Master Of None

1758 1758. Alchemy or Poison

'Chain Quest- setting the perfect traps- link one

Requirement: poison all the bait with the best poison.

Reward: knowledge about the stone fruit'

Remey's head shot up. She was sitting calmly while resting and waiting to see when Gil and Midnight would return.s he knew that she would have a lot to do when it came to the traps that would be set. She already had told everyone that she would be using whatever poisons that she could get her hands on to set traps.

"Walker! I have to have the wasp poison that we got from the riversides. I ended every poisonous or venomous monster we have ever fought now!" Her sudden shouting brought Walker to his senses from his own rest. He had no idea what was going on.

"Did you get a quest or something?" He wondered what was going on until Remey grabbed his arm and dragged him to a more open space in her temporary camp. The moment that she had started ranting about what she could do to make a powerful mixed poison, was when he also saw the quest pop up for him.

"This is a chain quest? Why now, everything we have been doing have been quests we barely even look at." Walker was sure that they had just been getting small quests. They had gotten ones for getting through the forest, defeating the salamanders, and surviving the night before. But now they were getting a real chain quest to set these traps? There had to be more to it.

"Who cares Walker? We need to get these baits ready, take out the cauldron I had to handle. Midnight, come start the fire so I can save mana, wait, she's not here. Ignus, want to make some poison to mess with the wyverns more?" Remey's viciousness made Ignus turn his head.

As much as Ignus would normally not help with something like this, he wanted to battle the wyverns and win. He also wanted to make the ones that could potentially grow to attack his territory. The desire for revenge and his hot temper were all that he needed to break the normal attitude he had as of late. He didn't need to meditate and gain energy, this would be worth the spending of some energy.

Walker felt a little pushed around as Ignus and Remey were now both staring him down, but the cauldron he had been pushed to bring along with other alchemy tools were easy to take out. They had an impromptu alchemy lab made right there in the middle of the hills. The soldiers had even been drawn to watch some of what was going on since it seemed pretty interesting.

Naturally, the healers were also drawn over. The Fel empire was full of researchers, naturally anything related to potions would attract them. Especially since they had seen the effectiveness of Remey's healing potions already. Not to mention that they had been briefed on the affinity potions that were a mystery to them so far.

As the cauldron started to be heated, Current moved over and added some water to the cauldron. He had been purely observational lately, now he had decided to start helping since he wanted the process to move along after while waiting for Gil and Midnight to return.

It wasn't that the dragon didn't want to help much, but saving the mana for battle was more important. Unfortunately, boredom and curiosity were out to get them. Since Current had already broken his meditation after Ignus, the others soon came to watch as well. Mordant normally was the first to act on these things since he had become closer than the other dragons to genesis. However, Current was one of the first to actually meet them.

"You can use water to mix the poisons? Won't that cause your poisons and venom to contradict one another?" Current had seen monsters that could influence poisons. It was common in underwater monsters that were smaller and had to do so to hunt prey. That Was also the case for many plant type monsters of the world.

"It's simple, I can control how the heat that Ignus makes is manipulating them. The liquid inside is all different. Each position has its own boiling point. I just need to use that to make it sit differently." This process was similar to how the antidotes were made. But many alchemists would not go around making condensed poisons. They would rarely be able to do so unless it was for a benefit to people as whole.

Remey had learned these things from the old master alchemist. Many healers would rely on plumbing potions or similar poisons to be able to help people in pain. Some things would not be able to be treated with own healing session. This was all just a fact of life. Sometimes things weren't so easy.

When the old master alchemist had taught Remey these things, he had never thought that she would one day be using the knowledge to actually make poisons. Remey was just a brawler black then that had always come to watch him work.

"I can find the heat that the paralytic poisons sit at, then I can layer it and make it more condensed. After that, I will focus on the poisons that make people bleed, dizzy, and that makes things swell. For a person they would be dangerous, to a dragon or something with dragon blood, they would just cause very bad symptoms. What I really want to know is what would happen if I condensed them all." there was a very evil glint in Remey's eyes. It made everyone wonder if she really had a hero title.

"Walker, start helping me separate the poisons, that yellow hue is from some of the slimes we have battles. The acidic slimes were perfect for breaking down the other liquids that help monsters protect themselves from their poisons. We need that to be dissolved and then we can separate that for the other poisons." Remey had already started giving instructions and Walker saw a lot of potential.

Since Walker had learned how to make potions from Remey and others, he was sure that he could use the water manipulation and control of heat to do just that. He wasn't sure if he could control the acidic body of the yellow slimes they had battled. He didn't have a specific skill that would control acidic substances. He was sure that there was one somewhere though. There were skills for everything.

The only issue was that lately he had been seeing a lot of similar skills. skills that overlapped or that he just plain didn't use because there was so much to think about. He was better off just staying with what he could use the best. Especially when it came to skills that used a lot of danger and mana. Danger for his allies because of their effects and mana because of the large costs.

The control over the acid was surprisingly easy. Remey had taken on the brunt of control over the temperature and the poisons. Feeling the flow, Walker isolated the small streams of yellow in the cauldron. As he did so, he felt that there was a flow of heat that was pushing the acidic liquid away from the poison. That was what he needed to attack. That was what would protect monsters from their own poisons and venoms.

As the reaction began, a white and black smoke mixed above them. Ventus used a single hand to start a breeze to push it away from them. It was surely toxic as well and would smell terrible. To a dragon's sharper senses, it would be too rough to handle while watching the strange poison making process.

Furthermore, Walker found that he was able to bring different poisons close. Remey was controlling the changes in the poisons with her mana. It was great to have alchemy fire playing a role in this because it could delicately remove the added water or impurities within it. It also helped the different, yet similar poisons to combine.

Even the opposing poisons that would cause headaches and dizziness were able to mix with the poisons that would make the body feel heavy. These different herbs were being mixed in that caused these issues as well. The opposite side of alchemy which was poison making was being shown off in full.

'The skill poison sense has been taken from the food tester system. The user has been around many poisons, venoms, and impurities through alchemy to gain this skill.

'Poison sense- passive

The skill allows the user to better sense poisons all around them. It is only effective when near poisons that are not living but they are in food, items, or other non living things. It is always active and will depend on the senses of the user overall. The stronger and more sensitive the user, the better the skill will be.'

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