Game Development: I Built a Game Empire
Chapter 360
Digging for advancement?
A sandbox-themed tactical competitive FPS?
After hearing Chen Xu's words, everyone was instantly confused.
Fight face to face with Tenghua and the others.
The members of the team were not too surprised by this.
After all, the three major manufacturers, Tenghua, Yilong and Interactive Entertainment, are powerful.
But their Fengyun game is not vegetarian either.
But the key is, are you going to compete with others in FPS?
And the name of the game.
Everyone present, especially Qin Yi, instantly thought of a classic game that Chen Xu had made before.
He suffered a lot in that game.
The jar and the sledgehammer made his memory extremely deep.
"Chen... Mr. Chen, this can’t be that game, right? Qin Yi asked Chen Xu
"What are you thinking about? It’s this PlayerUnknown’s Battlegrounds."Chen Xu glanced at Qin Yi.
He opened a blank document and typed in four big characters"PlayerUnknown's Battlegrounds".
When they saw the name of the game projected on the big screen, everyone suddenly realized it.
But at the same time, they also aroused a lot of curiosity.
According to Chen Xu, this FPS game is also a sandbox tactical competition game.
How to make a sandbox game in FPS?
And it’s also a tactical competition?
This made many people present a little confused.
Looking at the faces of everyone, Chen Xu also smiled.
Everyone's reaction was basically within Chen Xu's expectation.
Regarding FPS games, Chen Xu had actually thought about it quite a while ago.
As for Chen Xu, in fact, there are still many choices for FPS.
There were many high-quality FPS games in the previous life. Whether they focused on multiplayer battles or single-player narratives, they all had their own advantages.
However, there are also many types of FPS, which Chen Xu has temporarily excluded.
It's not that he's not good enough, but it's just that it's difficult to create that feeling for the time being.
For example, among FPS games, the most classic"Call of Duty" and"Battlefield" series.
There are also the"Half-Life" series and the"Halo" series.
Among them, Call of Duty in the Modern Warfare series has pushed the cinematic FPS plot to a peak, and at the same time, the killstreak reward system in Call of Duty has been introduced.
It’s even more of a stroke of genius.
Including the team competitions that players became familiar with later, actually originated from"Call of Duty".
As for"Battlefield", it creates a real battlefield, with different vehicles on land, water, and air, paired with different military types, allowing players to fully experience that huge battlefield experience.
As for the"Half-Life" series and the"Halo" series, one thing is to tell game designers around the world that FPS can be narrative and have plots.
"Halo" redefines the rhythm of FPS with its core of refreshing 30 seconds.
Including the famous breathing method in the Call of Duty series, the prototype actually comes from the"Halo" series.
As for"Counter-Strike", it was a MOD derived from Half-Life, but later became a separate big IP.
It laid a basic concept of FPS.
For Chen Xu, these excellences are extremely outstanding.
However, there are also many difficulties in development.
Just like Chen Xu prioritized the development of"Dark Soul" before, it was a game with relatively weakened action elements.
The same is true for FPS. The core point is whether it is Halo, Call of Duty, or Battlefield.
A feel for shooting is very important.
This complements each other.
As for the current Fengyun Games team, Chen Xu believes that it has been polished over time for the shooting feel.
It must be able to meet an ideal requirement.
But that's a little too long.
After all, we still need to deal with the"Gunfire" from Tenghua's three major players.
And games like"Counter-Strike" are also not very suitable.
First of all, with this mirror-style gameplay, FPS in this world has already taken a prototype.
Moreover,"Counter-Strike" did not become popular all over the world as soon as it was released, but it has experienced the development of Half-Life MOD.
There have been several versions in between.
In the 1.3-1.6 era, there are different versions including origin.
Even when it comes to CSGO, it’s a global offensive.
When it was first launched, it also did not become popular around the world.
This is a game that takes time to shine.
But currently facing Tenghua's offensive, it is obvious that this game is not very suitable.
So Chen Xu set his sights on another game.
It is also a phenomenon-level game that set off a wave of waves in its previous life.
It is even considered by many players as a game that can challenge the dominance of the online game"League of Legends"
《PlayerUnknown's Battlegrounds".
This is a game that is completely different from traditional FPS games.
Traditional FPS games usually have a fixed audience.
If you don’t like FPS, it’s actually difficult to feel fun from the game.
But"PlayerUnknown's Battlegrounds" is different. It even attracts many players who have never played FPS.
It can be said that"PlayerUnknown's Battlegrounds" is definitely a game where the core concept of gameplay trumps quality.
And"PlayerUnknown's Battlegrounds" is the first of them.
Its sales performance is enough to prove everything.
The sales volume of the series exceeded 70 million copies, and the sales volume of a brand new FPS game exceeded 70 million copies. This is definitely a terrifying figure.
Chen Xu has not yet started writing a complete game design concept draft.
However, Chen Xu briefly introduced the basic core gameplay direction and concepts to everyone.
The game is a simple way to play and has corresponding rules.
Different attributes of maps and firearms materials, as well as various resource refreshes.
The game will have more action elements than previous FPSs.
Corresponding vehicle-related content.
There is also numerical content for an accessory of the firearm.
Listening to Chen Xu's introduction.
Everyone present also showed expressions of sudden realization.
At the same time, I also understood a concept behind the name"PlayerUnknown's Battlegrounds".
From the perspective of the gameplay mode, the four words"PlayerUnknown's Battlegrounds" are indeed a very vivid image.
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