Comprehensive Manga: The Master is not here today
Chapter 172: Incredible failure to spawn monsters and strengthen
Chapter 172: Incredible failure to spawn monsters and strengthen
Let me emphasize again, SAO is a game mainly focused on sword skills. It does not have a large range of magic or too fancy skills. It pays more attention to technology than other MMO games.
Therefore, the monsters in SAO are stronger than the monsters in ordinary MMO games, and at the same time, they are rarer in number and more widely spaced.
Most of the time, the battle between players and monsters is one-on-one or multiple-on-one. If you accidentally attract multiple monsters, it is a relatively dangerous situation in SAO.
however--
Kirito's eyes widened in disbelief, watching Fujimaru Ritsuka suddenly run with all his strength, waving the spear in his hand continuously, accurately stabbing every [Wind Wasp] along the way, and causing weak point damage, knocking out the monsters. The blood volume is reduced to [-]%.
In just a moment, she lured four monsters to follow her closely. She continued to run forward. When the four monsters were almost side by side, Asuna beside her finally moved.
"Drink!"
With a scream, Asuna, who had accumulated special effects on her rapier, shot through the four monsters side by side like a meteor!
This is not the basic sword skill [Linear Attack], but a higher level rush skill [Meteor]!
Under this blow, the health of the monsters was reduced again, leaving only [-]% of their health.
At the same time, the high damage caused by Asuna also diverted the monster's hatred, turning around and preparing to attack her.
"Switch!"
But at this time, Fujimaru Ritsuka had already turned around, swept the spear in his hand, and wiped out all four monsters with residual health.
"This"
Kirito was a little dumbfounded when he saw this.
No, how do you play games like this? !
Although in the MMO games he had played before, it was common to gather monsters together, but this was in SAO, which was transformed into a death game!
His outlook on life was slightly challenged.
After a quick battle, Fujimaru Ritsuka looked at Kirito and asked with a smile:
"Kirito-kun, you should have understood the demonstration just now, right?"
"Ah, well, that's about right."
He came back to his senses and said with a wry smile:
"Do you also spawn monsters like this in the first level of the wild? No wonder you can rush to the forefront of all players so quickly."
With two people and four monsters, the entire battle took only a little longer than the time it took for him to deal with one monster alone.
In other words, the two of them were nearly twice as efficient as him in spawning monsters just now!
Simply terrifying.
But is this approach too dangerous?
As soon as this thought arose, he quickly denied himself.
No, although there is a certain danger, it has not reached that level yet.
The attack power of monsters in the wild is not as good as the monsters in the maze area. Although it is a bit dangerous to be attacked by four monsters at the same time, as long as they are not surrounded and block the retreat, it is still within the controllable range.
The logic of this monster spawning mode is not complicated.
First, Fujimaru Ritsuka took the lead in launching an attack to attract the monsters, and then Asuna used a powerful attack to cause damage while refreshing the monster's hatred value. Finally, Fujimaru Ritsuka used the gap between the monsters' hatred transfer to make up for the final blow.
The original battle game between players and monsters has become a simple mode of 'my turn', 'my turn', 'my turn' in this mode.
A genius strategy.
However, although it sounds simple, if you think about it carefully, you will understand that this mode is by no means available to every player team.
It needs to meet several conditions -
First of all, every attack of the player must hit all the monsters as much as possible, so that all the attracted monsters can be destroyed together. Otherwise, the surviving monsters may attack and interrupt the entire rhythm.
Since there are few large-scale sword skills in SAO, this requires not only superb skills from every player involved, but also preferably the ability to lure monsters into specific positions like Fujimaru Ritsuka.
Secondly, each player's attack power must be high enough to reduce the number of attacks as much as possible and reduce the incidence of mistakes.This is also for the sake of overall efficiency.
Like Fujimaru Ritsuka and Asuna did just now, three attacks and one hatred transfer are undoubtedly the optimal solution.
If the number of attacks is increased, considering the prolongation of time and the increase in danger, the gains will outweigh the losses.
This is also why Fujimaru Ritsuka would choose the [see through] skill and the weapon enhancement direction of full sharpness enhancement.
While he was doing a quick analysis in his mind, Fujimaru Ritsuka smiled at him and said:
"Kirito-kun, just follow Asuna and get used to the rhythm. Once you get used to it, you should be able to attract two to three more monsters."
"I see."
Kirito nodded, suddenly feeling a little stressed.
He is not only a veteran player of MMO games, but also a closed beta player of SAO. It would be really embarrassing if his performance actually hindered the performance of two new player girls.
