Losing Money to Be a Tycoon

820 Boss Pei Becoming The Scapegoat In Advance

Pei Qian's first reaction upon seeing this post was confusion.

Using GOG's tactics to play IOI?

It didn't feel like it would work, right?

In fact, there had been some signs during the qualifiers, but at that time, this playstyle had held FV back!

These players were all celebrities who had been playing IOI for a long time. In the end, they were forced to use GOG's playstyle, which led to ten intense matches. If they used the mainstream playstyle that they were good at before, they might be able to play two less rounds.

Pei Qian felt that this reverse training would definitely lower FV Team's strength. That was why he encouraged them to continue walking towards this dead end.

In the end, they really f*cking mastered the gameplay?

Pei Qian did not pay much attention to FV Team's training. Thus, when he saw the post, his first reaction was to think that it was nonsense. However, on further thought, FV Team had already achieved two 3: 0s. That was obviously very different from his expectations!

What was the problem then?

Pei Qian quickly checked the post.

The person who posted the post was a high-scoring passerby from IOI and a former professional team analyst. He had a deep understanding of IOI's game. However, as the market for IOI was shrinking day by day, he was forced to change his career to do GOG's review program. He had been doing very well recently.

This time, he had obviously seen the popularity of the IOI World Finals which coincidentally met his area of expertise. That was why he posted this post.

"Let me analyze these few rounds of competition for everyone. The few tactics that FV team has used have actually appeared in GOG's competitions. What's more, FV team has actually used them in the qualifiers in the country!"

"However, the results of the qualifiers were not very good. On the other hand, the international competition had a crushing effect. Thus, many people instinctively did not associate the two together."

"There are two main reasons for my analysis. First, the changes in IOI World Competition made its gameplay and GOG seem to converge, giving these tactics more room to play. Second, FV team is actually constantly evolving. The details and execution of these tactics have been greatly improved, so they have completely different effects…"

The original poster had obviously put in a lot of effort in analyzing the game. He had done a comprehensive analysis of the choices of heroes, the lineup, the resource selection and tactical decisions in the game, and so on.

The final conclusion was that FV Team's playstyle had not changed from the qualifiers to the international competition.

The reason why they were able to dominate the world's strong teams before was because of the changes in IOI and FV team's proficiency in these strategies!

Finally, the original poster summarized his viewpoint.

"In short, we can come to three conclusions."

"First, FV team has an extremely powerful tactical analysis and data analysis team, and their sparring team is also very powerful. Otherwise, they would not be able to perfect the tactical details to such a degree in a short period of time, and their combat strength would not have such a leap!"

"Second, the convergence between IOI's new version and GOG's design concept is an important reason for the change in the 'version answer'. This means that Finger Games' design team has recognized the view that IOI's design concept is lagging behind GOG to a certain extent, so they have made changes to the game."

"Third, let's not talk about the idea of 'GOG's competition is for our countrymen to entertain themselves'. This is a complete joke. Based on the current facts, GOG's design concept and the team's tactical skills are all superior to IOI. Otherwise, Zhou Pengyuan would not have been able to use GOG's training method to transform FV into such an oppressive and dominating team in such a short time!"

"In fact, the other two teams in the country were eliminated in the group stages not only because of their strength, but also because they were not strong enough to adapt to the version. They only knew how to imitate the playing style of foreign teams. If you learn from others, your understanding of the game is not as deep as others, and you don't have an advantage in terms of handling, how can you win?"

"FV has proven with their actions that it's not that foreign teams are strong, but that domestic IOI teams are too weak! GOG's tactics can be easily modified and used to enter the finals of IOI's global finals and become the champion. Doesn't this precisely prove that IOI teams are rotten fish and shrimp, without any competitive standard?"

"If FV Team can really win the championship, then everyone doesn't have to watch IOI's competition anymore. Just watch the GPL. Both teams' competitions are on completely different levels!"

"Finally, there's a small problem: Obviously, as the head coach of FV Team, Zhou Pengyuan has played a decisive role in tactical planning. However, after Zhou Pengyuan retired, he became the head coach of DGE Club. Why did he follow FV Team to Los Angeles?"

"Everyone, you can think about whose order it was."

The popularity of this post exploded not long after this post was published. The gamers pushed it up hundreds of floors and reposted it!

What the original poster said made sense. What's more, it was reasonable and convincing. It even raised a very controversial point of view: GOG's competitive standards far surpassed IOI!

The logic of many fake reviewers attacking GOG previously was very simple: GOG's domestic teams had dominance. That meant that foreign teams did not play seriously. They did not have any value and the standards of foreign teams were higher.

However, now, under the guidance of GOG's coach, FV team was now chopping the foreign teams. Of course, the saying that foreign teams were stronger would collapse by itself!

In other words, GOG's tactics were not only leading the world, but also the entire E-Sports circle!

