"Baldur's Gate" adopts a group game mode. This mandatory approach made me a little confused at first. Although I have no shortage of playmates due to the nature of my work, I also know that a friend who can play games with you may be the most precious treasure for gamers.

Perhaps Baldur's Gate will lose a lot because of this mandatory game mode... This was originally just my imagination, but the facts once again proved my superficiality: In the portal square, I saw many players shouting to form a group. Most players can quickly form a 6-person team. This is very imaginary in previous games. However, the nightmare world is unique. The nightmare world can bring together countless players. Every day, new players will enter the nightmare world of the world's only server. On the other hand, the unique virtual game that can play games in dreams also ensures that players will have a large number of "five, seven, seven" games every day. The game time is long, which is a huge advantage that computer games cannot have. Obviously, Nightmare World has taken this into consideration, so it has adopted the method of forced group formation. This should be an attempt by Nightmare World, because the system prompts that the single-player mode is not open, which means that Baldur's Gate can be played alone.

I called my friends in the unit to form a group of 6, and then I soon experienced the joy of running a group. "

OGN did not quote the video of "Baldur's Gate" this time, but there were many shots of the portal square in the game "Dream Life". Many players in the square were shouting XX running group team, high-end and high-playing team formation, etc. Although this is not a game screen, "Baldur's Gate" is originally one of the game worlds in the Nightmare World, and it has a close relationship with the Nightmare World, so it is normal to have other game screens. Because many players form running groups in this way, the barrage is also constantly refreshed.

[Haha, I formed a team this way... Hehe, by the way, our team also recruited two female players, their voices are so sweet~].

[The person above, you are looking for death... Woohoo, why did I only recruit 5 men? ]

[Fuck, the one in the picture who shouted "High-end and High-playing Team" to start a team, isn't that us? I didn't expect that I would be in the review video! ]

[It reminds me of a scene in some games where a stall is set up in the square...]

[There are really many Nightmare players. Just yell at the top of your lungs and the team can basically be formed... The only problem is that the language barrier may be a big problem! ]

[The only server in the world, do you think this number of players is funny?]

The video continued in the barrage of players changing.

“It doesn’t take much to say how strong the servers in Nightmare World are. As long as your network quality is guaranteed, there will be very few packet loss or disconnection issues. This is also true for Baldur’s Gate. The smooth and natural experience when online left a very deep impression on me. For example, when you approach and talk to the guard,While relaxing the guards' attention, friends sneak in behind them and steal everything they can. This kind of quick happiness is definitely not something that can be experienced in a single-player game. "

"In this world, you have enough freedom to choose your identity. I haven't seen a character editor as good as "Baldur's Gate" for a long time. It reminds me of the simple face-pinching system in the original Nightmare world... Ahem, I'm getting off topic. If you count all the dragons of different colors, it covers at least 29 subspecies, each with unique abilities and modeling. There are at least 3 branches for each of the 12 professions, and there are even more branches for mages and priests. "

"I like the artistic style of all human characters, enemies, and even costumes. Regardless of whether they are static models, all characters have detailed expression changes. This facial capture is simply outstanding in similar games, and each character is more vibrant because of it. ”

“Nightmare Company also pays close attention to the regional design, plot and text details. The city of Baldur's Gate in Chapter 3 is the best example in the game. Even if you spend a hundred hours, you may not be able to fully explore the entire city, especially when I took great pains to reach the upper city, which is the noble district, and saw an area that is no smaller than the main city. I was simply stunned! ”

“Baldur's Gate has the style of a vibrant and adventurous city. Every citizen there has an opinion on what is happening, and your curiosity can always be satisfied by new legends, new loot and new tasks - even in the most inconspicuous corners, you can find hidden secrets.

It is really hard to imagine how much dubbing content Nightmare Company has inserted in these streets and alleys. The key is that almost everyone's performance is exceptionally good - people chatting and laughing can be seen everywhere in the streets and alleys. It is hard to imagine that so many dubbings are done by real people. Combined with the amazing in-depth role-playing mode in the game, perhaps Nightmare World has really achieved a breakthrough in AI technology - so many NPCs, and each NPC has a unique voice and emotional expression mode. These may not be pre-designed lines, but AI controls the NPC's emotions and language expression according to the player's actions - this is really amazing. Perhaps, I should also work hard to get an NPC follower in Nightmare World. ....... ”

“Among these characters with distinct personalities, the ones you come into contact with the most are naturally your combat partners. The origin characters in Baldur's Gate are three-dimensional, each with their own shortcomings. Along the way, there is both the sweetness of growth and the bitterness of frustration. The cheerful and warm-hearted tiefling Karak has a bomb in his heart, the gloomy priest Shadowheart, the somewhat arrogant wizard Gale... If you choose to start with an origin companion, you can experience the unique stories of these characters. The unique role-playing mode of the game will allow players to play the role with their heart. As the game progresses, you will feel that you have really become the origin character in the game, and you will feel that you have become the origin character in the game and you will feel that you have become the origin character for him.The experiences in the story are either laughter or grief. "

"We have to mention the main villains. Because it involves spoilers, we won't talk too much, but the game's portrayal of them is equally delicate. Their motives are complex and their malice is deep, which brings an extremely sinister new threat to the last part of this turbulent adventure. "

"There is no doubt that "Baldur's Gate" is so outstanding that you can't even describe it in a very good 1.8 language, because it has brought a perfect evolution based on the original CRPG, and it can be said that it has set a new benchmark for new CRPG games.

However, this game is not just that. Two revolutionary changes have brought about earth-shaking changes in the game, and the game experience has made amazing progress. Perhaps, this "Baldur's Gate" can no longer be regarded as a CRPG, but a brand new game type! "

"These two points are——

[Fully Real-time Combat] modified based on the DND system.

Experience the [In-depth Role-playing Mode] of truly traveling through another world to embark on an adventure! ”

In the middle of the video, OGN released the key core content of this review, which is also the biggest and most powerful change that the Nightmare version of "Baldur's Gate" brings to the DND game!

………….

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