MMORPG: Rise of The Dungeon Master.
225 Subclass
He sighed and turned to the last part of the reward. The Sub-class selection.
[As per SSS rank evaluation, you will get legendary rank selection in all three categories of the sub classes]
The grade of sub-classes moved from Normal->Elite ->Rare->Epic ->legendary.
He smiled and opened the subclass selection menu.
[Subclass.
1. Aggressive Subclass.
2. Defensive Subclass.
3. Extra Subclass.
]
There were three choices. Unlike the class, sub-classes do not have power based on their grade.
There was no good or bad subclass but it all depends on the users. Every subclass had a compatibility issue and players only got a limited number of sub-classes to choose from.
The choices for these sub-classes were based on the compatibility of the subclass based on player gameplay so far. The higher grade means that the subclass would create more impact on the player's gameplay.
Then come the special legendary sub-classes. Liberty specially designed the legendary sub-classes for each individual player based on their gameplay and the parameters of 3 sub-class categories.
Most of the time, liberty-made legendary sub-classes were best to use until and unless the player wanted to make some major changes to his gameplay.
He focused back on the three choices in front of him, the first was the Aggressive selection. These kinds of sub-classes would help to increase the pros of the player and make him more powerful in the area the player had mastery.
Then come defensive sub-classes that work on the cons of the player that help him achieve a balance in the game.
The last one was the Extra. They did not directly affect player gameplay but provided him a fresh path to advance himself.
He opened the aggressive tab and there he found many classes, like,
->Analyzer (epic): Could analyze the ingredients in his hand.
-> Collector (rare): Easily collect samples around the world.
->Sword master (elite): Has basic mastery of sword moment.
-> Mana manipulator (Epic): Can manipulate mana to change the laws of the world.
-> Aura master (Elite): Able to learn Aura around your body.
-> Pet instructor (Rare): Able to train pet monsters for different situations.
… …
….
There were many interesting classes in this field. From the looks of it, mana-controlling and research-type classes had high compatibility here. Well, he expected this much. After all, he did nothing but research and mana training.
He checked the legendary sub-class of the aggressive type.
->Experimentor (Legendary): Able to simulate the few-step basic experiment inside its head.
Damn, it felt like Liberty made this class for the Creation path. If he had this subclass, then the number of trial experiments would decrease so much. He wanted to take this class, but then shook his head and checked the Defensive sub-classes.
->Wizard (Epic): Able to use mana for mass destruction.
->Shield master (Elite): Mastery in the shield that acts as a solid defense.
->Synchronizer (Rare): Able to combine with one pet monster.
->Waste collector (Epic): Able to get some value out of the waste you produce.
… Azure swords, Debtor, Media speaker, Fire mage, War mage, Traps setter, …
There were many sub-classes related to strong attack type, especially magic-oriented sub-classes, and a few sword-based sub-classes like Azure sword. The interesting thing was there were classes like Waste Collector and Debtor. All of this was very interesting.
He checked the legendary option.
->Blood apprentice (Legendary): Temporarily modify your body by using the blood of a monster.
"Fck" this sub-class was like the degraded version of the Warlocks class. He just continued to stare at this class, then shook his head with difficulty. Sure, it was a very great class, but he needed to do experiments and this class would only be helpful in the long term.
He shook his head and focused on the many Mage sub-classes. The war was very important for him to have a future. He could not take a class based on its potential. No, he needed something that could create an impact from the start
In the aggressive type, most classes were control-oriented, while the defensive type focused more on AOE damage or powerful point damage.
Before making the final decision, he looked at the Extra sub-classes.
->Circus master (Epic): Use pets to make people laugh.
->Stunt man (Elite): Is the body double that does the risky stuff?
->Magic Artist (Rare): Do trickery to fool others.
… sword swallower, bomb juggler, poison drinker…
He continued to go through the list. There were so many weird sub-classes on this list. Some of them were very weird and mystic. As he continued to move down the list, he froze at the last legendary subclass.
->Performer (legendary): 'Show must go on'. A performer lived, died, and killed for performing a great show to its viewers.
'What is this legendary?' The description was so vague. Performer, this kind of stuff reminded him of the entertainer class.
It's weird why he got this class as the legendary. He did not remember doing anything that impactful - wait, the Panda hero thing.
Mmm, it looked like Liberty took that into account while making this class.
If he thought about his gameplay so far, then sure 'the Panda hero' was more active than the normal him. The only incident where people learn about him was that first war. They made him a sword thrower, and after that, it was the panda hero this and that.
He shivered a little. He did not want this name to spread more. It was like a bloody imprint on his so-called bad image.
'Shit' He shook his head. He did not know what to do.
'Show must go on.' This was such an interesting description. If this class was based on the Panda Hero or Entertainer class, then most likely this subclass would be buff-based.
It looked absolutely trash on first look, but then why it's legendary? what makes this class so compatible for me? Is there something he was missing here?
'It can not be a normal support class, is it? No, it is not time to take risks. There was war. How can support be helpful there?'
He shifted his attention to the mana base classes. While going through different options, he clicked his tongue. There was nothing here that would be helpful in the long term, and those with that kind of potential were so weak at the start.
He did not want to become a one-time show.
He continued to stare at the screen in front of him. 'Show must go on.' This kept coming to his mind.
"Wait," he paused and went back to the legendary class description. He re-read the description and started breaking it into smaller parts.
It focused on some shows and the performers that would perform these shows. After spending a few minutes, it was most likely a condition-based class that focused on increasing the performer's powers. Not support, but an enchanter-type subclass.
There was a major difference between support and enchanter. Support focus more on other while enchanter focus more on self.
And then that show thing pointing it toward the conditional-based subclass.
A subclass came with an active and a passive skill that could activate anytime, but that was not the case with a conditional subclass.
The conditional sub-classes were stronger than normal sub-classes, but the problem was they had these conditions/skills attached to them that made them usable for a limited amount of time.
Once the condition did not meet, all the effects of the subclass would be gone.
This performer subclass must have a condition related to this show.
"Show. What is a show?" he asked himself and next the moment the immediate answer was somewhere where many people gather to see something or someone.
The war could also be a show for all those NPCs.
"Ahh," He did not know if he was fooling himself to take this gamble but the more he thought the more he felt that this show could be the thing he was searching for.
He only wanted a subclass that provided him power in fights, and if all his rambling was leading in the right direction, then this could definitely be a great subclass for him.
"But I don't think there will be any high-damage skills."
Not thinking much, he took the risk here. It was unknown and it sure looked like something that provided self-buff. It would be good for him that left with no buff skill on his hand right now.
[Are you sure you want to select the 'Performer class?'
(yes/no)]
"Yes"
Ding!
[Adding more detail to the subclass.]
[Legendary performer:
Description: Life is a stage and you are a performer. Act as much as you can and attract as much attention as possible when the show is on.
->Conditional Skill (Stage): You can set the stage anywhere and everywhere for your performance. The stage will not end till the performance is over or you lose the minimum audition to view it.
Condition to active: A minimum amount of viewers need to look at the stage.
Cooldown: 3 days after the performance ends.
Effects:
* The more creatures look at the show, the stronger you will become.
* The more impact you will create on your viewer, the stronger you will become.
* As the legendary performer, you give a minimal boost to your fellow performers.
#Lookism (Passive skill): A performer must maintain their looks while performing.
(Work only when stage skill is in use.)
# Teleportation trick: Teleport from one place to another, leaving behind random illusions like balloons or glitter in your place. Range 10 meters.
(Only able to use when stage skill is active.)
]
He was shocked to see that though he would get buff but it was not in his hand. It was based on the number of viewers looking at the show.
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