Versatile: Alternate World
523 Training Regimen in the Dungeons (III)
I rechecked the durability of my weapon and healed my HP back to full. Before, I don't need to check the durability of the weapon since the Versatile Weapon does not have any durabilities added to them. But since I am not using it and instead using a regular weapon, I need to check up on the weapon time and time again to check its durability. Neglecting to check it up before a boss fight can be crucial as there are times you are fighting so much and you didn't realize the weapon you are wielding is already on its last knees and then you fought a boss. Imagine the disaster if that is the only weapon you have in your inventory.
Since the weapon durability of the sword has barely any lost durability, I proceed to open the door of the boss room. A group of puppets are lying on the floor, not moving but clear enough that they will be moving soon enough. As someone who has cleared this dungeon thousands of times in the past timeline, there is no way I would forget their tricks here.
Approaching the puppets, they remain immobile, and yet I already know their facade. Before they tried to stand up, I slashed at all of them, destroying their limbs and detaching them from the body of the puppet.
Then, the puppets sprang up to life, only to find them already limbless and almost dead. The moment they sprang up to life, I swing the sword vertically, cutting off their heads. Of course, that wasn't it. It's not a worthy enemy to be called a boss. After all, the boss has yet to take action.
[Doll Puppetter's Hands] [Boss]
HP: 1,500,000/1,500,000
Puppets controlling: 95 left
Type: Dark, Construct
Yep, the enemy is a giant hand. But it wasn't a normal hand as it is considered by the game as a construct, similar to living armor, moving dolls, and golems. The only difference is that this boss will not attack directly but rather, will attack the player or players in the vicinity using the puppets it controls. That is why there is a puppet counter below the HP bar. That is enough to know whether the puppet will have no more puppets left to use and will personally attack.
I already destroyed 5 of its puppets from earlier reducing the amount to 95. The boss started to send me his multiple puppets all at once. For solo players, if they are not careful enough, you will easily get overwhelmed before you knew it. Things are bad enough if you don't know how to handle a group.
SWISH! CRACK! SWISH! CRACK!
Every swing, one puppet falls, every strike, another puppet falls. Their intent is just to overwhelm and stop the players or players to move around, then the puppeteer's hands will squash down the player or players under it, killing them instantly. But until the player does not get overwhelmed at all, the boss will just continue to send puppets straight to you. But I don't plan to get overwhelmed here.
Realizing that I won't go down so easily, the boss waved its giant hands and send more puppets straight to where I am fighting, overwhelming my location with puppets. I can easily destroy all puppets without getting overwhelmed.
Whenever I am about to get overwhelmed due to the sheer amount of enemies coming straight to me, I never forget using the [Spinning Slash] allowing me to reduce their numbers in one go. And I just rinse and repeat.
Despite the simple moves I did, it was enough for me to at least survive a lot longer.
And since the boss just decided to keep on sending the puppets to me, the amount of puppets that were supposed to protect the boss in the final battle has also been expended and killed, causing the boss to realize that the act of overwhelming me was a bad idea. After all, the moment I killed the very last puppet, the boss realized that it run out of puppets to use at its disposal. So what can a puppet master do if it doesn't have any puppets to use? They end up a lot useless and easier to beat up.
The moment the puppet master realized it doesn't have any puppets left to use, it got rid of the strings around its fingers before it started to grab and crush me like a small insect. But that is the good timing to attack. The moment it slams down its hands to crush me to pieces, players can start attacking it which will allow the players to kill the attacking hand and since it doesn't have any gimmicks, it was just that easy.
The boss ended up quite very easy for me in the end. Just a few swings, a few skill casts, and things are done. It wasn't even that hard, to begin with. Despite being in the Abyss Level of difficulty, the dollhouse is not that troublesome as long as you are capable of taking down multiple enemies all at once as the difference between the Abyss and the lower difficulty counterparts of the Dollhouse dungeon is the spawn rate of enemies and the number of enemies available at the start while the bosses are buffed a little bit in HP management but other than that, everything is the same.
Once the boss died, the drops fell down and I gathered it all and stuffed them inside the inventory before going further into the dungeon. And yes, the bosses that appear next are all just pushovers so I will not bother to even tell anything from them.
It took me at least 20 minutes before the Abyss Mode was cleared. I ended up having a huge haul of drops that I will be using for smelting in the future. But they are not even bothered by that right now. What I needed to see is how much SP I did receive after farming the dungeon using only the specific and I was surprised when I received at least 1024 SP. It's a lot of SP that there is no way I can afford the new skills that will be much more useful in the future and I think I got a better mastery now in the swordsman class. Perhaps I should jump to the next class.
However, I was stopped when a world announcement appeared before us.
[The dungeons suddenly went to change all of a sudden. It wasn't an anticipated thing which caused everyone to be surprised and fearful at the news. If left alone, the dungeons will pour out a massive horde of monsters that will march through the cities and destroy it. We, the Adventurer's Guild hires all mercenaries and warriors or anyone who wanted to participate in a fight is welcomed. Dungeon Break will now begin.]
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