Versatile: Alternate World
824 Revisiting my Skill Trees Part 2 of 4
After a whole night and early daylight spent, I finally came up with the final list of skills that are going to be the final skills I want to get along with the upgrades from my old skills. Of course, once I upgrade those old skills, I will not be able to use their lower-form version. I already calculated whether it is worth it to increase their cooldown time and their MP consumption.
For the swordsman class, I managed to get two new skills, two active skills, and another existing skill that is upgraded twice.
First, [Swords Dance], which is a tier 4 skill. It summons 8 swords that spin around the user and can be fired like a projectile at any enemy. If an enemy collides with the skill while they are not fired, they will inflict damage equivalent to the average damage that can be dealt by using basic attacks. And every 5 collisions, one blade will disappear. It costs 5,000 MP to cast once and has a cooldown of 10 minutes before it can be used again.
The second would be the [Aura Blade] which is a tier 7 skill in the Swordsman Ascended Job [Hero]. It can only be unlocked if I have a Tier 6 skill which I gained after upgrading one of my old skills to Tier 6. It is simple, it covers an aura to the blade and it gets stronger the more it was used in battle. It applies [Defense Down] every strike and gets bonus damage against [Evil] trait enemies. Plus, once the gauge that gets filled every strike is filled to the brim, a special skill [Aura Blast] can be fired, dealing armor penetrating attack. It doesn't cost MP to use but will consume the gauge. [Aura Blade] can be activated and deactivated at will but the longer it is activated, the larger MP it consumes but when activated for the first time, it is only 5 MP.
Now the upgraded skill.
Out of all the skills for the swordsman that I can upgrade and has the best effect once upgraded is the [Triple Slash]. Although it was not that strong, it's not that weak either so I kept it as it is when fighting but since some monsters are just not that easy to defeat anymore and [Triple Slash] has lost its usefulness, upgrading it will allow it to keep up. The First Upgrade of the [Triple Slash] bumps up the skill to Tier 3 which is now called [Hurricane Slash]. It is a skill that expands [Triple Slash] and allows the user to release a flurry of slashes to the enemy for 10 seconds straight.
It's not that bad, but it's not that great either as using [Hurricane Slash] will lock you to only one enemy compared to the [Triple Slash] which can be directed to different enemies for the best possible usage. The former removes that and instead locks on one target and delivers multiple slashes to that enemy that was locked on. It is good against boss battles but useless in multiple mob battles.
Now, here comes the upgrade. For a normal swordsman, [Hurricane Slash] can be upgraded but the skill that will appear will depend on which class you take after the job ascension. In this case, I choose the [Hero] class tree and lock it to the tier 6 skill, [Myriad Blades]. Now the main reason I choose this is not because it was the most useful skill out of all the skills present that [Hurricane Slash] evolves into. Since I have access to all class trees, I have seen all the other classes' skills and some are quite good. However, I am more focused on what will it come in the final evolution and I wasn't expecting this skill to evolve into the final 12th-tier class called [Judgement Cut].
This skill allows me to cut through space by swinging the sword alone. Cutting everything, even the ones that cannot be cut. And that skill is a whooping 10,000 SP. This is why, I decided to invest in this skill as this will be something I want to see in the future. [Myriad Blades] is useful though, it creates an area of absolute state where I can freely attack anyone in that area in a split second and deliver a lot of slashes to their bodies plus the buff that gives the user a speed buff.
Let's skip the other classes as they don't have anything influential skills I found good. More like they will be good but not totally THAT good. Besides, I am not too familiar with some of them so I will not bother with them for now.
I jump straight to the cleric. Most of the stuff I bought is all recovery spells. They aren't that special in terms of effects, but they can heal just fine and acts as the area heals and the status effect heals. I ignore the offensive skills as I have more offense on other class skills than the healer class and used it all up to buy the Passive [Physician] and Passive [Blessing of Healing] as both skills increase the effectiveness of all Healing skills, with the former increasing it for 10% and has a chance to clear debuffs to allies if they receive normal healing while inflicted with a debuff while the latter increases the effective range of AOE healing skills and increases the duration of regeneration type skills as well as an increase of another 10% healing effectiveness to all other types of healing skills as well.
The rest are pretty much explanatory, [Totem of Healing], [Regeneration Blessing], [Heal Blast], and [Debuff Cleanser]. All heals and one can clear debuffs in one go.
Next is the Magician class. Compared to the Swordsman class, the Magician class mostly consists of upgrades. I have upgraded a few of these skills before but it was reset in revamp and the only skill I have upgraded from its basic form to its tier 2 form is the [Fireball] skill. The rest remained as basic skills. Besides, I barely used magic nowadays especially if most enemies have magic resistance for some reason.
Anyways, the [Fireball] is a normal skill that I use a lot. It does its work, but it does not have any significant usage aside from burning a lot of stuff and can act as a firestarter in a campfire if no one has a match, lighter, or anything to light up one. But once it is upgraded, it evolves into a more violent form and if upgraded further, it is now a dangerous skill but with a big con attached which is having a high MP consumption and long cooldown time. Still, because the sheer destructive powers of the skills are already great, I upgraded the skills three times as the next one is a little bit whoop in the price and I still have other skills I want to buy.
It evolves to [Fire Blast], a semi-AOE skill due to its additional blast during attacks that can also damage the surrounding enemies if fired on one place with multiple enemies. It's nice but it's not that strong, only the increased damage potential. It was a tier 3 skill but it's a bit weak. Once it is upgraded again, this will become [Blaze], a tier 4 skill. Compared to the [Fire Blast] it's an actual combination between the [Fire Blast] and [Fireball] with it being a skill possible to be used for spam attacks due to its low cooldown of 2 minutes while retaining the AOE attacks. The only downside of this is that it is pretty much a Mana Hungry type of skill. It costs 300 MP per attack compared to the lower-level skills which are below 100 MP.
But the next skill upgrade, its tier jumped from Tier 4 to Tier 7 immediately and it called [Agni]. It's not a useless skill though as this skill allows you to become an incarnation of flames yourself with flames covering your whole body and during the duration of the skill, you can freely manipulate flames and fire in various forms, whether it is [Fireball], [Fire Blast] or [Blaze], it can be used while using this skill. Aside from that, all flame attacks have an instant success of inflicting [Burn] debuff on enemies hit by skills with a fire attribute.
It was a pretty big jump but from the looks of it, the reason for it being a bit cheaper than usual is that there are higher leveled skill level upgrades of it for later, and it's much more expensive as well. But as I said before, it's a big win to use this as I can just use the other skills just fine and yet be able to become more powerful. And becoming imbued with a body of flame, that doesn't sound so bad and I think it will look badass as well. Might be very useful in the later battle as well.
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