The teammates around me are all too good, and sometimes it’s a worry.
He sighed in his heart.
Fortunately, Kirito was not embarrassed in the end and quickly adapted to the rhythm of Fujimaru Ritsuka and the others.
So with the unimaginable efficiency of spawning monsters, the three of them raised their levels to level 13 within a day, and collected enough strengthening materials for three people.
In the evening, the three of them returned to [Urubas] and prepared to find a blacksmith to strengthen their weapons.
However, as soon as the three of them stepped into the city gate, a hoarse wailing sound reached their ears.
"How. How is it possible?!"
"It was originally a +4 level. Damn it, you are such a rubbish blacksmith!!!"
The commotion successfully attracted the attention of three people.
They turned their attention to the source of the sound and saw a blacksmith's stall. A player was waving the one-handed sword in his hand randomly, his expression collapsed and he yelled at the blacksmith player, and there were many players watching the excitement.
The one who endured the other party's insults was a petite male player wearing a rustic brown apron. He lowered his eyes and silently endured the other party's insults, showing a troubled expression.
After listening for a while, the three finally understood what happened.
It turned out that the male player asked the blacksmith to strengthen the weapon, but unexpectedly, it failed four times in a row, causing the original +4 weapon level to return to zero.
More importantly, the weapon held by the opponent was the same [Sword of Tenacity] as Kirito. There were only eight enhancements in total. Four enhancements plus four failures meant that the opponent's weapon was completely useless.
"That's really unlucky."
Kirito sighed, not that he couldn't understand the other party's mood.
"But you can't blame the blacksmith at all, right? It's not like he deliberately wanted the other party to fail in strengthening."
Asuna pointed out the problem keenly.
As Asuna said, even if the strengthening materials are stacked to the limit, there will still be a 5% probability of failure. This is purely a matter of luck.
What's more, the blacksmith player uses a [steel hammer], which has a higher initial enhancement probability than the [bronze hammer] used by the blacksmith NPC on the street.
"That being said, we think we should find other blacksmiths to strengthen it."
Looking at the other party's miserable appearance after the failure of strengthening, Fujimaru Ritsuka suggested with some fear.
Kirito nodded sharply, strongly supporting her proposal.
Although other people's failures do not affect their probabilities, weapon enhancement is a metaphysics, so it is better to be a little more cautious.
(End of this chapter)
Let me emphasize again, SAO is a game mainly focused on sword skills. It does not have a large range of magic or too fancy skills. It pays more attention to technology than other MMO games.
Therefore, the monsters in SAO are stronger than the monsters in ordinary MMO games, and at the same time, they are rarer in number and more widely spaced.
Most of the time, the battle between players and monsters is one-on-one or multiple-on-one. If you accidentally attract multiple monsters, it is a relatively dangerous situation in SAO.
however--
Kirito's eyes widened in disbelief, watching Fujimaru Ritsuka suddenly run with all his strength, waving the spear in his hand continuously, accurately stabbing every [Wind Wasp] along the way, and causing weak point damage, knocking out the monsters. The blood volume is reduced to [-]%.
In just a moment, she lured four monsters to follow her closely. She continued to run forward. When the four monsters were almost side by side, Asuna beside her finally moved.
"Drink!"
With a scream, Asuna, who had accumulated special effects on her rapier, shot through the four monsters side by side like a meteor!
This is not the basic sword skill [Linear Attack], but a higher level rush skill [Meteor]!
Under this blow, the health of the monsters was reduced again, leaving only [-]% of their health.
At the same time, the high damage caused by Asuna also diverted the monster's hatred, turning around and preparing to attack her.
"Switch!"
But at this time, Fujimaru Ritsuka had already turned around, swept the spear in his hand, and wiped out all four monsters with residual health.
"This"
Kirito was a little dumbfounded when he saw this.
No, how do you play games like this? !
Although in the MMO games he had played before, it was common to gather monsters together, but this was in SAO, which was transformed into a death game!
His outlook on life was slightly challenged.
After a quick battle, Fujimaru Ritsuka looked at Kirito and asked with a smile:
"Kirito-kun, you should have understood the demonstration just now, right?"
"Ah, well, that's about right."
He came back to his senses and said with a wry smile:
"Do you also spawn monsters like this in the first level of the wild? No wonder you can rush to the forefront of all players so quickly."
With two people and four monsters, the entire battle took only a little longer than the time it took for him to deal with one monster alone.
In other words, the two of them were nearly twice as efficient as him in spawning monsters just now!
Simply terrifying.
