Game Development: I Built a Game Empire
Chapter 187
After completing the concept draft for the design of"League of Legends", everyone in the team has a separate division of labor.
Including Han Yue, although game development has nothing to do with her.
But for the subsequent promotion of"League of Legends", Chen Xu asked him to conduct market research.
Although Chen Xu is quite confident in the quality of"League of Legends", early promotion is still very important.
After all, there are no similar games in this world, so players also lack awareness of this genre.
In the previous life, when"League of Legends" and other MOBA games were launched, they happened to be stuck in an era when DOTA was not available.
Limited by the WAR3 engine, various bugs appeared, the graphics could not keep up, and there was no perfect ranking mechanism, including the VS platform and 11 platform, which were all products of that period.
At that time,"League of Legends" had better graphics, more complete mechanisms, and lowered the threshold for getting started, so it slowly rose to prominence.
Of course, there are also deep grudges and entanglements, but the main point is not with"League of Legends";《"League of Heroes" domestic agent Penguin.
But this is a bit far for Chen Xu.
There are no MOBA games in this world, so how can players accept them?
It is also a difficult point.
Including the first launch of"Warcraft", as well as the subsequent RPG map strategy, allowing players to understand the settings of heroes and props, all in this link.
At the same time, Jiang Bin was asked to continue updating the map of Warcraft Heroes with this aspect in mind.
Of course, this is a subtle promotion, and what will really be seen at that time is real money.
The promotion fee budget given by Chen Xu was calculated in units of 100 million.
………………
Within Fengyun Games, the development of"League of Legends" is proceeding in an orderly manner.
In the early game, Chen Xu planned to launch 30 heroes first.
For the early stage, 30 heroes can already ensure a complete content of the game.
Moreover, too many heroes are being launched at the beginning, which is not a good thing for players.
The follow-up will be in the version changes, such as the launch of ranked mode, etc., and the launch and update of subsequent heroes.
They are 5 different locations.
There will also be an official novice guide at that time.
Many things that were commonplace in previous lives were actually derived slowly from the beginning.
For example, in the early days of"League of Legends", there was no so-called division of top, middle, jungle, and bottom lane. It still followed the 212 lanes in Dota.
Later, the positions of top laner, jungler, mid laner, shooter, and support gradually became divided.
For players who are familiar with the gameplay, they don't need to pay attention to these things.
With a unique understanding, the officially labeled support can also play top laner, and the top laner can also play support or jungle.
This is a personal understanding.
But for novices, such guidance is very important.
The classification of mages, tanks, assassins, warriors, and shooters can also allow novice players to more clearly understand the positioning of each hero.
The early 30 heroes ranged from simple skill mechanisms to more complex heroes.
Top lane: Garen, Thing, Teemo, Mundo, Barbarian King, Weapon Master.
Middle lane: Annie, Xiaofa, Deathsong, Kassadin, Katt, Card Master.
Jungler: Nunu, Amumu, Dragon Turtle, Juggernaut, Joker, Blind Sin.
Shooters: Ashe, Sivir, Airplane, Cannon, Mouse, Lucian.
Support: Soraka, Piano Girl, Wind Girl, Tauren, Morgana, Robot.
These heroes are basically all different types. It has characteristics and the skill mechanism is very simple.
For example, Galen's Q silences, W reduces damage, E circles, and R causes a lot of damage to units with remaining health.
They are all very simple and easy-to-understand skill mechanisms.
As for the weapon master, there is quite a lot to say about how to use Q to pursue and escape, and how to use E to avoid damage.
The same is true for heroes in other positions. From simple skills that players can understand at a glance, to skill mechanisms that consider the actual battle situation, as well as combos.
All have a complete difficulty curve.
As time progresses, the framework related to"League of Legends" is also developed bit by bit.
Moreover, the main difficulty of"League of Legends" itself lies in the game mechanics and the balance of values.
As for the rest of the content, it is basically not very difficult to develop.
Under full operation, the development progress of"League of Legends" has also increased rapidly.
…………
At the same time, when Chen Xu and others were developing"League of Legends"
《"Warcraft","Warcraft Heroes Brawl" is due to a recent version update.
Instead, it has become a very popular map on the current"Warcraft" platform.
Compared to before, more people are just having fun.
Under the guidance of Chen Xu, Jiang Bin made many changes to 'Warcraft Heroes Clash'.
This has also greatly improved the gameplay and balance.
At its peak, there were even close to 100,000 people playing online at the same time.
And there are many players on the Internet discussing this map.
For this reason, Jiang Bin also asked Chen Xu whether he wanted to stop updating"Warcraft Heroes".
After all, judging from the current situation, the popularity is actually growing a bit fast.
However, as the map of 'Warcraft Heroes Brawl' becomes more and more popular.
In Fengyun Game, the confidence of Qin Yi and others has also become very high.
Although Chen Xu said before that the game"League of Legends" was developed to harvest users of other types of games.
But everyone still couldn't believe it.
But now it's just a map, showing such a fiery attitude.
Coupled with Chen Xu's previous record, everyone is more confident.
The only thing I worry about is that it will be noticed by other game manufacturers, or it will affect the"League of Legends" they are currently developing.
But Chen Xu just laughed it off.
If it could be affected so easily, it can be said that the rise of"League of Legends" in the previous life would not have been possible.
As for other manufacturers taking notice?
In the RPG map, Chen Xu would not put the entire core into it.
Wait for other manufacturers to summarize the design concept of MOBA from this picture and develop it maturely.
Then"League of Legends" has already completed a market layout.
So Chen Xu is not too worried at the moment.
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