Regarding"Dark Souls", the previous"Dark Souls" was a quite huge series.

From the first generation to the third part of the series, the last generation of Fire Transfer.

It tells players a magnificent and epic story about the Age of Fire.

However, as for Chen Xu, his priority is to develop"Dark Souls 3".

The reasons are mainly two points.

The first point is that with the advancement of technology and the development of the series, it is time for Dark Souls 3.

The design concept of the combat system is already quite mature.

At the same time, as a level-driven game, the third generation of"Dark Souls" although compared with the interconnected maps of the first generation.

It lacks the classic box garden-style link patchwork design like a Möbius strip, but the overall map design and presentation mode reproduce the magnificent epic background of"Dark Soul" very well.

At the same time, in terms of difficulty,"Dark Souls 3" is also slightly more suitable.

Because one of the maps in the first generation of"Dark Souls", such as the classic map of Sick Village, is really full of malice.

To put it simply, from the perspective of player experience,"Dark Souls 3" can be regarded as a step-by-step model.

In terms of level difficulty, it needs to be more humane. Although it is difficult enough, it is much better than the first generation.

The second point is that in terms of plot, through the third generation, players can better understand what kind of story Dark Souls tells about the fire transmission.

Fragmented narrative is a major core point of the"Dark Souls" series.

But on the first generation, due to budget and other aspects, most of the hidden fragmentary elements are actually difficult to intuitively understand a story through a single watch.

It usually takes a deep dig to roughly understand the direction of a story. As for the deeper background of a game setting, you need to dig deeper.

Therefore, later on, the story of"Dark Soul" was constantly explored and studied by players, and some jokes about soulologists were also derived.

In comparison, Soul III still uses this fragmented narrative technique, but it is simpler and easier to understand than the fire-passing story on the surface of the first generation.

And as the story of the end of the Age of Fire, the entire Black Soul story can also be presented to players using a flashback technique.

Through sequels or DLC, the entire story of"Dark Soul" will be slowly completed.

So starting from the story of Soul III, this is not a big problem

………………

After confirming a new project"Dark Souls".

Chen Xu also started writing a simple design concept draft for the game.

In terms of the nature of the game,"Dark Soul" actually doesn't have many outstanding features.

The background of the story needs to be dealt with separately first.

Just in terms of gameplay.

Whether it is numerical points, equipment effects, elements, including combat skills, magic, and the combat system's rolling, shield counter, backstab, and other elements.

In fact, in other ACT and RPG games, it is basically nothing new.

But one of the biggest features of"Dark Soul" is that it perfectly combines these existing contents with the shaping of map levels and BOSS into a distinct level-driven game.

Everything is designed to allow players to advance through levels, defeat powerful enemies, and then gain a sense of pride of achievement.

Because it is a level-driven game, some players jokingly call"Dark Soul" a back-and-forth game and a turn-based game.

In fact, this statement is neither correct nor correct.

Because the player is beaten by a BOSS and a mob at the beginning and cannot take care of himself, but by understanding the monster's attack methods and mastering the fighting skills, he will definitely be able to defeat the BOSS.

It's just that the methods are different. You can press the BOSS all the way to fight, or you can use the shield in your hand to roll in an invincible manner step by step, and slowly kill the BOSS by cutting the flesh with a blunt knife.

Because there are only a few methods of BOSS attack.

So in the"Dark Souls" series, there is another saying.

That is, there are no players in this world who can't complete the fire transmission, it's just that they gave up midway.

So in this area, Chen Xu needs to figure out for the team the most important core point in"Dark Soul".

That’s the sense of accomplishment you get after defeating an enemy you feel is invincible.

The second is the design of the game map and the fragmentation of the plot content.

The Soul series has two major features.

The first point is fragmented narrative.

The plot of the game itself is extremely grand, but generally in a week-long game, players can only understand the superficial meaning.

For example, passing fire.

But why is it necessary to spread the fire, what happened in this world, and what kind of existence is the Xin Wang encountered on the way to spread the fire.

These will not be told directly to you during the game, but are hidden in various places in the game, requiring players to piece them together.

This also leads to the unique charm of the Soul series, that is, a thousand players have a thousand opinions.

Everyone has a unique understanding of the story of Dark Souls.

The second is the map of the Soul series.

The maps in the early Souls series borrowed the design of the map structure from Metroid and Castlevania, and adopted the Möbius strip design.

At first, the development cost was simply not enough, but thanks to Miyazaki Hidetaka's perfect shaping of the buildings and maps, it became a highlight of the Souls series and has been retained ever since.

………………

While Chen Xu was in retreat writing the first draft of the design document for"Dark Souls".

In the gaming industry, major game manufacturers are also taking their own actions at this point in time.

The sudden rise of the Fengyun gaming platform can be regarded as a large-scale reshuffle of channels in the domestic gaming circle.

The current Fengyun Games channel has become the fourth largest channel provider after the traditional three major players: Yilong, Tenghua, and Interactive Entertainment.

But obviously Tenghua, Yilong and Interactive Entertainment are not just sitting back and waiting for death.

During this period, the company also announced various projects.

At the same time, because the Spring Festival is far away in China and Christmas is far away overseas, various game manufacturers are also taking considerable actions accordingly.

New projects have been announced one after another.

Obviously, he plans to do something big during the prime time of New Year's Eve.

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