Versatile: Alternate World
576 The Village of the Holy Where Evil Breeds (III)
Just like in the real world, there are multiple religions present in the Alternate World and although players are not required to join any religion, it is clear that they have very diverse types of religions that anyone can explore and join in without any problem. Even players can do so if they wanted to though they are not forced. But if there are lots of religions, there are two that dominate the majority of religions present in the game and that is the religion that worships the God of Life and the God of Death, though the latter seems to slowly lose its followers though I know some who still do.
However, if there are religions that are considered to be acceptable and normal to the people living in Alternate World, there are also religions that are viewed in a bad light, purely barbaric, heretical, unacceptable, and purely evil in a sense.
That's none other than the cults, and yes, even the real world has them and they are not just some myth. You might not have seen or met one but treat yourself lucky you have yet to meet one. But if I compare the cults in the real world and the cults present in the Alternate World, you can say that the things being done by the former one is pretty tame compared to the ones in the latter one. Don't get me wrong, the former is still bad but they are not so much of a major threat most of the time and even if they are dangerous, they are immediately discovered and culled by angry villagers or angry mobs.
When you say cults in Alternate World, the moment you say that to anyone who is still sane and not part of any similar religion, they will panic, get distressed, and will immediately inform authorities about it. After all, once a cult is identified, it is immediately enough to call forth a Search and Destroy order from any kingdom. No kingdom would let a cult remain active unless they are supporting that cult. Why do they view cults here much differently than in the real world? Simple. Magic and Sorcery. If these two things are present also in the real world, then the cults that exist are much more dangerous than ever.
The cults in Alternate World tend to be a real threat as most of them does worship actual entities of evil that do exist and their priests are more likely to practice dark magic and necromancy which, when combined, can cause massive disturbance and death. Once a cult is discovered by anyone, it is immediately pushed to be the top priority for the cult to be purged as soon as possible. The longer the cult remains in operations, the stronger and more threatening they become and that is something many kingdoms and governments tend to avoid as they don't want to die and then be converted into walking dead by them. It's very understandable and I can't deny that they are indeed a big threat that even I wouldn't take easy with them.
Right now, this new trouble that appeared before me is another piece of the crap cult. I never expected that these angels who are known to be religious and are devout believers of the God of Life can be influenced to join a cult. And the whole village at that. I think I know now the main reason they are eating their own kind. Since cults have these weird stuff going on with them, it is normal for them to eat their own kind telling the reason they do eat them is for the liberation of their kind and stuff, whatever bullcrap they are saying.
This cult is quite weird, although they are not those guys who keep on chanting weird language and like keeping on doing more weird stuff, these angels, are doing a dance and while they are dancing, they have those kinds of delight on their faces which is pretty creepy seeing it. In the center of their church, is a large altar where an angel that seems to be missing his wings is struggling while being tied up by chains. He is getting terrified, real terrified as those other angels are just dancing with big smiles on their faces.
On the back is a mass of flesh writhing and from the looks of it, they are multiplying. That's why I said the evil is breeding here. Anything that looked like crap like them is always going to
"Are they going to sacrifice him to the god that they are worshipping? That looks like they are indeed going to do so seeing that he placed him on an altar and they even cut off his wings to prevent him from flying away. Not only that but they also took off his wings which are considered to be the angel's source of their power."
I wanted to save the guy. However, I don't want to risk on doing something that would affect the situation. Sometimes, it is best to just watch and keep the situation in control. Doing a rescue operation immediately will just more trouble.
After a few minutes of dancing, the angels stopped dancing and one hooded guy appeared and walked into the altar. He is carrying a ritual knife and a...Necronomicon. What the heck, this guy is a necromancer! F*ck, once a necromancer is up, then that means this cult is dangerous already. At first, I thought I would just watch but now that a necromancer is involved, I don't want this f*cker to live. The more they remain and the more they kill, the more they get stronger. Instead of just letting him take the life of this angel, I have to get rid of him immediately.
I fly over my shikigami behind the necromancer guy. He is currently chanting something on his Necronomicon. From the looks of it, he is going to revive the angel and turn him into an undead once he dies. As if I will let that happen.
First, I summon another shikigami, send it there, then select the first shikigami I have already deployed in the church. I activate the [Shikigami Explosion]. However, before the skill activates, I was shown how big the explosion radius appears. It was big enough. Big enough to even catch the flesh behind the necromancer. That's good enough. Let's do this.
"[Shikigami Explosion!]"
BOOM!
My vision of the first shikigami disappeared and my vision returned to the camp. Everyone in the camp turned to look at the explosion in the village.
"Master, was that explosion earlier part of what you are doing?" Lucia asked.
"Yeah, I found a cult there. I have to do something."
"A cult?! Isn't Luminous Region an area where angels live and are pretty loyal to the God of Life? Why are there cults now?"
"I am wondering that too. I never expected the angels will have their own cults too, not only humans succumb to these negative religions."
While trying to go to the next shikigami I summoned, I get the notification of my Versatile Weapon. Apparently, it is done doing its digestion. I didn't realize it already finished up its digestion process. Before I can even check its stats, it opened up itself and displayed whatever is new to my face.
[Blood Covered Versatile Weapon]
Weapon Level: 40
[EXP: 10,000/150,000]
Type: Weapon Equipment
Rarity: God Tier
Series: Seven Deadly Sins' Weapon Series
Equippable at Level 0
Equippable By: Versatile
STR: +1500
AGI: +1500
DEX: +1500
END: +1500
INT: +1500
Special Trait: Blood Mark: Every 20 hits, a Blood Mark will be imprinted on the enemy that cannot be cleansed unless the marked enemy will be killed or 5 minutes have passed without attacking that marked enemy. Marked enemies will lose HP based on the damage done when the mark was inflicted and will heal the user's HP by 100 per stack. Blood Mark will stack 20 times.
