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Before me, the System had emerged as I slept. It appeared as a large grimoire made of white light, shining brightly with a phantasmal aura. The system itself took this shape as it had merged with the concept of Soul Book, which was what everyone had within them.

Their soul book was pretty much their Status in an RPG, where everyone in this world can see their Stats, Level, EXP, Skills, and more internal things, but there are very few ways to actually see the Soul Book of another person. But thankfully, my Analysis function within the System helps me do this as if it were cheating in a way.

The System explained to me that it had acquired greater sentience and feeling of consciousness as it developed the System A.I. Ability within it. Using this ability, I gained the ability to develop a mind that would speak to me directly, and now that it spoke to me, it said it was going to stick with me from now on and emerge whenever I had a question.

I felt rather surprised. Did this mean I would get to have a handsome-sounding male voice speaking to me every time I have a doubt in my mind? I cannot wait for such a fantastic future.

Nonetheless, he also explained to me many things regarding the power of my soul and how the System merged with it.

The ability of the Soul Book had evolved into a Soul Grimoire, which was something that offered a greater ability to edit my capabilities and grow stronger towards a certain direction. It was like letting me choose which paths I wanted to take if not all of them.

But of course, it is not recommendable to simply walk through all paths possible. Min-maxing is a thing in this world, and since early-game, I've been min-maxing as a magician-type fighter, with powerful magic that can do all sorts of things, and also amazing stealth and movement abilities.

My defenses are feeble unless I use my defense-based magic spells, so I am weak physically. Now, I could actually enhance my defenses by beginning to gather Proficiency Points from doing all sorts of things, such as constantly using magic and swordsmanship and then distributing these points into things completely outside of the spectrum where I acquired them, in exchange for the original abilities where I got them in order for them to not grow stale.

It sounds complicated, but it's actually quite simple. I can gain Proficiency Points through different yet easy methods. The easiest is to gain proficiency from the Skills I use constantly. Like continuously swinging a blade will grant me proficiency points in the Blade Slash and other related Skills, and there is a chance to get a new Skill related to the ways I utilize a sword. This usually happens automatically, and there is not a way for anyone to control these points, but now, I can.

I can swing a sword for a month and then use these proficiency points to, instead, enhance a completely different skill. But this would, of course, leave the Sword-based Skills stale as I distribute the proficiency elsewhere, so there is some care required for this.

Proficiency Points can only be used to enhance the proficiency of Skills, all types of them, while Experience Points, which can be acquired by killing other living beings or doing job-related tasks such as using spirits, magic, and so on, will also give me minor points.

By using Experience Points, I can either level up and increase my overall stats through a predetermined race and job-based Stat growth or use them to acquire new Skills from the Skill List that had emerged.

There were not all the skills in the world here, and they appeared based on my previously accumulated proficiency and affinities. Meaning that I couldn't simply come out with Light Magic out of nowhere, but the System did say I could actually learn many things as if everything was somewhat connected.

Using Experience Points, I can either Level Up, learn new Skills, or… well, there's the Build Up Ability.

The Build Up Ability utilizes tons of Experience Points, but it lets me edit my own Stats and change them around. But as I said, it needs Experience Points, so it cannot be done leisurely as always changing them around would be broken.

There is also another function that comes from the Skills I have acquired, such as Fake Life, Summoning, and other things.

Also, the Build Up Ability extends to other beings. And as a Necromancer and Summoner, I can create my own Undead beings through the use of magic circles, incantations, materials, runes, and rituals. All of them combined together can help me summon unique undead using raw materials. Aside from the basic undead that just come out of corpses, these Undead have way more strength but need good materials to work properly and be strong.

There is also an extensive list of Undead I can create now, and it is no longer out of luck or whatever comes out.

Aside from the Netherworld Beasts, there is new Undead I can create. They even include the required materials and more. By spending Experience Points, I can summon them by having the materials at hand, and I could even use Experience Points to make up for some materials as well. Additionally, I can edit new Undead that I have yet to summon using Experience Points, too, min-maxing them into incredibly useful builds that are there for a single purpose.

Before, I could only make Undead that did very basic stuff like fighting or protecting. At most, scouting like Raven, but now, there's the possibility I could make Blacksmith Undeads, Alchemist Undeads, Guard Undeads, Undead Bone Colossuls, Blazing Skulls, Ghouls, and even Dhampirs!

What?!

This feels more like a Strategy Game out of nowhere, and their power is amazing too. The Grimoire shows me their descriptions, level of power, and abilities, which I can flip around and change to min-max and create unique Undead builds.

Of course, this only extends towards newly created ones and not already made Undead. After it is summoned, I cannot edit it anymore, and I need a lot of materials to make them.

But this… it opens up lots of possibilities.

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