Losing Money to Be a Tycoon
641 Nowhere To Go For Teacher Qiao
It was a realist theme where the materials could be taken from anywhere in reality. How the rich and the poor lived in the United States could be obtained by simply checking the information on the internet. That was why the details seemed to be particularly rich in the game.
In short, there were two voices on the internet currently. There were obviously a lot of players who were stung and felt disgusted by the game. However, there were also a lot of die-hard Tengda fans who were trying to make up for the game through their imaginations. They might not have the volume, but they had a loud voice. Neither side could persuade the other.
Pei Qian was very clear that this was the turning point; he must not let his guard down!
Many games reached this step previously, but the controversies increased the heat of the topic as soon as Teacher Qiao's video interruption was released.
Therefore, Pei Qian definitely must not allow something like that to happen!
I don't care if you could see life philosophy from Struggle since it was just a mirror. It was done completely in accordance with real life. Players could always relate.
Analyze all you want; just do not discuss nor buy it!
Pei Qian had already used Thriller Hostel as an opportunity to think of a way to 'seal' Teacher Qiao.
Pei Qian said at that time that if he wanted to find something really lacking in the Thriller Hostel video, then he had to give up on the 'Products of the Gods' series and not use it to interpret 'Struggle'.
Qiao Liang seemed to have accepted it from his attitude.
Of course, as a conservative person, Pei Qian would not relax his vigilance for any possibilities.
What if Teacher Qiao saw the online controversies and could not bear it as he was filled with indignation? Would he resolutely give up looking for what he was lacking, break through the seal, and publish other issues of the Products of the Gods to explain 'Struggle'?
Wouldn't that be a betrayal on his part?
Pei Qian would not permit something like that to happen.
Therefore, he had long thought of the countermeasure. He would do things preemptively. He would walk Teacher Qiao's road so that Teacher Qiao had nowhere to go!
…
At the same time, Qiao Liang opened up Struggle in Fish-Catching Internet Cafe. He might be busy exposing the formaldehyde houses from Home Corporation with Fei Huang Workspace, but he had to play the new game by Boss Pei without any delay.
Qiao Liang had waited for more than half a year for this game. He had not updated Products of the Gods for about half a year as well.
It wasn't that he did not want to make videos for the games of other companies, but there were so many good games in the world. There were many international standalone games even if the domestic ones could not make it. There were always enough materials.
However, Qiao Liang just felt that the AAA masterpieces of other games companies were good, but they always felt boring!
As to how this felt? He really could not say.
The international companies worthy of going into Products of the Gods had two types:
The first type attracted much attention before the release and was raved at the time of release. It became a classic and was still enduring after its sales.
The second type attracted much attention before the release and was raved at the time of release but gradually faded out after the release.
The worst game was those that were raving before the release but was disappointed after the release. Such games had no place in Products of the Gods.
In short, the successful AAA masterpieces from abroad attracted much attention and succeeded logically.
What did they lack?
Qiao Liang felt that he lacked a sense of twist and anticipation.
Everyone knew that it was a good game at the beginning of its promotion. Most people would be able to analyze the goodness of it. There was no point making an interpretational video about it. It was nothing new and not special enough.
On the other hand, Boss Pei's games were controversial when they were first released. However, after digging out their deep meaning and interpreting them, public opinion could be reversed instantly. All shortcomings suddenly became advantages.
Such twist and anticipation were the elements that Qiao Liang was concerned about!
He had also tried to play successful games abroad, but he really felt that it was not exciting enough. This kind of excitement belonged to Boss Pei alone.
Therefore, Qiao Liang—who regarded Products of the Gods as a precious brand—did not want to use some videos that 'looked okay' to make up the numbers. That had nothing to do with the quality of the game… but a lot to do with the way the video was interpreted.
A good game did not mean it would make a good video.
Therefore, it had been delayed
However, seeing Struggle and the fierce debate on the internet, Qiao Liang suddenly burst into creative enthusiasm again!
Interpreting the series of videos with the Products of the Gods turning all shortcomings into advantages. That was my mission!
If the core players of Tengda Games had vivid imaginations with their own halos for Tengda Games, then Qiao Liang obviously had the strongest ability of all.
He had a lot to say after playing Struggle.
However, he fell into hesitation again; his hesitation came mainly from three aspects.
First of all, the analysis for the game Struggle was too complicated and not as clear as Repent and be Saved.