Embedded Skills:
1. Regeneration Level 1(Max: 10) - Every Basic Attack will recover 1% of your mana. The recovery rate will increase at every level.
2. Sharpness Enhancement Level 5(Max:20) - Basic Attacks will have an additional 500 damage. The damage will increase at every level.
3. Physical Penetration Level 4(Max: 5) - Basic Attacks will have a 40% chance to ignore defense. The probability will increase at every level.
4. Defense Reduction Level 3( Max: 5) - Basic Attacks will have a 30% chance to inflict Defense Reduction debuff on the enemies. The probability will increase at every level.
5. Double Pain Level 1(Max: 10) -Physical Attack Skills will have an additional 100 damage. The damage will increase at every level.
6. Berserk Enhancement Level 6(Max: 10) - Damage dealt during the status "Berserk" is active increases by 60% and decreases the defense harshly to 60%.
7. Mana Conservation Level 10(Max 10) - Magic and Physical skills that need mana to activate will have a 95% mana consumption reduction and cooldown decreases by 1 second for all skills. The effect will increase at every level.
Special Skills
1. Devour - can devour weapons and armor to level up the weapon. It can change its appearance depending on what weapon is previously devoured. Some items and soul artifacts can also be devoured. Devouring the weapon counts as Amalgamating.
2. Change Form - can change to different forms of weapons currently available.
3. Vampiric Lifesteal -normal attacks coming from this weapon can heal the user's HP by 10 every hit. This skill won't activate if it was a skill used, only normal attacks are counted. It can be used in all forms.
4. Skill Extraction: all the devoured weapons with embedded skills on them can be extracted if devoured by the Versatile Weapon. There is no limit to skills that can be extracted and learned but you can only extract one skill from one weapon.
5. Scale of Defense: Every 1000 mana used by the user will generate one stack of Shield that can block 2 physical and magical attacks. Can stack up to 10 stacks.
6. Electric Defense Reduction: Normal attacks can trigger reduced defense to the enemy for 2 seconds with a 1% chance to activate. Can stack up to 5 times.
7. Curse of the Dead: 0.1% chance to cast the debuff [Corrode] to the enemy. It will last for 4 seconds.
8. Mana Regeneration: Normal attacks will increase the mana regeneration to 1% and will stack to 10.
9. Russian Roullete: In gun form, shoot a random bullet that will inflict one debuff from the following list of debuffs [Poison, Paralysis, Sleep, Bleed, Blindness, Skill Seal]
10. Incomplete Rhongomyniad: Fires off a beam of light that inflicts true damage in exchange for half of the HP of the user. (Will change to Rhongomyniad after certain conditions are met)
11. Weapon Attraction: When a weapon from the Seven Deadly Sins series is detected, the Versatile Weapon will resonate and signal the user of the presence of the weapon.
12. Vanagloria: (Pride Exclusive Skill): the user will forcefully transform its weapon into a Shield and Spear form and applies [Taunt] to self. Once attacks are received, the user will receive Invincibility for 3 minutes but cannot move from where they activated the skill and will be forced to remain in position. Once the damage that has been received has been accumulated, it can be used to fire back to the enemy with a 2x multiplier on damage dealt. Can only be used once every 48 hours. (If conditions are met, will transform to The Fallen Star's Pride)
13. Blood Weapon: The weapon will be covered in Blood that will last for 5 minutes. It has no cooldown but it will consume 99% of the user's HP. Double the weapon's current stats and increases the weapon's [Devour] damage.
14. Devouring Hunger(Incomplete): (Gluttony Exclusive skill): Summon the incomplete Devourer of the Abyss that will allow the user to utilize and fight using the Devourer of the Abyss. Has a 35% chance to devour the target whole while fighting a low HP enemy that will result in either a permanent increase of the Versatile Weapon's stats or heal the user's HP. Since it was in an incomplete state, the user can only use this skill 5 times a month. (Once conditions are met, will transform to Hunger of Beelzebub)
15. Mammon's Curse: (Greed's Exclusive Skill): Absorb the enemy's permanent stats and convert them as temporary buffs to the user. The stronger the enemy, the bigger stats can be devoured. Some of the devoured stats will be permanently lost to the enemy and the user will gain the devoured stats permanently. You can gain the devoured stats once every month. The other effect will remain the same. Additionally, every kill will now double the bronze, silver, and gold gained from killing enemies.
[Further special skills are not yet discovered, please let the weapon devour a few weapons with abilities]
Note: A weapon forged by an unknown material from an unknown civilization. Can devour and change form depending on the wielder's will. Said to be a weapon made for the gods that hold tremendous power but it ends up in the hands of the mortal.
Second Note: Because it has devoured and digested a weapon that belonged to the Seven Deadly Sins, the Versatile Weapon can now be considered to be part of the Seven Deadly Sins' weapon series. The sleeping beast of the weapon has now partially awakened.
Third Note: After devouring and imprinting itself from the blood of the Pendragon, the weapon has partially unlocked the sealed powers hiding deep beneath.
Fourth Note: Devouring another weapon that belonged to the Seven Deadly Sins increased its power. The Sleeping Beast is getting developed and it's already recovering the partial amount of its powers.
Fifth Note: Requirements not met. Will reveal it once the requirements are fulfilled.
Restriction: Cannot be dropped, cannot be sold, cannot be traded. Bound to the Owner
Bound: Bladeheart
Durability: Null
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