Second World
1102 Chapter 1102. Lockbox
Jack remembered that the underworld demon had a natural shadow meld ability, so he didn't trust his eyes and depended more on his radar. Due to his radar, this stealth mission became much easier because he knew which section was empty. But most of all, it was because his ploy had drawn out most of the demons that he could now move freely inside this mansion.
He looked around at the walls and the ceiling while he ran. Peniel asked what was he looking for. Jack answered that he was looking if there were signs of rune diagrams. If there was, it would be troublesome. Luckily, this mansion didn't have one.
Without obstacles, he arrived soon at the door of what was supposed to be one of the forbidden places. Considering that it was a forbidden room, the door was of course locked.
"Damn it! Do I have to waste time doing lockpicking?" He cursed. He had a large stock of lockpicks but the attempt would take some time.
"You can try hitting it," Peniel said. "There are never indestructible items. It's just whether you are strong enough or not. Some things are more durable than others, as you should know since you have broken a few structures in the past. For one that is more durable, if your strength is not enough, your attacks will just produce zero damage, which makes it appear indestructible. At your current level, you already have enough strength where you should be able to break locked doors."
"Really?" Jack tried hitting the door. True enough, damage numbers appeared and an HP bar above the door was seen.
The damage number was small though, and only a very tiny portion of the HP bar was reduced.
"This takes quite some time," Jack said. But he figured it should still be faster than using lockpicks. Although this was a good chance to increase his lockpicking skill, he was currently short on time. He had to destroy the teleportation chamber and saved Luna before the horde of demons returned.
Jack sent hits rapidly to the door. Each hit produced a banging sound. Luckily, no demons nearby to hear the sound. If there was, then using lockpicks was the safer option.
After more than a minute of hitting the door, it finally broke.
'Not teleportation chamber,' Jack thought. It was some sort of a warehouse. Jack was about to leave when his God-eye monocle register something with a silver marking.
Silver was the color of a unique-grade item. This made Jack enter the room and the markings in his monocle lit up. The room was full of silver color markings.
"Holy…," Jack uttered as he picked one of these marked things. It was a small rock. Adamantine Ore. It's a unique-grade blacksmith material.
Jack looked around the room. Probably hundreds of these ores filled the room among other common-looking ores.
"Maybe these are what they were mining outside," Peniel said.
Without delay, Jack scooped up these rocks and transferred them into his inventory. Even though he had limited time, he supposed he could risk a bit for these unique-grade materials. Peniel said that this ore was required when one started to level up the equipment from level 80 to above.
"No wonder this place is forbidden. Hehe, this will help me cut down the materials I use using my transformation prism."
Jack only took the adamantine ores. There were also uncommon and rare grade ores, but he didn't waste the time picking those up. He still knew how to restrain himself. He had other objectives here.
During the chore, he noticed a purple color marking on one of the items in the room.
"A legendary grade!" He uttered and went to the marked item. It was a small lockbox.
"Uh… Peniel. Can I hit this lockbox to break it like the door?" Jack asked. He had no time for lockpicking this lockbox, but a legendary item like this was too tempting to let go.
"Lockboxes or chests are typically more durable than locked doors, but as long as your strength is high enough, you should be able to. However, breaking a lockbox or chest is highly likely to destroy the items inside. So, you will end up with nothing instead."
"I believe in my luck stat," Jack said and lifted his sword.
"Hold…!" Peniel shouted. "I've not yet finished talking. Lockbox is different from a treasure chest. You can't move a treasure chest around but you can with a lockbox."
"Oh, you mean…," Jack grabbed the small lockbox and picked it up. He then transferred it into his inventory.
"Yeah, you can just slowly lockpick it later," Peniel said. "Do note, however, that when treasure chests give you lots of items, lockboxes only give one or a maximum of two items."
"At this moment, I prefer less but I can get it rather than more but I have to leave it," Jack said.
He then quickly finished cleaning up the adamantine ores in the room. It was a much easier task with the help of the markings from his monocle.
He collected around three hundred adamantine ores. He swept around the room to make sure there were no more silver or purple color objects before leaving through the broken door. He had seen the stairs that led up to the second floor on his way here, so he ran there now.
Using the stairs, he ran directly to the third floor. Based on Wotai's information, the second floor had no forbidden area. Arriving on the third floor, he first got his bearing to make sure which way was the left wing before heading over there.
He again paid attention to his radar and avoid any of the scarce red dots. A white dot was also seen, which was most likely the captured nightmare. With that white dot on his radar, he would know which way to go later. But first, he had to find the teleportation chamber.
He quickly found the locked door that was on the left wing of the mansion. Luckily again, there was no red dot nearby this section, so it was safe for him to make a little noise.
He chopped at the door and shaved its HP bar little by little. This door was sturdier than the warehouse. It took him a bit longer to destroy.
When the door broke, he saw the familiar contraption of a teleportation chamber.
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