On the contrary, GPL was the highest level of competitiveness in the world.

All of a sudden, the fake reviewers who had been spamming "entertain themselves" stopped. Similar voices appeared occasionally and were immediately group attacks.

The gamers of GOG were all elated while reviewing FV Team's competition and playing against the people who belittled GOG online. They attacked with ease and went all out!

Pei Qian was flabbergasted.

It was fine if Pan Ying was spouting nonsense, but why were the audience starting to blame it on him?

Many gamers were discussing this post, after some analysis, they realized that Boss Pei was the hero!

It was true that Zhou Pengyuan played a huge role as the head coach, but he was the head coach of DGE Club and was not qualified to teach FV Team.

On the other hand, Boss Pei, who had made a seemingly ridiculous decision to "let GOG's head coach teach them", was obviously the number one contributor to FV's good results!

Pei Qian read the entire post in silence, not knowing what to say.

They had yet to play the finals, and I'm already taking the blame??

At the same time, in Los Angeles…

In one of the guest rooms in Finger Games' headquarters, both Chrétien and Zhao Xuming looked solemn. They had a lot on their minds.

To outsiders, IOI's global finals had been very successful.

They had already achieved his goal of generating popularity and topics to talk about. What was there to be dissatisfied about?

However, the netizens could only see the popularity on the surface. Chrétien and Zhao Xuming could feel the hidden undercurrents.

IOI Cooperation Department of Long Yu Corporation had been keeping an eye on the domestic response to the global IOI Finals. These contents would be reported to Zhao Xuming, who was far away in Los Angeles.

What troubled Zhao Xuming the most was that his previous plan to step on GOG and support IOI had completely failed!

In order to give IOI players a sense of superiority, Zhao Xuming got the fake reviewers to publicize that GOG's international invitational tournament was a form of entertainment for Tengda Corporation and that IOI's competition level was higher.

Such an argument had already spread and had the effect of confusing others originally but FV team's victory made this argument fall apart on its own!

He had painstakingly hired so many fake reviewers and triggered so many discussions about GOG and IOI's competitiveness. All of those efforts had gone to waste

Now, most people thought that GOG's competitions were better and were more willing to watch GPL competitions!

That created a huge obstacle for Long Yu Corporation to promote IOI domestically. It could be said that they had shot themselves in the foot.

At the same time, Chrétien was in a very difficult situation.

The "convergence between IOI's new version and GOG's design" was a fatal blow to him as a designer.

In fact, such voices had appeared online before the IOI World Finals and when IOI's new version had just been updated.

At that time, many old gamers felt that they were not used to the changes in IOI's new version. They lost the original taste of the game and protested online.

However, Chrétien insisted on modifying the new version. What's more, the modifications were effective. The gamers soon became 'happy'.

Even if gamers from GOG occasionally came to say that they were imitating GOG, there was no widespread response because there was no evidence.

You said that IOI's new version was imitating GOG. Why don't you show us some evidence?

Even if IOI's new version became faster and the competition for resources became more intense, it could not be said to be imitating GOG. After all, they were two completely different games.

However, FV had actually used GOG's tactics to achieve good results in the IOI global finals now. That was very intriguing.

Did Finger Games borrow GOG's gameplay when designing the new version of IOI? Everyone had their own answers.

This was a huge blow to the confidence and pride of IOI players.

Previously, many people felt that IOI was more difficult, moreover it was an overseas game. Thus, they felt an inexplicable sense of superiority towards GOG.

However, they suddenly realized that IOI had changed in the direction of GOG. Wasn't that admitting that their game design was not as good as GOG's?

In that case, Chrétien, who was pushing for changes to IOI's gameplay with all his might, would be the first to bear the brunt and become the scapegoat of Finger Games!

From the current situation, IOI's global finals might be very popular, but it seemed to be gathering on FV team. If FV team really won the championship, would Finger Games or Tengda Corporation earn more from the finals?

That was hard to say!

It could be said that Finger Games did not hesitate to invest in the global finals this time. They also endured the pressure from Dayak Corporation. No one could afford such a failure of creating the cake for others and have others eat it.

Thus, both Zhao Xuming and Chrétien looked solemn, deeply worried about their future.

Zhao Xuming did not intend to sit back and do nothing. After pondering for a long time, he said, "This cannot continue."

"There's still a week to the finals. We have to do something! We can't let FV Team win!"

Chrétien looked at him. "What can we do? We're the organizers."

It was impossible to pull a cheap trick. Once it was exposed, Finger Games and Dayak Corporation would definitely lose their reputation. Only a fool would do something as risky as that.

Zhao Xuming said, "Of course, it cannot affect the fairness of the competition. However… it should not be a problem to send one or two designers to guide FRY in private, right?"

"Boss Pei has already revealed his true intentions. We can't sit back and do nothing!"

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