Nightmare Lord's virtual game
Chapter 2607
“It is hard for me to imagine a game based on the world of Dungeons & Dragons, where the battles are not turn-based, but completely real-time… Of course, there are real-time DND rule games in the real world, but no matter what game manufacturer, real-time combat will not be the focus of combat, but only as a symbolic attempt… In the current era when CRPG has declined, this attempt is worthy of recognition, because in the fast-paced modern world, turn-based combat is considered by most players to be an outdated game mechanism, and it makes sense for game manufacturers to want to turn DND games into more exciting real-time combat.
However, from the current situation of CRPG, we can see that the attempts of game manufacturers have failed, and DND’s The rules are basically based on the turn-based system. How difficult is it to change it to the real-time system? It almost requires a major change to all the core rules of DND. It is conceivable how huge and complex the content involved will be. This is almost a reset of the entire DND game.
The problem lies here. The manufacturer has the idea of innovation, but does not want to give up the original things... Although the turn-based system seems a bit outdated and out of date, it is undeniable that there are still a considerable number of players who like this type. The DND game manufacturer does not want to lose this group of loyal players, so the turn-based system needs to be retained... This idea is understandable, because CRPG has declined, and there are few new players entering the game. If it is changed to the real-time system, it will not work. If the game is not successful, not only new players will not play, but also old players will abandon it, and it will really become a rubbish game that no one cares about.
They want both old and new players. Changing to a real-time system is almost equivalent to resetting the game, which is a time-consuming and laborious task. In this case, all game manufacturers have chosen the same approach, which is to turn the real-time system into an auxiliary mode that can be switched at any time.
It has been proven that this real-time system is completely useless. Old players don't like it. Even if they know how to use it, they will only turn on the real-time system to quickly end the battle when facing a battle with a variety of soldiers and it is impossible to fail - the turn-based mechanism determines that a battle will take a lot of time.
If the real-time system is turned on in a fierce battle, then the operation The workload of a team, and the need to change according to the battle situation at every moment, this is simply not a job that humans can accomplish! .
Sorry to use so many words to describe the transformation from turn-based to real-time, because this time "Baldur's Gate" attracted a large number of players who have never been exposed to the DND type, I think it is necessary to make such a slightly long-winded explanation: changing the DND game to a completely real-time system is such a super difficult, huge, and stressful job. As a practitioner who understands the game industry, I think that if the DND game wants to become a completely real-time system, it may not be seen in this lifetime, because this is simply an impossible task.
However, the reality is so outrageous... I thought this was something that was simply impossible, it actually happened!"
OGN's supplementary explanation is indeed a bit long-winded, but OGN also knows that this time the Nightmare version of "Baldur's Gate" has indeed attracted a large number of new players who have never been exposed to the DND type. The Nightmare world has the world's only virtual technology, and every game it launches is so classic, without exception, it has won the double praise of the media and players, so every new game it launches will definitely be paid by a large number of players-no matter what type of game the Nightmare world will release!
Nightmare products must be high-quality.
This is the high recognition of Nightmare games by players.
The ultra-high quality of Nightmare's new game "Baldur's Gate" also attracted many players, and once again caused a shock in the game industry. , countless players discussed this new game, and new players who had never played the DND type exclaimed that this was the most amazing sword and magic game they had ever played!
New players only knew that Baldur's Gate was very fun and were completely addicted to the new world, but these new players did not know how much it would cost to change the turn-based system to the real-time system, so OGN felt it necessary to explain the reasons.
By the way, the video accompanying this explanation is a computer version of the DND game. This game can switch between the turn-based system and the real-time system at any time during the battle. Then, in a real-time battle with the BOSS, a BOSS used a big move to put the player team in crisis instantly, and then the video appeared In a hectic scene, the player clicked on the mage and wanted to use magic to control the situation, but found that the tank was about to fall, so he quickly switched to the tank, and then realized that switching to the tank was useless. Just when he wanted to switch to the priest to heal the tank, the tank's blood was finally healed, but the mage fell down. Without the control of the mage, other soldiers came over, and the priest fell down. The tank without treatment did not last long... GG.
Then, the video returned to the same scene again. The boss's big move put the team in danger. This time the player learned his lesson and immediately switched back to the turn-based system. Then the battle seemed very calm - the mage used spells to control the situation, the priest healed, the tank used skills to strengthen his defense ability, and the DPS killed the annoying monsters in seconds... The team in desperate situation was easily reversed.
Old DND players are naturally aware of the situation and feel particularly familiar with the content in the video.
[Haha, this video is about me, isn't it? Old DND players use real-time games, and the main problem is that they are busy and confused, and can't operate at all! I can blow up my hands in a four-man team, and the operation of a six-man team... just kill me! ]
[This is real micro-control... but DND's battles are more complicated. Even the top real-time strategy masters can't use real-time battles to turn the tables in this situation]
[The person who wrote the review is definitely an old DND player... But I'm curious about which DND game this video is about. Why does the picture look so familiar? ]
[I feel a little familiar too… Which game did OGN bring out to lash out? (dog head)]
Old DND players think the video with text is very interesting, while new players are surprised.
[Oh my god, I have been addicted to the world of Baldur's Gate recently. I keep thinking about what to do when I go home at night during work… I really didn't expect that there are so many inside stories in real-time battles! ]
[As expected of the nightmare world, the new game once again highlights a fun factor. It is super easy to get addicted. 399 is really worth it. It is really super fun to fight with 5 friends. Every battle is fresh… But I never expected that the predecessor of Baldur's Gate was actually a turn-based game. I didn't know that at all! ]
[Really, the battles in Baldur's Gate are so cool. It reminds me of the feeling of being addicted to World of Monsters and going to dungeons with friends. I miss it so much… Isn't DND a real-time game? It was originally a turn-based game? Impossible, the battles in Baldur's Gate are simply natural! 】
[New players said, isn't it just turning a turn-based system into a real-time system, that's easy... However, after watching the OGN video, I realized that this thing is actually so difficult, and what's even more surprising is that Nightmare World really did it! 】
………….
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