Versatile: Alternate World
131 Capture the West Desert (III)
The hammer I will be using is a custom-made hammer that I created in free crafting, which means this hammer is a unique one that only I can create and will not be replicated by anyone unless I give out the recipe and the procedure to create it.
I opened the blueprint creator in the blacksmith interface and draw the plan of the hammer. With my eidetic memory, the hammer is already imprinted in my mind and I can create a blueprint of it as long as I remember how to make it and if my materials are enough.
It only took me 2 minutes to finish the blueprint. It is a very simple design but it is sturdy enough that it can last for ten thousand uses without repairing it. Once the blueprint is done, I pulled out all of the materials needed and throw them into the forge to smelt them into processed materials. Most of the materials needed to create the hammer are needed to be smelted or else the quality of the hammer won't be good enough and will break immediately.
While the smelting process is currently ongoing, I went ahead and work on the materials that are not added to the forge to smelt since they needed to be done manually. It took me some trial and error in the past to get things right and after doing so, I created the best hammer in my opinion for forging.
After the materials were done smelting and I was about done with the last materials, I brought out the mold for the hammer, started processing all the smelted materials into one, and put it back on the forge. Since they are already smelted, it took only a few minutes before they became molten liquid. I put some gold powder which I pulverized earlier and put it on the molten liquid to finalize it before pouring it into the mold.
"Whew, now here comes the hard part."
The smelting part was the easiest part of making this, now here comes the hard part. Since this place has no decent hammer and the hammer available is just so beat up looking, I can estimate it only lasting for two uses and once they are used up, this hammer will be reduced to dust and cannot be repaired.
The molten liquid cooled off a little bit, enough to solidify its shape. I didn't let it cool down completely and took it out from the mold before putting it back to the forge and heat it back up. It sure is troublesome but it was just the way forging goes. Once it is heated up, I took it out and started hammering to shape it up and toughen it up. If it cools back again, I repeated the same action again and again.
It took me around 2 hours before the hammer was done. And after the hammer materialized, I received a pop-up of a new title that I received for creating something. However, I have no time to check it out. The title I received when I asked for a rematch on Queen Tanya is also unchecked. Maybe I will take a look at it a little bit later.
Closing the pop-ups, I check the stats of the hammer to see if it has different stats from my first hammer in the past timeline.
[Bladeheart's (Unnamed Hammer)]
Type: Ex-job Equipment, Blacksmith Exclusive
Rarity: Normal
Equippable at level 0
Equippable by: Players with Ex-Job Blacksmith
Effects:
1. Increase the chance of success in crafting equipment to 3% and great success to 0.1%
2. Chances of producing a rarity above Rare are increased to 0.01%.
3. When using this hammer on repairs, you have a 1% chance to fully repair the item without consuming any ore.
Info: A hammer that was made by a beginner blacksmith. It has the potential to become a legendary hammer but since the creator is just a beginner, it only ends up as a normal forging hammer. Can be upgraded.
Note: If you bonk this to someone who doesn't make sense, you will have a 100% chance to get sent to the grave much earlier.
Durability: 1000/1000
The quality is normal which is understandable considering that my Blacksmithing level is still too low. However, the effects are already good despite being a hammer made at a beginner level. What I like about this is that I can upgrade the hammer and increase its rarity. That is what makes this good.
Since the hammer is ready, I started to work with my armor and raise my Blacksmith proficiency. I am a seasoned blacksmith in the game and I suffered a lot because of this profession in the past due to the exploitation of those bastards but at least, it allowed me to accumulate enough experiences to know the tips and tricks of making things with blacksmithing.
5 hours in the real world passed by so quickly and days in the game also progressed quite well too when I finished up all of the armor I am going to use for the quest in capturing the West Desert.
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[Blademail Armor]
Rarity: Rare Tier
Type: Upper Body Equipment
Equippable at level 75
Equippable by: Swordsman, Samurai, Paladin, Holy Knight, Magic Knight, Berserkers, Versatile
Stats:
DEX: 15
END: 90
Effect:
1. Stack Defense(I) - Every 10 seconds, Defense will increase to 0.1% and can stack up to 10 stacks. Every damage taken will reduce the stack. Consuming the last stack will cause the player to be invincible to a single strike.
2. Damage Reflect(I) - 0.1% of damage dealt on the user physically will be reflected into the attacker.
Info: An armor made of bones and small spikes meant to damage anyone who is confident enough to strike the wearer. The harder you hit the wearer of the armor, the more damage you receive.
Note: You f*cker, are you turning into a sea urchin or something?
Durability: 3000/3000
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Bladed Cestus Gloves
Type: Gloves Equipment
Rarity: Rare Tier
Equippable at Level 75
Equippable by: Swordsman, Samurai, Paladin, Holy Knight, Magic Knight, Fighter, Berserkers, Versatile
Stats:
STR: 10
END: 45
Effect:
1. Hit the Face of the Bastard! -if used as a weapon, can inflict a stun that lasts for 2 seconds. Only works on small mobs with a lower level than you and has a 20% chance to stun and can inflict Blindness for 5 seconds if used against players.
Info: A normal glove that has been converted into a glove that can inflict serious damage in a fistfight. It is only useful once in a while but it certainly can save your life in a pinch.
Note: Afraid of the dentist? Let me punch you real quick and your problem is solved.
Durability: 2000/2000
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[Swiftness Leg Armor Pants]
Type: Lower Body Equipment
Rarity: Rare Tier
Equippable at Level 75
Equippable by: Swordsman, Samurai, Paladin, Holy Knight, Magic Knight, Berserkers, Versatile
Stats:
AGI: 45
END: 32
DEX: 10
Info: Reduces its defenses to increase the swift movement of the wearer. Despite low defenses, isn't it much better if you are quick on your feet and can dodge attacks instead?
Note: Imagine you are so quick, the arrow meant for your knee misses.
Durability: 2500/2500
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I didn't make any shoes since the shoes are much more on the alley of the Tailor Ex Job. The shoes made using the Blacksmithing are quite uncomfortable I don't think I will bother creating one even if it has a very good amount of defense and perks. What use are they if your experience in using it makes you so uncomfortable it is much better to go barefoot instead?
Also, the failure creations that I made are all loaded straight to the Versatile Weapon. I thought it will level up a lot due to the amount of armor it has eaten but it barely even raise the experience bar it has. I didn't stop crafting the armors until I received a Rare Rarity. Half of my resources are already gone down the drain.
I stretch my arms and legs after that and I feel a bit tired. I would like to rest but I think it is not yet time to do so. The enemies might start attacking already in the west desert. With things ready already and I am geared up, it is time to recapture the West Desert from the enemies.
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