Qiao Liang thought about it casually and came up with at least ten points that could be analyzed, such as wealth, the poverty gap, chicken soup for those who were struggling, the importance of education, exploitation and hatred between classes, why the rich did not consume minced meat…
However, these questions seemed too loose.
The game Struggle gave Qiao Liang the feeling that it was a mirror, showing the cruelty of reality. However, it did not have a clear expression.
He could not find the theme and focus.
Of course, just a mirror would not pose much of a problem. It was also meaningful to sharply expose reality as a reality game. However, what would this video do for Qiao Liang?
Explain all the main points? It would not be much of an analysis of a game but that of reality then. It lacked a good theme and entry point.
The difficulty in making this video became rather big.
Secondly, Boss Pei said that if he were to find the missing part of the Thriller Hostel video, he had to give up on the Products of the Gods and on the explanation of Struggle. If he did not listen, then he would probably lose the opportunity for the Thriller Hostel forever.
Finally, he was currently working with Fei Huang Workspace to make a video on exposing the Home Corporation's formaldehyde rental houses.
He could spare the time to trial playing the game, but making two videos at the same time was tantamount to using one mind on two matters. He would be able to devote 100% of his energy to neither side.
Therefore, Qiao Liang fell into disarray. He would have accumulated a lot of materials quickly before Boss Pei's game was released, and the first video would be out in no time.
However, this time, he felt very aggrieved. He felt that his preparations were not well enough this time.
Qiao Liang intended to scan the comments on the internet so that he might be able to get some material and inspiration.
No matter whether it was criticism or appreciation of Struggle, he would be able to better understand the meaning of the game. Everyone's experience was different so the content they saw in Struggle would also be different.
However, after looking through some mixed reviews from players, Qiao Liang suddenly discovered something that made him shocked.
The official Weibo of Tengda Games actually posted a long post about Struggle!
"Struggle is a realistic game. It is like a mirror, reflecting the reality of life. The game itself has no clear theme. The designer's goal is to let every player see different contents in the game.
"We welcome everyone's interpretation of the meaning contained within the game, such as the meaning of education, the class system, nature of exploitation and poverty…
"The official site will continue to pay attention and would select excellent answers who would be rewarded with full waivers for all three games: Game Designer, Repent and be Saved, and Struggle!"
Many players had begun to actively participate not long after this Weibo was posted!
There might still be great controversies about Struggle on the internet. Many die-hard fans had been trying hard to think about the connotation of the game. Their enthusiasm for participation was even more active now!
There were even more comments from players that had been officially selected.
"I was impressed by the fact that the poor and the rich in the game have actually become two completely separated groups. The two groups do not understand each other. Just like the protagonist of the rich version feels 'How can there be no time to accompany my children? Can anyone be busier than a President?'
"However, the story of the poor version tells us that many poor people are indeed busier than a President because the President can control his own time, but the poor cannot. When he is young, he will fall into the abyss if he even relaxed slightly.
"Moreover, the tragedy of the protagonist of the rich is precisely because he never understood what kind of life the real poor are living in…"
This long review was selected by the official Weibo. It was reposed, but the poster received a surprise gift package with three free games.
Qiao Liang was dizzy. He almost exploded in anger.
What did that mean?!
Are you trying to snatch my rice bowl?
The way you do it was a waste of material! How wasted!
Many connotations could only be resonated when they were expressed in a certain way.
Qiao Liang was very proficient in this when he made the video. He first set up suspense, laid the groundwork, shed some light and discussed it, and finally revealed the truth.
However, the official current event was like the extraction of the outline of a wonderful novel, spreading it out in front of readers!
Many things had to be long enough to make them look good so what was the point of just throwing a summary of the story?
However, the official method now was to encourage all players to search for these points in the game and then threw them all out dry!
Players had seen these contents. If Qiao Liang used these materials to make videos, it would become completely different. The players had been spoiled. Many people already knew what you were saying once you wrote it; how could they play like that?
What was even more exaggerated was that the official Weibo directly said 'Struggle is a mirror without a clear theme.'
Wouldn't that be equivalent to admitting that Struggle had no theme?
If Qiao Liang found a suitable theme and explained it in the video, wouldn't that create conflict with the official definition and prove that he was over-interpreting it?
The multiple blows from Boss Pei left Qiao Liang in a state of confusion.
The many ways of interpreting Struggle were all blocked by Boss Pei through mobilizing the masses!
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