, each plane has different routes, different poison circles, different people flying to a certain area, and different things picked up, which keeps players fresh at all times.

Also, in"PlayerUnknown's Battlegrounds", the requirements for teammates are greatly reduced. Compared with other FPS

《"PlayerUnknown's Battlegrounds" does not have that high requirements for teammates. As long as you don't find people with guns in the early stage, it is still easy to get into the top few.

Then there are feedback rewards, such as picking up good props, surviving for a long time, killing people, picking up airdrops, and successfully eating chicken.

These are the harvest achievements that come with it.

I searched for the third-level head, the third-level armor, the sniper silencer, the 98K and the eight-fold scope.

These will bring a sense of excitement to players.

It is precisely because these things are rare that players will feel happy when they collect them.

But if it is deleted, it will indeed strengthen the competitive environment from a certain perspective.

But at the same time, a small number of players lose part of the fun.

Without these fun, these players will slowly disappear.

And this involves the pond theory in"League of Legends".

In fact, in the previous life, according to the updated data of"PlayerUnknown's Battlegrounds", there was also a data on the loss of players. The influence of cheating accounted for a large factor.

But if you look closely, you will find that when cheating is more rampant.

Even when Feitian and Rubber Man are down,"PlayerUnknown's Battlegrounds" can still maintain an online rate of 100 to 2 million.

But with each version update, the number of players continues to decline.

The update of the game has made it more competitive, and coupled with the rampant cheating, the original fun has been lost.

What this will naturally bring about is the retreat of various players.

If things go on like this, a vicious circle will begin.

After all, a game, especially a popular game.

The most important thing is not just the top player, but the bottom player in the pond.

The core point that distinguishes PlayerUnknown's Battlegrounds from other competitive FPS games.

It’s the relaxed and soothing rhythm brought by its big shopping gameplay.

Searching for supplies, running drug circles and gun battles are intertwined.

In the stage of searching for supplies and running drug circles, players are more of a communication.

So this also makes"PlayerUnknown's Battlegrounds" a game with a strong social attribute.

But after strengthening the competition, although the gameplay is still the same as the big sale, the core has actually completely changed.

This will cause some players to quit the game, and players who were previously attracted by the social elements may stop playing the game because of a friend they play with.

And then he doesn't play, which creates a chain reaction.

In the office, Chen Xu was perfecting the design concept draft of"PlayerUnknown's Battlegrounds" little by little.

Write down the core points, as well as some details.

It will be perfected later.

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