Nightmare Lord's virtual game
Chapter 2610
The ultimate goal of RPG is to play yourself.
This is undoubtedly a very difficult thing, because a game always runs according to a set program and a preset story. Even if the game provides choices, it is already preset, including dialogue, story development, ending, etc. If the player wants a special ending, but the game does not provide this special ending, can the player do it?
Obviously it is impossible.
In the ultimate goal of "playing yourself", the ending is not the most important. The most important thing is the development of the story and the freedom and authenticity provided by the game to the players.
"The power of the deep role-playing mode lies in the almost unlimited freedom it provides to players, as well as the impact of the player's actions on the world, and the changes made by other NPCs to the player's influence.
The most amazing thing about the deep role-playing mode is that in the game, in the dialogue with the NPC, the game does not provide any choice!
Yes, a point that any RPG will have - the player's choice of options is almost completely cancelled here!
No, this sentence is not accurate, it is not cancelled, but hidden in the words and deeds of the player!
In order to enhance the sense of immersion, many RPGs set the character controlled by the player to be a "silent" person. Usually, the conversation with the companions is silent. Only when entering certain choices will the player be given options to make choices.
However, we don't want such a sense of immersion. We want to play ourselves, not to make choices on some important choices, but in more aspects, such as talking to NP-C!
We want to talk to NPC-like in the real world!
If you choose to say some dirty words in a serious conversation, what will the NPC do? This may be a point of interest to many players.
However, this is difficult to do, because the game not only needs to recognize what the players say, but also needs to understand the meaning of what you say, and it also needs to set the possible reactions of NPCs in different conversations, and the reactions of each NPC cannot be the same, because different NPCs have different backgrounds and personalities, and may have different reactions to the same thing.
This workload can no longer be described as large-because it is almost infinite!
There is only one way to deal with this kind of work Amount of work - AI!
Adjust the AI of NPCs to be the same as that of humans.
Is there such a super AI?
Fortunately, the AI of the nightmare world seems to have reached this level.
Can you imagine that when I led a group of companions into the ruins and encountered thieves, we spoke nonsense and waved weapons to scare away the tomb robbers, and talked unscrupulously with various NPCs in the woods?
No matter what you say, the NPC seems to understand what you say and can respond according to your language, expression and even actions. Not onlyIn this way, NPCs are also related to each other. If you try to please one NPC, it may affect the feelings of another NPC towards you, and the subsequent conversations will be different.
In order to experience the difference between the ‘story role-playing mode’ and the ‘deep role-playing mode’, I and other colleagues in the unit experienced different modes respectively. What surprised us was that even in the ‘story role-playing mode’, Baldur’s Gate also provided a large number of choices, almost giving you all the options you could think of, but in the ‘deep role-playing mode’, I still experienced a completely different plot: ‘story role-playing mode’ provides many choices, but after all, the choices are limited, while in the deep role-playing mode, we can say anything and do anything.
It is difficult to describe the uniqueness of the ‘deep role-playing mode’ in perfect language. Perhaps, the system description of this mode can already explain everything well: in this mode, please do not regard the plot of this world as an NPC, but as a real intelligent creature. You have traveled to this world and are embarking on an unprecedented one-world adventure!
As the description of this mode says, in this mode, I really feel like I have traveled to another world. The impact you have on the world is no longer the cold options provided by the system, but your words and deeds!
This is the most amazing thing about the ‘deep role-playing mode’, and it also makes me completely addicted to the Baldur’s Gate game. I feel like the protagonist of a time-travel novel, working in the real world during the day and traveling to another world to embark on a great adventure at night.
Of course, it is not easy to play this mode well. As the saying goes, knowing yourself and the enemy can win every battle. When adventuring in another world, we also need to be familiar with the things in the other world. In the ‘story role-playing mode’, even if we don’t know the knowledge of the other world, the options will give us prompts, but in the ‘deep role-playing mode’, everything depends on ourselves.
·· ··Please give me 0 flowers ··
For example, some key dialogues contain hints that cannot be known without the corresponding knowledge. Therefore, in the "deep role-playing mode", you may also need to read some books in the game, such as the novel "Baldur's Gate" with a lot of text, which can let you know a lot of game background knowledge. Interestingly, the novel in this game is really written in the form of a novel, and some of the content of the novel is suspected of exaggeration. If you talk to the characters in the book about the story of the novel "Baldur's Gate", he may laugh at the novel for being too exaggerated... just like a biographical novel in the real world.
Of course, the nightmare world also knows that the "deep role-playing mode" has a high degree of freedom, even a little too high, so there will be some small hints in the game, but many hints require you to obtain information in advance... Therefore, the novel "Baldur's Gate" in the game should really be read. After reading it, you will find that many plots and dialogues are very different.There will be new prompts, and according to the prompts, an interesting plot may be triggered.
..... .... ...
The emergence of the ‘deep role-playing mode’ can be said to have fundamentally changed the CRPG game, allowing players to play themselves in the game... Of course, this is [Another World], and really playing yourself may die miserably, but this is also the fun of this mode, and, later on, if you become really powerful, maybe you can really be yourself in the other world.
The deep role-playing mode is a mode with a higher degree of freedom developed based on powerful AI capabilities. The game experience brought by this mode is also extraordinary, as if you have really traveled to another world, which is not something other games can do. After all, talking directly with NPCs and expressing through expressions and actions may only be possible in the virtual world.
There are many things to talk about Baldur's Gate, such as the vast world view, colorful magic items, intricate character relationships, etc. This is undoubtedly a great CRPG game. It is the most dazzling milestone game in the same type of game. The groundbreaking fully real-time combat is flexible and maneuverable, the thrilling and well-conceived story, the complex characters and the meaningful choices, the nightmare world once again proved its game creation ability, this is a full score game without suspense.
Of course, for me personally, this is a groundbreaking CRPG masterpiece worth 11 points! ”
…………Two.
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