But is this approach too dangerous?
As soon as this thought arose, he quickly denied himself.
No, although there is a certain danger, it has not reached that level yet.
The attack power of monsters in the wild is not as good as the monsters in the maze area. Although it is a bit dangerous to be attacked by four monsters at the same time, as long as they are not surrounded and block the retreat, it is still within the controllable range.
The logic of this monster spawning mode is not complicated.
First, Fujimaru Ritsuka took the lead in launching an attack to attract the monsters, and then Asuna used a powerful attack to cause damage while refreshing the monster's hatred value. Finally, Fujimaru Ritsuka used the gap between the monsters' hatred transfer to make up for the final blow.
The original battle game between players and monsters has become a simple mode of 'my turn', 'my turn', 'my turn' in this mode.
A genius strategy.
However, although it sounds simple, if you think about it carefully, you will understand that this mode is by no means available to every player team.
It needs to meet several conditions -
First of all, every attack of the player must hit all the monsters as much as possible, so that all the attracted monsters can be destroyed together. Otherwise, the surviving monsters may attack and interrupt the entire rhythm.
Since there are few large-scale sword skills in SAO, this requires not only superb skills from every player involved, but also preferably the ability to lure monsters into specific positions like Fujimaru Ritsuka.
Secondly, each player's attack power must be high enough to reduce the number of attacks as much as possible and reduce the incidence of mistakes.This is also for the sake of overall efficiency.
Like Fujimaru Ritsuka and Asuna did just now, three attacks and one hatred transfer are undoubtedly the optimal solution.
If the number of attacks is increased, considering the prolongation of time and the increase in danger, the gains will outweigh the losses.
This is also why Fujimaru Ritsuka would choose the [see through] skill and the weapon enhancement direction of full sharpness enhancement.
While he was doing a quick analysis in his mind, Fujimaru Ritsuka smiled at him and said:
"Kirito-kun, just follow Asuna and get used to the rhythm. Once you get used to it, you should be able to attract two to three more monsters."
"I see."
Kirito nodded, suddenly feeling a little stressed.
He is not only a veteran player of MMO games, but also a closed beta player of SAO. It would be really embarrassing if his performance actually hindered the performance of two new player girls.
The teammates around me are all too good, and sometimes it’s a worry.
He sighed in his heart.
Fortunately, Kirito was not embarrassed in the end and quickly adapted to the rhythm of Fujimaru Ritsuka and the others.
So with the unimaginable efficiency of spawning monsters, the three of them raised their levels to level 13 within a day, and collected enough strengthening materials for three people.
In the evening, the three of them returned to [Urubas] and prepared to find a blacksmith to strengthen their weapons.
However, as soon as the three of them stepped into the city gate, a hoarse wailing sound reached their ears.
"How. How is it possible?!"
"It was originally a +4 level. Damn it, you are such a rubbish blacksmith!!!"
The commotion successfully attracted the attention of three people.
They turned their attention to the source of the sound and saw a blacksmith's stall. A player was waving the one-handed sword in his hand randomly, his expression collapsed and he yelled at the blacksmith player, and there were many players watching the excitement.
The one who endured the other party's insults was a petite male player wearing a rustic brown apron. He lowered his eyes and silently endured the other party's insults, showing a troubled expression.
After listening for a while, the three finally understood what happened.
It turned out that the male player asked the blacksmith to strengthen the weapon, but unexpectedly, it failed four times in a row, causing the original +4 weapon level to return to zero.
More importantly, the weapon held by the opponent was the same [Sword of Tenacity] as Kirito. There were only eight enhancements in total. Four enhancements plus four failures meant that the opponent's weapon was completely useless.
"That's really unlucky."
Kirito sighed, not that he couldn't understand the other party's mood.
"But you can't blame the blacksmith at all, right? It's not like he deliberately wanted the other party to fail in strengthening."
Asuna pointed out the problem keenly.
As Asuna said, even if the strengthening materials are stacked to the limit, there will still be a 5% probability of failure. This is purely a matter of luck.
What's more, the blacksmith player uses a [steel hammer], which has a higher initial enhancement probability than the [bronze hammer] used by the blacksmith NPC on the street.
"That being said, we think we should find other blacksmiths to strengthen it."
Looking at the other party's miserable appearance after the failure of strengthening, Fujimaru Ritsuka suggested with some fear.
Kirito nodded sharply, strongly supporting her proposal.
Although other people's failures do not affect their probabilities, weapon enhancement is a metaphysics, so it is better to be a little more cautious.
(End of this chapter)
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