OGN reviewers think that Baldur's Gate has two amazing points. One is naturally the real-time combat mentioned earlier. The nightmare version has changed the somewhat "outdated" turn-based system into a more modern real-time system, and even made almost perfect changes to the virtual game mode. This task, which was originally evaluated as impossible, has become possible, proving the charm of Baldur's Gate.

However, in the eyes of OGN, it seems that another highlight is even more amazing than the former!

What else is more amazing than "Mission Impossible"?

What is the charm of the in-depth role-playing mode that can make an old DND player or a game reviewer who has played countless games feel amazing?

The curiosity of the players who watched the video was aroused.

"Before we talk about [deep role-playing mode], let's talk about a topic first, that is, what is CRPG.

Literally, CRPG is a large category under the game type of RPG, and the focus is on "C". There are many ways to say C, one of which is Computer. This concept covers a large number of game types. It was originally just to distinguish the difference between the desktop version of TRPG and other RPG games. Those who are familiar with the game group should know that the opposite of CRPG is TRPG. That is, Tabletop.Role.Playing.Game, tabletop role-playing game - role-playing tabletop game, commonly known as the game group, many CRPG games use DND rules, or slightly modified DND rules.

Understanding in this sense, then the nightmare world "Baldur's Gate" can be renamed VRGP, and V is naturally VR, and it is even more powerful.

Another way of saying it, C stands for 'Core', not computer. Then CRPG is Refers specifically to core role-playing games with complex rules, perfect background settings, and rich plots.

A long time ago, the abbreviation RPG referred to the behavior of the dungeon master holding the rule book and table to lead the players to "run a group". The development of computer technology has spawned "software" to assist in calculating and simulating this process. Therefore, the term CRPG was originally created by players who run a group to distinguish between computer RPG and tabletop RPG.

Based on the above game mechanism, CRPG naturally gives people the impression of "Dungeons and Dragons Dice Game" - although this understanding is one-sided, it is not far away.

But rules and maps alone are not enough, after all, RPG is not Go. It was not until the game developers took on the role of "dungeon master" and presented the players with the wonderful plots they had designed in advance that CRPG really entered thousands of households. In a sense, all computer games started with CRPG.

So what are the core elements of CRPG?

While enjoying the wonderful game experience brought by "Baldur's Gate" and writing this review video, II have thought deeply about this issue. After referring to a lot of information, I think the characteristics of CRPG should be the following:

Exploration - players should be able to explore any corner of the map at any time

Growth - improve the player's attributes and skills through experience points

Battle - (usually team battles, and driven by numbers rather than operations) battle system and item system

Plot - (usually fantasy background) pre-set main and side quests

These are the most basic characteristics. Advanced CRPGs should also include the following mechanisms:

Change the direction of the plot through dialogue - every decision made by the player will affect the progress and ending of the game

Quests can be solved in different ways - players can complete tasks in different ways with different races/classes/professions according to their own build/skill combinations

Random encounters - from random maps and random enemies to random events encountered while traveling around the world, the game should not be designed as a 100% predetermined script and map.

"Baldur's Gate" is undoubtedly an outstanding game that meets these CRPG features and also meets the characteristics of advanced CRPG. Of course, there are many excellent computer CRPG games that can meet the advanced CRPG features, but Nightmare World is undoubtedly better. For example, the "story-playing mode" provided by Nightmare World uses the option selection in the traditional computer mode to change the plot direction through dialogue. According to the plot, the system will provide different choices for players. Players can choose according to their preferences, and different choices will also affect the development of the plot.

The story-playing mode of "Baldur's Gate" provides a lot of choices. What is amazing is that many choices do not only affect the current events, but will have a more far-reaching impact. For example, some seemingly insignificant options may affect the key plot of the second or even third chapter.

The task can be solved in different ways. The nightmare world undoubtedly brings this point to the fullest extent. This is actually a point where TRPG surpasses CRPG. As mentioned before, it is difficult for players to fully display their rich imagination through games, because the game has a pre-designed program, and the game is run according to the predetermined design of the program, but TRPG is hosted by "people", and the smart "dungeon lord" always has a way to deal with the player's wild imagination.

However, the game technology of the nightmare world is far beyond imagination. All kinds of actions you can think of can get feedback in the game. In fact, many times the game also provides you with completely unexpected ways. Don't forget that this is a world with magic. "Baldur's Gate" also has a lot of magic. With magic, you can create many incredible things: for example, you encounter a tough battle, the enemy on the opposite side is very powerful, and your team has tried many methods but can't beat it. At this time, you think of a method - close the door and beat the dog, and lure the enemy into a room, when it's almost done, just close the door to prevent more enemies from coming in...

However, there is a problem with this method, that is, if the enemy has a thief, even if you lock the door, the enemy can pry it open.

What to do?

It doesn't matter, we still have spells - use spells to completely seal the door, unless the magic lock is removed by magic, it is impossible to open it.

Generally speaking, there are few mages in the enemy who can remove the magic lock.

The method of closing the door and beating the dog will be more useful if it is combined with traps and the like.

There is no need to say much about random encounters. There are a lot of interesting encounters in the game "Baldur's Gate". These encounters are not fixed according to the development of your story and your usual actions.

Although "Baldur's Gate" has done these advanced features very well, it is not impossible for computer games to reach the level of "Baldur's Gate" as long as they are attentive. Even a completely real-time CRPG can do it.

So, how did Baldur's Gate make me, a reviewer, completely addicted to the game?

This is also the core element of CRPG that I want to talk about.

Although the characteristics mentioned above are indeed the characteristics of CRPG, I think CRPG has a most fundamental, or the most basic goal.

After all, CRPG is also a role-playing game, so what is the best role-playing game?

That is naturally - playing yourself!

This is the ultimate goal pursued by RPG: in an illusory world, provide enough freedom for players to truly "play themselves"!

No game can be said to have achieved this goal, and I even think it is impossible, because the program is the program, no matter how well it is set, it is set and has limitations, while the player's imagination is infinite.

However, it is this impossibility that the in-depth role-playing mode of Baldur's Gate has achieved!

Or, it is infinitely close to this ultimate goal! ”

………….

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